Modified the formula of the Ice Pick, it was def1+vit_def, but according to iROWiki, it's Hard Def/2, so, def1/2 now.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17071 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ediejohnny 2013-01-02 00:20:43 +00:00
parent 026ca5ce1e
commit ec5312da8c

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@ -3230,12 +3230,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
/** /**
* RE DEF Reduction * RE DEF Reduction
* Damage = Attack * (4000+eDEF)/(4000+eDEF) - sDEF * Damage = Attack * (4000+eDEF)/(4000+eDEF) - sDEF
* Icepick no longer bypasses defense, but gains 1 atk per def * Icepick no longer bypasses defense, but gains 1 atk per def/2
**/ **/
ATK_ADD2( ATK_ADD2(
flag.pdef ?(def1+vit_def):0, flag.pdef ?(def1/2):0,
flag.pdef2?(def1+vit_def):0 flag.pdef2?(def1/2):0
); );
if( !flag.idef ) if( !flag.idef )
wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def; wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def;