Implemented Renewal Casting System.

Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets.
Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly.
Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo.
Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-08-18 07:52:11 +00:00
parent c3ad10e3dd
commit ed4b36e5f4
13 changed files with 210 additions and 120 deletions

View File

@ -429,7 +429,9 @@ bonus2 bSPGainRaceAttack,x,n; Heals n SP when attacking x Race on every hit
bonus2 bSkillUseSPrate,s,x; Reduces SP consumption of skill s by x%. (supports skill names.)
bonus2 bSkillUseSP,s,x; Reduces SP consumption of skill s by x. (supports skill names.)
bonus2 bSkillCooldown,s,x; Increases cooldown of skill s by x milliseconds. (supports skill names.)
bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseconds. (supports skill names.)
bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.) [Pending!]
bonus bFixedCastrate,x; Increases fixed cast time of skills by x%.
bonus bVariableCastrate,x; Increases variable cast time of skills x%. [Pending!]
bonus bVariableCastrate,x; Increases variable cast time of skills by x%.
bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseconds. (supports skill names.)
bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.)
bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)

View File

@ -3574,9 +3574,8 @@ The renewal feature to check is determined by type.
2 - RENEWAL_DROP (renewal drop rate algorithms)
3 - RENEWAL_EXP (renewal exp rate algorithms)
4 - RENEWAL_LVDMG (renewal level modifier on damage)
5 - RENEWAL_CAST_VMIN (renewal cast time variable cast requirement)
6 - RENEWAL_EDP (renewal enchant deadly poison algorithm)
7 - RENEWAL_ASPD (renewal ASPD)
5 - RENEWAL_EDP (renewal enchant deadly poison algorithm)
6 - RENEWAL_ASPD (renewal ASPD)
---------------------------------------
\\

View File

@ -12,28 +12,6 @@
* @INFO: This file holds constants that aims at making code smoother and more efficient
*/
/**
* "Constants"
**/
#ifdef RENEWAL_CAST
#ifndef RENEWAL
#error RENEWAL_CAST requires RENEWAL enabled
#endif
#define CONST_CASTRATE_SCALE RENEWAL_CAST_VMIN
/**
* Cast Rate Formula: (DEX x 2)+INT
**/
#define CONST_CASTRATE_CALC ((status_get_dex(bl)*2)+status_get_int(bl))
#else
#define CONST_CASTRATE_SCALE battle_config.castrate_dex_scale
/**
* Cast Rate Formula: (DEX)
**/
#define CONST_CASTRATE_CALC (status_get_dex(bl))
#endif
/**
* "Sane Checks" to save you from compiling with cool bugs
**/
@ -108,6 +86,13 @@
#define MAX_CARTS 5
#endif
// Renewal variable cast time reduction
#ifdef RENEWAL_CAST
#define VARCAST_REDUCTION(val){ \
if( (varcast_r += val) != 0 && varcast_r >= 0 ) \
time = time * (1 - (float)min(val, 100) / 100); \
}
#endif
/**
* End of File
**/

View File

@ -49,13 +49,6 @@
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm

View File

@ -1587,6 +1587,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(sd && flag.arrow)
hitrate += sd->bonus.arrow_hit;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
hitrate += pc_checkskill(sd,AC_VULTURE);
#endif
if(skill_num)
switch(skill_num)
{ //Hit skill modifiers
@ -4258,6 +4262,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
hitrate+= sstatus->hit - flee;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
hitrate += pc_checkskill(sd,AC_VULTURE);
#endif
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
if(rnd()%100 < hitrate)
@ -4676,6 +4684,12 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill_get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1),
sc->data[SC_GT_ENERGYGAIN]->val1);
}
if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) {
if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1)
pc_addspiritball(tsd,
skill_get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1),
tsc->data[SC_GT_ENERGYGAIN]->val1);
}
}
@ -5577,6 +5591,7 @@ static const struct _battle_data {
{ "max_cloth_color", &battle_config.max_cloth_color, 4, 0, INT_MAX, },
{ "pet_hair_style", &battle_config.pet_hair_style, 100, 0, INT_MAX, },
{ "castrate_dex_scale", &battle_config.castrate_dex_scale, 150, 1, INT_MAX, },
{ "vcast_stat_scale", &battle_config.vcast_stat_scale, 530, 1, INT_MAX, },
{ "area_size", &battle_config.area_size, 14, 0, INT_MAX, },
{ "zeny_from_mobs", &battle_config.zeny_from_mobs, 0, 0, 1, },
{ "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, },

