- Fixed Warp Portal.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5740 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-24 23:58:40 +00:00
parent 7f2dafc887
commit ec6a69b266
5 changed files with 19 additions and 15 deletions

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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/24
* Fixed Warp Portal. [Skotlex]
* Modified script commands atcommand/charcommand to execute even if there
isn't a player attached. They'll use a dummy player data with the same
position/name as the script's owner (usually an npc). Be careful when using

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@ -5353,7 +5353,7 @@ int clif_skill_delunit(struct skill_unit *unit)
*
*------------------------------------------
*/
int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv,
int clif_skill_warppoint(struct map_session_data *sd,int skill_num,int skill_lv,
const char *map1,const char *map2,const char *map3,const char *map4)
{
int fd;
@ -5370,7 +5370,10 @@ int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv
strncpy((char*)WFIFOP(fd,52),map4,MAP_NAME_LENGTH);
WFIFOSET(fd,packet_len_table[0x11c]);
sd->menuskill_id = skill_num;
sd->menuskill_lv = skill_lv;
if (skill_num == AL_WARP)
sd->menuskill_lv = (sd->ud.skillx<<16)|sd->ud.skilly; //Store warp position here.
else
sd->menuskill_lv = skill_lv;
return 0;
}
/*==========================================

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@ -507,7 +507,6 @@ struct map_session_data {
int cart_weight,cart_max_weight,cart_num,cart_max_num;
int fd;
unsigned short mapindex;
short to_x,to_y;
short speed,prev_speed;
unsigned char head_dir;
unsigned int client_tick,server_tick;

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@ -3226,7 +3226,7 @@ int pc_walktodir(struct map_session_data *sd,int step)
to_x += dir_x;
to_y += dir_y;
}
unit_walktoxy(&sd->bl, sd->to_x, sd->to_y, 1);
unit_walktoxy(&sd->bl, to_x, to_y, 1);
return 1;
}

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@ -6153,7 +6153,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
{
const struct point *p[4];
struct skill_unit_group *group;
int i, lv;
int i, lv, wx, wy;
int maxcount=0;
unsigned short mapindex;
mapindex = mapindex_name2id((char*)map);
@ -6178,7 +6178,11 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
return 0;
}
}
lv = sd->menuskill_lv;
lv = sd->skillitem==skill_num?sd->menuskill_lv:pc_checkskill(sd,skill_num);
wx = sd->menuskill_lv>>16;
wy = sd->menuskill_lv&0xffff;
if(lv <= 0) return 0;
for(i=0;i<lv;i++){
if(mapindex == p[i]->map){
@ -6191,28 +6195,25 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
skill_failed(sd);
return 0;
}
//FIXME: What about when you use another ground skill? skillx
//and skilly are messed up already... [Skotlex]
if(!skill_check_condition(sd, sd->menuskill_id, sd->menuskill_lv,3)) //This checks versus skillid/skilllv...
if(!skill_check_condition(sd, sd->menuskill_id, lv,3)) //This checks versus skillid/skilllv...
{
skill_failed(sd);
return 0;
}
if(skill_check_unit_range2(&sd->bl,sd->bl.m,sd->ud.skillx,sd->ud.skilly,skill_num,lv) > 0) {
if(skill_check_unit_range2(&sd->bl,sd->bl.m,wx,wy,skill_num,lv) > 0) {
clif_skill_fail(sd,0,0,0);
skill_failed(sd);
return 0;
}
if((group=skill_unitsetting(&sd->bl,skill_num,lv,sd->ud.skillx,sd->ud.skilly,0))==NULL) {
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
skill_failed(sd);
return 0;
}
//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
group->val3 = mapindex;
// group->valstr=(char *)aCallocA(MAP_NAME_LENGTH,sizeof(char));
// memcpy(group->valstr,map,MAP_NAME_LENGTH-1);
group->val2=(x<<16)|y;
group->val3 = mapindex;
}
break;
}
@ -6572,7 +6573,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
if(bl->type==BL_PC){
struct map_session_data *sd = (struct map_session_data *)bl;
if((!sd->chatID || battle_config.chat_warpportal)
&& sd->to_x == src->bl.x && sd->to_y == src->bl.y) {
&& sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
if (--sg->val1<=0 || sg->src_id == bl->id)
skill_delunitgroup(sg);