- Cleaned up a bit the format of skill_db.txt (that comma next to the skill name looks ugly if you ask me)
- Corrected skill_db reading to properly trim the skill name/descs. - Added a mobid_db in map.c to handle mob lookups faster. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11943 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/12/18
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* Corrected skill_db reading to properly trim the skill name/descs.
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* Added a mobid_db in map.c to handle mob lookups faster. [Skotlex]
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2007/12/17
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* Added flag.server to indicate interserver sockets
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- replaces the previous way (setting 'client_addr' to 0)
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@ -38,6 +38,9 @@
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=======================
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12/18
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* Cleaned up a bit the format of skill_db.txt (that comma next to the skill
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name looks ugly if you ask me)
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12/14
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* corrected Option_Xmas value in const.txt [Skotlex]
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12/13
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1182
db/skill_db.txt
1182
db/skill_db.txt
File diff suppressed because it is too large
Load Diff
@ -96,6 +96,7 @@ char *MSG_CONF_NAME;
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// 極力 staticでロ?カルに?める
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static DBMap* id_db=NULL; // int id -> struct block_list*
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static DBMap* pc_db=NULL; // int id -> struct map_session_data*
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static DBMap* mobid_db=NULL; // int id -> struct mob_data*
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static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data*
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static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters)
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static DBMap* charid_db=NULL; // int char_id -> struct map_session_data*
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@ -1643,7 +1644,9 @@ void map_addiddb(struct block_list *bl)
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TBL_PC* sd = (TBL_PC*)bl;
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idb_put(pc_db,sd->bl.id,sd);
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idb_put(charid_db,sd->status.char_id,sd);
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}
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} else if (bl->type == BL_MOB)
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idb_put(mobid_db,bl->id,bl);
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idb_put(id_db,bl->id,bl);
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}
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@ -1659,7 +1662,8 @@ void map_deliddb(struct block_list *bl)
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TBL_PC* sd = (TBL_PC*)bl;
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idb_remove(pc_db,sd->bl.id);
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idb_remove(charid_db,sd->status.char_id);
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}
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} else if (bl->type == BL_MOB)
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idb_remove(mobid_db,bl->id);
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idb_remove(id_db,bl->id);
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}
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@ -1764,9 +1768,9 @@ struct map_session_data * map_id2sd(int id)
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}
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struct mob_data * map_id2md(int id)
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{// just a id2bl lookup because there's no mob_db
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{
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if (id <= 0) return NULL;
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return (struct mob_data*)map_id2bl(id);
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return (struct mob_data*)idb_get(mobid_db,id);
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}
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struct npc_data * map_id2nd(int id)
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@ -1909,6 +1913,14 @@ void map_foreachpc(int (*func)(DBKey,void*,va_list),...)
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va_end(ap);
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}
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void map_foreachmob(int (*func)(DBKey,void*,va_list),...)
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{
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va_list ap;
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va_start(ap,func);
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mobid_db->vforeach(mobid_db,func,ap);
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va_end(ap);
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}
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/*==========================================
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* id_db?の全てにfuncを?行
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*------------------------------------------*/
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@ -3113,6 +3125,7 @@ void do_final(void)
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id_db->destroy(id_db, NULL);
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pc_db->destroy(pc_db, NULL);
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mobid_db->destroy(mobid_db, NULL);
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nick_db->destroy(nick_db, nick_db_final);
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charid_db->destroy(charid_db, NULL);
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@ -3291,6 +3304,7 @@ int do_init(int argc, char *argv[])
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id_db = idb_alloc(DB_OPT_BASE);
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pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
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mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
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map_db = uidb_alloc(DB_OPT_BASE);
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nick_db = idb_alloc(DB_OPT_BASE);
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charid_db = idb_alloc(DB_OPT_BASE);
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@ -1335,6 +1335,7 @@ void map_addiddb(struct block_list *);
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void map_deliddb(struct block_list *bl);
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struct map_session_data** map_getallusers(int *users);
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void map_foreachpc(int (*func)(DBKey,void*,va_list),...);
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void map_foreachmob(int (*func)(DBKey,void*,va_list),...);
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int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
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struct map_session_data * map_nick2sd(const char*);
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@ -1383,7 +1383,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
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nullpo_retr(0, md);
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if(md->bl.type!=BL_MOB || md->bl.prev == NULL)
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if(md->bl.prev == NULL)
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return 0;
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if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0))
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@ -1443,7 +1443,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
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*------------------------------------------*/
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static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
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{
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map_foreachiddb(mob_ai_sub_lazy,tick);
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map_foreachmob(mob_ai_sub_lazy,tick);
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return 0;
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}
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@ -10821,8 +10821,8 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current)
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else
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skill_db[i].skill_type = 0;
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skill_split_atoi(split[14],skill_db[i].blewcount);
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safestrncpy(skill_db[i].name, split[15], sizeof(skill_db[i].name));
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safestrncpy(skill_db[i].desc, split[16], sizeof(skill_db[i].desc));
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safestrncpy(skill_db[i].name, trim(split[15]), sizeof(skill_db[i].name));
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safestrncpy(skill_db[i].desc, trim(split[16]), sizeof(skill_db[i].desc));
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return true;
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}
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