View File

@ -473,6 +473,7 @@ extern struct Battle_Config
int max_baby_third_parameter;
int atcommand_max_stat_bypass;
int max_third_aspd;
int vcast_stat_scale;
int mvp_tomb_enabled;

View File

@ -2599,11 +2599,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_FIXCASTRATE:
if(sd->state.lr_flag != 2)
sd->fixcastrate+=val;
sd->bonus.fixcastrate -= val;
break;
case SP_VARCASTRATE:
if(sd->state.lr_flag != 2)
sd->varcastrate+=val;
sd->bonus.varcastrate -= val;
break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
@ -3135,6 +3135,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->skillvarcast[i].val = val;
}
break;
case SP_VARCASTRATE:
if(sd->state.lr_flag == 2)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillcast))
{
ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
break;
}
if(sd->skillcast[i].id == type2)
sd->skillcast[i].val -= val;
else {
sd->skillcast[i].id = type2;
sd->skillcast[i].val -= val;
}
break;
case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
if(sd->state.lr_flag == 2)
break;

View File

@ -317,11 +317,12 @@ struct map_session_data {
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
int fixcastrate,varcastrate;
} bonus;
// zeroed vars end here.
int castrate,delayrate,hprate,sprate,dsprate,fixcastrate,varcastrate;
int castrate,delayrate,hprate,sprate,dsprate;
int hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;

View File

@ -7718,6 +7718,7 @@ BUILDIN_FUNC(bonus)
case SP_SKILL_COOLDOWN:
case SP_SKILL_FIXEDCAST:
case SP_SKILL_VARIABLECAST:
case SP_VARCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
@ -16886,20 +16887,13 @@ BUILDIN_FUNC(checkre)
#endif
break;
case 5:
#ifdef RENEWAL_CAST_VMIN
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 6:
#ifdef RENEWAL_EDP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 7:
case 6:
#ifdef RENEWAL_ASPD
script_pushint(st, 1);
#else

