* Set 'undead_detect_type' to 0 by default

* Fixed Enchant Poison / Deadly Poison having too high poisoning chance

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1355 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-03-31 15:34:54 +00:00
parent 1a7a2cb402
commit ed4003003a
7 changed files with 15 additions and 8 deletions

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@ -2,6 +2,8 @@
Date Added
03/31
* Set 'undead_detect_type' to 0 by default, thanks to Dino9021
* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
* Reverted the pc_remove_map() change temporarily
* Added back up old files in 'save' before saving new data -- also fixes
'Access denied' errors when saving in TXT

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@ -438,7 +438,7 @@ save_clothcolor: yes
// 0 = element undead
// 1 = race undead
// 2 = both
undead_detect_type: 2
undead_detect_type: 0
// Counter Attack Skill Type
// 0 = 100% critical

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@ -8,6 +8,9 @@
Einboroch items == 5%
Skill databases == celest working on them i believe.
03/31
* Updated freeze time for Frost Diver and Frost Nova
* Updated cast time for Preserve, thanks to Neko2
03/29
* Some optimizatons, added missing skill to Electric Guitar [Lupus]
* Added new items (thanx to Landarma) [Lupus]

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@ -10,7 +10,7 @@
12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0 //MG_SAFETYWALL#セイフティウォール#
13,500,1200:1400:1600:1800:2000:2200:2400:2600:2800:2700,0,0 //MG_SOULSTRIKE#ソウルストライク#
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //MG_COLDBOLT#コールドボルト#
15,800,1500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //MG_FROSTDIVER#フロストダイバー#
15,800,1500,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000 //MG_FROSTDIVER#フロストダイバー#
16,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //MG_STONECURSE#ストーンカース#
17,1600,1600,0,0 //MG_FIREBALL#ファイアーボール#
18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0 //MG_FIREWALL#ファイアーウォール#
@ -69,7 +69,7 @@
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,4100,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000 //WZ_VERMILION#ロードオブヴァーミリオン#
86,1000:2000:3000:4000:5000,0,0,0 //WZ_WATERBALL#ウォーターボール#
87,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0 //WZ_ICEWALL#アイスウォール#
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500 //WZ_FROSTNOVA#フロストノヴァ#
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000 //WZ_FROSTNOVA#フロストノヴァ#
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,4600,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //WZ_STORMGUST#ストームガスト#
90,1000:2000:3000:4000:5000,700,0,0 //WZ_EARTHSPIKE#アーススパイク#
91,1000:2000:3000:4000:5000,700,500,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
@ -268,7 +268,7 @@
406,0,0,0,3000 //ASC_METEORASSAULT#メテオアサルト#
407,0,5000,0,0 //ASC_CDP
475,0,0,300000,0 //ST_PRESERVE##
475,1000,0,600000,0 //ST_PRESERVE##
476,1000,1000,75000:90000:105000:120000:135000,0 //ST_FULLSTRIP##
479,2000,0,120000:240000:360000:480000:600000,0 //CR_FULLPROTECTION##

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@ -37,6 +37,8 @@ Other Ppl
Date Added
======
03/31
* Corrected a G_GRYPHON spawn in umbala field to GRYPHON, thanks to CrasherZero
03/29
* Corrected Amatsu warp points, thanks to Dino9021
03/28

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@ -28,7 +28,7 @@ um_fild03.gat,0,0,0,0 monster Pest 1256,10,0,0,0
um_fild03.gat,0,0,0,0 monster Parasite 1500,55,0,0,0
um_fild03.gat,0,0,0,0 monster Alligator 1271,30,0,0,0
um_fild03.gat,0,0,0,0 monster Dragon Tail 1321,25,0,0,0
um_fild03.gat,0,0,0,0 monster Gryphon 1447,1,3600000,3600000,0
um_fild03.gat,0,0,0,0 monster Gryphon 1259,1,3600000,3600000,0
//(um_fild04.gat)*
um_fild04.gat,0,0,0,0 monster Stainer 1174,30,0,0,0

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@ -772,13 +772,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
// enchant poison has a chance of poisoning enemy
if (sd->sc_data[SC_ENCPOISON].timer != -1 && sc_data && sc_data[SC_POISON].timer == -1 &&
rand() % 100 < sd->sc_data[SC_ENCPOISON].val1 * sc_def_vit) {
rand() % 100 < sd->sc_data[SC_ENCPOISON].val1 * sc_def_vit / 100) {
status_change_start(bl,SC_POISON,sd->sc_data[SC_ENCPOISON].val1,
0,0,0,skill_get_time2(AS_ENCHANTPOISON,sd->sc_data[SC_ENCPOISON].val1),0);
}
// エンチャントデットリ?ポイズン(猛毒?果)
if (sd->sc_data[SC_EDP].timer != -1 && sc_data && sc_data[SC_DPOISON].timer == -1 &&
rand() % 100 < sd->sc_data[SC_EDP].val2 * sc_def_vit)
rand() % 100 < sd->sc_data[SC_EDP].val2 * sc_def_vit / 100)
status_change_start(bl,SC_DPOISON,sd->sc_data[SC_EDP].val1,
0,0,0,skill_get_time2(ASC_EDP,sd->sc_data[SC_EDP].val1),0);
}
@ -6791,7 +6791,7 @@ int skill_delayfix( struct block_list *bl, int time )
sc_data = status_get_sc_data(bl);
if(sd) {
delayrate=((struct map_session_data *)bl)->delayrate;
delayrate = sd->delayrate;
// instant cast attack skills depend on aspd as delay [celest]
if (time == 0) {