- Fixed Warp Portal.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5740 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
7f2dafc887
commit
ec6a69b266
@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
|
||||
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
|
||||
|
||||
2006/03/24
|
||||
* Fixed Warp Portal. [Skotlex]
|
||||
* Modified script commands atcommand/charcommand to execute even if there
|
||||
isn't a player attached. They'll use a dummy player data with the same
|
||||
position/name as the script's owner (usually an npc). Be careful when using
|
||||
|
@ -5353,7 +5353,7 @@ int clif_skill_delunit(struct skill_unit *unit)
|
||||
* ワープ場所選択
|
||||
*------------------------------------------
|
||||
*/
|
||||
int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv,
|
||||
int clif_skill_warppoint(struct map_session_data *sd,int skill_num,int skill_lv,
|
||||
const char *map1,const char *map2,const char *map3,const char *map4)
|
||||
{
|
||||
int fd;
|
||||
@ -5370,7 +5370,10 @@ int clif_skill_warppoint(struct map_session_data *sd,int skill_num, int skill_lv
|
||||
strncpy((char*)WFIFOP(fd,52),map4,MAP_NAME_LENGTH);
|
||||
WFIFOSET(fd,packet_len_table[0x11c]);
|
||||
sd->menuskill_id = skill_num;
|
||||
sd->menuskill_lv = skill_lv;
|
||||
if (skill_num == AL_WARP)
|
||||
sd->menuskill_lv = (sd->ud.skillx<<16)|sd->ud.skilly; //Store warp position here.
|
||||
else
|
||||
sd->menuskill_lv = skill_lv;
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
|
@ -507,7 +507,6 @@ struct map_session_data {
|
||||
int cart_weight,cart_max_weight,cart_num,cart_max_num;
|
||||
int fd;
|
||||
unsigned short mapindex;
|
||||
short to_x,to_y;
|
||||
short speed,prev_speed;
|
||||
unsigned char head_dir;
|
||||
unsigned int client_tick,server_tick;
|
||||
|
@ -3226,7 +3226,7 @@ int pc_walktodir(struct map_session_data *sd,int step)
|
||||
to_x += dir_x;
|
||||
to_y += dir_y;
|
||||
}
|
||||
unit_walktoxy(&sd->bl, sd->to_x, sd->to_y, 1);
|
||||
unit_walktoxy(&sd->bl, to_x, to_y, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -6153,7 +6153,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
|
||||
{
|
||||
const struct point *p[4];
|
||||
struct skill_unit_group *group;
|
||||
int i, lv;
|
||||
int i, lv, wx, wy;
|
||||
int maxcount=0;
|
||||
unsigned short mapindex;
|
||||
mapindex = mapindex_name2id((char*)map);
|
||||
@ -6178,7 +6178,11 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
lv = sd->menuskill_lv;
|
||||
|
||||
lv = sd->skillitem==skill_num?sd->menuskill_lv:pc_checkskill(sd,skill_num);
|
||||
wx = sd->menuskill_lv>>16;
|
||||
wy = sd->menuskill_lv&0xffff;
|
||||
|
||||
if(lv <= 0) return 0;
|
||||
for(i=0;i<lv;i++){
|
||||
if(mapindex == p[i]->map){
|
||||
@ -6191,28 +6195,25 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
//FIXME: What about when you use another ground skill? skillx
|
||||
//and skilly are messed up already... [Skotlex]
|
||||
if(!skill_check_condition(sd, sd->menuskill_id, sd->menuskill_lv,3)) //This checks versus skillid/skilllv...
|
||||
|
||||
if(!skill_check_condition(sd, sd->menuskill_id, lv,3)) //This checks versus skillid/skilllv...
|
||||
{
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(skill_check_unit_range2(&sd->bl,sd->bl.m,sd->ud.skillx,sd->ud.skilly,skill_num,lv) > 0) {
|
||||
if(skill_check_unit_range2(&sd->bl,sd->bl.m,wx,wy,skill_num,lv) > 0) {
|
||||
clif_skill_fail(sd,0,0,0);
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
if((group=skill_unitsetting(&sd->bl,skill_num,lv,sd->ud.skillx,sd->ud.skilly,0))==NULL) {
|
||||
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
|
||||
skill_failed(sd);
|
||||
return 0;
|
||||
}
|
||||
//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
|
||||
group->val3 = mapindex;
|
||||
// group->valstr=(char *)aCallocA(MAP_NAME_LENGTH,sizeof(char));
|
||||
// memcpy(group->valstr,map,MAP_NAME_LENGTH-1);
|
||||
group->val2=(x<<16)|y;
|
||||
group->val3 = mapindex;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -6572,7 +6573,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
|
||||
if(bl->type==BL_PC){
|
||||
struct map_session_data *sd = (struct map_session_data *)bl;
|
||||
if((!sd->chatID || battle_config.chat_warpportal)
|
||||
&& sd->to_x == src->bl.x && sd->to_y == src->bl.y) {
|
||||
&& sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
|
||||
if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
|
||||
if (--sg->val1<=0 || sg->src_id == bl->id)
|
||||
skill_delunitgroup(sg);
|
||||
|
Loading…
x
Reference in New Issue
Block a user