View File

@ -39,6 +39,7 @@
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#define SKILLUNITTIMER_INTERVAL 100
@ -3182,7 +3183,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case GN_SPORE_EXPLOSION:
map_foreachinrange(skill_area_sub, target, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR,
src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill_castend_damage_id);
break;
break;
case CH_PALMSTRIKE:
{
struct status_change* tsc = status_get_sc(target);
if( tsc && tsc->option&OPTION_HIDE ){
skill_blown(src,target,skill_get_blewcount(skl->skill_id, skl->skill_lv), -1, 0x0 );
break;
}
}
default:
skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
break;
@ -13353,12 +13362,12 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
nullpo_ret(bl);
sd = BL_CAST(BL_PC, bl);
#ifndef RENEWAL_CAST
// calculate base cast time (reduced by dex)
if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) {
int scale = CONST_CASTRATE_SCALE - CONST_CASTRATE_CALC;
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if( scale > 0 ) // not instant cast
time = time * scale / CONST_CASTRATE_SCALE;
time = time * scale / battle_config.castrate_dex_scale;
else
return 0; // instant cast
}
@ -13378,6 +13387,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
}
}
}
#endif
// config cast time multiplier
if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100;
@ -13388,69 +13398,116 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
/*==========================================
* Does cast-time reductions based on sc data.
*------------------------------------------*/
int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
int skill_castfix_sc (struct block_list *bl, int time)
{
struct status_change *sc = status_get_sc(bl);
#ifdef RENEWAL_CAST
struct map_session_data *sd = BL_CAST(BL_PC,bl);
int fixed = skill_get_fixed_cast(skill_id, skill_lv);
if( !fixed ) {
fixed = skill_get_cast(skill_id, skill_lv);
fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );
}
if(sd){// Increases/Decreases fixed cast time of a skill by item/card bonuses.
int i;
if( sd->fixcastrate != 100 )
fixed = fixed * sd->fixcastrate / 100;
for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++) {
if (sd->skillfixcast[i].id == skill_id){
fixed += sd->skillfixcast[i].val;
break;
}
}
}
#endif
if( time < 0 ) return 0; // due to fixed castime so use -1 to nullify the casting. [malufett]
if( time < 0 )
return 0;
if (sc && sc->count) {
if (sc->data[SC_SLOWCAST])
time += time * sc->data[SC_SLOWCAST]->val2 / 100;
if (sc->data[SC_SUFFRAGIUM]) {
time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
status_change_end(bl, SC_SUFFRAGIUM, -1);
}
if (sc->data[SC_MEMORIZE]) {
time>>=1;
if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
status_change_end(bl, SC_MEMORIZE, -1);
}
if (sc->data[SC_POEMBRAGI])
time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
if (sc->data[SC_IZAYOI])
time -= time * 50 / 100;
}
return (time > 0) ? time : 0;
}
#ifdef RENEWAL_CAST
int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill_lv)
{
struct status_change *sc = status_get_sc(bl);
struct map_session_data *sd = BL_CAST(BL_PC,bl);
int fixed = skill_get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0;
if( time < 0 )
return 0;
if( !fixed )
fixed = (int)time * 20 / 100; // fixed time
time = time * 80 / 100; // variable time
if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
if( sd->bonus.varcastrate < 0 )
VARCAST_REDUCTION(sd->bonus.varcastrate);
for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++)
if (sd->skillfixcast[i].id == skill_id){ // bonus2 bSkillFixedCast
fixed += sd->skillfixcast[i].val;
break;
}
for( i = 0; i < ARRAYLENGTH(sd->skillvarcast) && sd->skillvarcast[i].id; i++ )
if( sd->skillvarcast[i].id == skill_id ){ // bonus2 bSkillVariableCast
time += sd->skillvarcast[i].val;
break;
}
for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ )
if( sd->skillcast[i].id == skill_id ){ // bonus2 bVariableCastrate
if( (i=sd->skillcast[i].val) < 0)
VARCAST_REDUCTION(i);
break;
}
}
if (sc && sc->count && !(skill_get_castnodex(skill_id, skill_lv)&2) ) {
// All variable cast additive bonuses must come first
if (sc->data[SC_SLOWCAST])
VARCAST_REDUCTION(-sc->data[SC_SLOWCAST]->val2);
// Variable cast reduction bonuses
if (sc->data[SC_SUFFRAGIUM]) {
VARCAST_REDUCTION(sc->data[SC_SUFFRAGIUM]->val2);
status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
}
if (sc->data[SC_MEMORIZE]) {
VARCAST_REDUCTION(50);
if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
status_change_end(bl, SC_MEMORIZE, INVALID_TIMER);
}
if (sc->data[SC_POEMBRAGI])
time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
if (sc->data[SC_IZAYOI])
time -= time * 50 / 100;
#ifdef RENEWAL_CAST
VARCAST_REDUCTION(50);
// Fixed cast reduction bonuses
if( sc->data[SC__LAZINESS] )
fixed += fixed * sc->data[SC__LAZINESS]->val2 / 100;
/**
* AB Sacrament reduces fixed cast time by (10 x Level)% (up to 50%)
**/
fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
if( sc->data[SC_SECRAMENT] )
fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100;
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP )
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
// Fixed cast non percentage bonuses
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
fixed += 2000;
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
fixed = 0;
#endif
}
#ifdef RENEWAL_CAST
/**
* WL_RADIUS decreases 10/15/20% fixed cast time from warlock skills
**/
if( sd && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) )
fixed -= fixed * (5+(skill_lv*5)) / 100;
return (time > 0 || fixed > 0) ? cap_value( time , fixed , INT_MAX ) : 0;
#else
return (time > 0) ? time : 0;
#endif
if( sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){
VARCAST_REDUCTION( max(sd->bonus.varcastrate, 0) + max(i, 0) );
fixcast_r = max(fixcast_r, sd->bonus.fixcastrate) + min(sd->bonus.fixcastrate,0);
}
if( varcast_r < 0 ) // now compute overall factors
time = time * (1 - (float)varcast_r / 100);
if( !(skill_get_castnodex(skill_id, skill_lv)&1) )// reduction from status point
time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;
// underflow checking/capping
time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * fixed;
return (int)time;
}
#endif
/*==========================================
* Does delay reductions based on dex/agi, sc data, item bonuses, ...

View File

@ -297,7 +297,10 @@ int skill_clear_group(struct block_list *bl, int flag);
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time);
#ifdef RENEWAL_CAST
int skill_vfcastfix( struct block_list *bl, double time, int skill_id, int skill_lv);
#endif
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
// Skill conditions check and remove [Inkfish]

View File

@ -2315,8 +2315,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
sd->regen.state.block = 0;
sd->fixcastrate=100;
sd->varcastrate=100;
// zeroed arrays, order follows the order in pc.h.
// add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo]
@ -2836,7 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;
if((skill=pc_checkskill(sd,AC_VULTURE))>0){
#ifndef RENEWAL
status->hit += skill;
#endif
if(sd->status.weapon == W_BOW)
status->rhw.range += skill;
}
@ -2978,10 +2978,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->hprecov_rate = 0;
if(sd->sprecov_rate < 0)
sd->sprecov_rate = 0;
if(sd->fixcastrate < 0)
sd->fixcastrate = 0;
if(sd->varcastrate < 0)
sd->varcastrate = 0;
// Anti-element and anti-race
if((skill=pc_checkskill(sd,CR_TRUST))>0)
@ -7853,7 +7849,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_PYREXIA:
status_change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
val4 = tick / 3000;
tick_time = 4000; // [GodLesZ] tick time
tick_time = 3000; // [GodLesZ] tick time
break;
case SC_LEECHESEND:
val4 = tick / 1000;
@ -10488,13 +10484,10 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
switch( i ) {
//Debuffs that can be spreaded.
// NOTE: We'll add/delte SCs when we are able to confirm it.
case SC_POISON:
case SC_CURSE:
case SC_SILENCE:
case SC_CONFUSION:
case SC_BLIND:
case SC_BLEEDING:
case SC_DPOISON:
case SC_NOCHAT:
case SC_HALLUCINATION:
case SC_SIGNUMCRUCIS:
@ -10511,16 +10504,9 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
//case SC__STRIPACCESSORY:
case SC_BITE:
case SC_FREEZING:
case SC_BURNING:
case SC_FEAR:
case SC_PYREXIA:
case SC_PARALYSE:
case SC_DEATHHURT:
case SC_MAGICMUSHROOM:
case SC_VENOMBLEED:
case SC_TOXIN:
case SC_OBLIVIONCURSE:
case SC_LEECHESEND:
case SC_DEATHHURT:
case SC_PARALYSE:
if( sc->data[i]->timer != INVALID_TIMER ) {
timer = get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
@ -10528,17 +10514,42 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
data.tick = DIFF_TICK(timer->tick,tick);
} else
data.tick = INVALID_TIMER;
data.val1 = sc->data[i]->val1;
data.val2 = sc->data[i]->val2;
data.val3 = sc->data[i]->val3;
data.val4 = sc->data[i]->val4;
status_change_start(bl,i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
flag = 1;
break;
// Special cases
case SC_POISON:
case SC_DPOISON:
data.tick = sc->data[i]->val3 * 1000;
break;
case SC_FEAR:
case SC_LEECHESEND:
data.tick = sc->data[i]->val4 * 1000;
break;
case SC_BURNING:
data.tick = sc->data[i]->val4 * 2000;
break;
case SC_PYREXIA:
case SC_OBLIVIONCURSE:
data.tick = sc->data[i]->val4 * 3000;
break;
case SC_MAGICMUSHROOM:
data.tick = sc->data[i]->val4 * 4000;
break;
case SC_TOXIN:
case SC_BLEEDING:
data.tick = sc->data[i]->val4 * 10000;
break;
default:
continue;
break;
}
if( i ){
data.val1 = sc->data[i]->val1;
data.val2 = sc->data[i]->val2;
data.val3 = sc->data[i]->val3;
data.val4 = sc->data[i]->val4;
status_change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
flag = 1;
}
}
return flag;

View File

@ -1040,6 +1040,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
target_id = sc->data[SC_COMBO]->val2;
else
target_id = ud->target;
if( skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_nk(skill_num)&NK_NO_DAMAGE )// exploit fix
target_id = src->id;
temp = 1;
} else
if ( target_id == src->id &&
@ -1250,8 +1253,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
}
// moved here to prevent Suffragium from ending if skill fails
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
#ifndef RENEWAL_CAST
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime);
#else
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv);
#endif
// in official this is triggered even if no cast time.
clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
if( casttime > 0 || temp )
@ -1408,8 +1416,13 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
unit_stop_attack(src);
// moved here to prevent Suffragium from ending if skill fails
#ifndef RENEWAL_CAST
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
casttime = skill_castfix_sc(src, casttime);
#else
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv );
#endif
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )