Implemented Renewal Casting System.
Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets. Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly. Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo. Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -429,7 +429,9 @@ bonus2 bSPGainRaceAttack,x,n; Heals n SP when attacking x Race on every hit
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bonus2 bSkillUseSPrate,s,x; Reduces SP consumption of skill s by x%. (supports skill names.)
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bonus2 bSkillUseSP,s,x; Reduces SP consumption of skill s by x. (supports skill names.)
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bonus2 bSkillCooldown,s,x; Increases cooldown of skill s by x milliseconds. (supports skill names.)
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bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseconds. (supports skill names.)
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bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.) [Pending!]
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bonus bFixedCastrate,x; Increases fixed cast time of skills by x%.
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bonus bVariableCastrate,x; Increases variable cast time of skills x%. [Pending!]
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bonus bVariableCastrate,x; Increases variable cast time of skills by x%.
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bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseconds. (supports skill names.)
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bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.)
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bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)
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@ -3574,9 +3574,8 @@ The renewal feature to check is determined by type.
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2 - RENEWAL_DROP (renewal drop rate algorithms)
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3 - RENEWAL_EXP (renewal exp rate algorithms)
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4 - RENEWAL_LVDMG (renewal level modifier on damage)
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5 - RENEWAL_CAST_VMIN (renewal cast time variable cast requirement)
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6 - RENEWAL_EDP (renewal enchant deadly poison algorithm)
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7 - RENEWAL_ASPD (renewal ASPD)
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5 - RENEWAL_EDP (renewal enchant deadly poison algorithm)
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6 - RENEWAL_ASPD (renewal ASPD)
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---------------------------------------
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\\
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@ -12,28 +12,6 @@
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* @INFO: This file holds constants that aims at making code smoother and more efficient
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*/
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/**
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* "Constants"
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**/
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#ifdef RENEWAL_CAST
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#ifndef RENEWAL
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#error RENEWAL_CAST requires RENEWAL enabled
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#endif
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#define CONST_CASTRATE_SCALE RENEWAL_CAST_VMIN
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/**
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* Cast Rate Formula: (DEX x 2)+INT
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**/
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#define CONST_CASTRATE_CALC ((status_get_dex(bl)*2)+status_get_int(bl))
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#else
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#define CONST_CASTRATE_SCALE battle_config.castrate_dex_scale
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/**
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* Cast Rate Formula: (DEX)
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**/
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#define CONST_CASTRATE_CALC (status_get_dex(bl))
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#endif
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/**
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* "Sane Checks" to save you from compiling with cool bugs
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**/
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@ -108,6 +86,13 @@
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#define MAX_CARTS 5
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#endif
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// Renewal variable cast time reduction
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#ifdef RENEWAL_CAST
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#define VARCAST_REDUCTION(val){ \
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if( (varcast_r += val) != 0 && varcast_r >= 0 ) \
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time = time * (1 - (float)min(val, 100) / 100); \
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}
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#endif
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/**
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* End of File
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**/
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@ -49,13 +49,6 @@
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// leave this line to enable renewal base level modifier on skill damage (selected skills only)
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#define RENEWAL_LVDMG
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/// renewal cast time variable cast requirement
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///
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/// this is the value required for no variable cast-time with stats.
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/// formula: (DEX * 2) + INT
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/// default: 530
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#define RENEWAL_CAST_VMIN 530
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/// renewal enchant deadly poison algorithm
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///
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/// leave this line to enable the renewed EDP algorithm
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@ -1587,6 +1587,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if(sd && flag.arrow)
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hitrate += sd->bonus.arrow_hit;
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#ifdef RENEWAL
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if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
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hitrate += pc_checkskill(sd,AC_VULTURE);
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#endif
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if(skill_num)
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switch(skill_num)
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{ //Hit skill modifiers
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@ -4258,6 +4262,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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}
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hitrate+= sstatus->hit - flee;
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#ifdef RENEWAL
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if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
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hitrate += pc_checkskill(sd,AC_VULTURE);
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#endif
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hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
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if(rnd()%100 < hitrate)
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@ -4676,6 +4684,12 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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skill_get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1),
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sc->data[SC_GT_ENERGYGAIN]->val1);
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}
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if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) {
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if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1)
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pc_addspiritball(tsd,
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skill_get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1),
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tsc->data[SC_GT_ENERGYGAIN]->val1);
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}
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}
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@ -5577,6 +5591,7 @@ static const struct _battle_data {
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{ "max_cloth_color", &battle_config.max_cloth_color, 4, 0, INT_MAX, },
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{ "pet_hair_style", &battle_config.pet_hair_style, 100, 0, INT_MAX, },
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{ "castrate_dex_scale", &battle_config.castrate_dex_scale, 150, 1, INT_MAX, },
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{ "vcast_stat_scale", &battle_config.vcast_stat_scale, 530, 1, INT_MAX, },
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{ "area_size", &battle_config.area_size, 14, 0, INT_MAX, },
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{ "zeny_from_mobs", &battle_config.zeny_from_mobs, 0, 0, 1, },
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{ "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, },
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@ -473,6 +473,7 @@ extern struct Battle_Config
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int max_baby_third_parameter;
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int atcommand_max_stat_bypass;
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int max_third_aspd;
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int vcast_stat_scale;
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int mvp_tomb_enabled;
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20
src/map/pc.c
20
src/map/pc.c
@ -2599,11 +2599,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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break;
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case SP_FIXCASTRATE:
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if(sd->state.lr_flag != 2)
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sd->fixcastrate+=val;
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sd->bonus.fixcastrate -= val;
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break;
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case SP_VARCASTRATE:
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if(sd->state.lr_flag != 2)
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sd->varcastrate+=val;
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sd->bonus.varcastrate -= val;
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break;
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default:
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ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
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@ -3135,6 +3135,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->skillvarcast[i].val = val;
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}
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break;
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case SP_VARCASTRATE:
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if(sd->state.lr_flag == 2)
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break;
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ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
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if (i == ARRAYLENGTH(sd->skillcast))
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{
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ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
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break;
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}
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if(sd->skillcast[i].id == type2)
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sd->skillcast[i].val -= val;
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else {
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sd->skillcast[i].id = type2;
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sd->skillcast[i].val -= val;
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}
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break;
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case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
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if(sd->state.lr_flag == 2)
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break;
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@ -317,11 +317,12 @@ struct map_session_data {
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unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
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unsigned short unbreakable_equip; //100% break resistance on certain equipment
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unsigned short unstripable_equip;
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int fixcastrate,varcastrate;
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} bonus;
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// zeroed vars end here.
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int castrate,delayrate,hprate,sprate,dsprate,fixcastrate,varcastrate;
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int castrate,delayrate,hprate,sprate,dsprate;
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int hprecov_rate,sprecov_rate;
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int matk_rate;
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int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
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@ -7718,6 +7718,7 @@ BUILDIN_FUNC(bonus)
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case SP_SKILL_COOLDOWN:
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case SP_SKILL_FIXEDCAST:
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case SP_SKILL_VARIABLECAST:
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case SP_VARCASTRATE:
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case SP_SKILL_USE_SP:
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// these bonuses support skill names
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val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
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@ -16886,20 +16887,13 @@ BUILDIN_FUNC(checkre)
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#endif
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break;
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case 5:
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#ifdef RENEWAL_CAST_VMIN
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script_pushint(st, 1);
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#else
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script_pushint(st, 0);
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#endif
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break;
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case 6:
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#ifdef RENEWAL_EDP
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script_pushint(st, 1);
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#else
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script_pushint(st, 0);
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#endif
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break;
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case 7:
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case 6:
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#ifdef RENEWAL_ASPD
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script_pushint(st, 1);
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#else
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147
src/map/skill.c
147
src/map/skill.c
@ -39,6 +39,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <math.h>
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#define SKILLUNITTIMER_INTERVAL 100
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@ -3182,7 +3183,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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case GN_SPORE_EXPLOSION:
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map_foreachinrange(skill_area_sub, target, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR,
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src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill_castend_damage_id);
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break;
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break;
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case CH_PALMSTRIKE:
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{
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struct status_change* tsc = status_get_sc(target);
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if( tsc && tsc->option&OPTION_HIDE ){
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skill_blown(src,target,skill_get_blewcount(skl->skill_id, skl->skill_lv), -1, 0x0 );
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break;
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}
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}
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default:
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skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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break;
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@ -13353,12 +13362,12 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
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nullpo_ret(bl);
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sd = BL_CAST(BL_PC, bl);
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#ifndef RENEWAL_CAST
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// calculate base cast time (reduced by dex)
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if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) {
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int scale = CONST_CASTRATE_SCALE - CONST_CASTRATE_CALC;
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int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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if( scale > 0 ) // not instant cast
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time = time * scale / CONST_CASTRATE_SCALE;
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time = time * scale / battle_config.castrate_dex_scale;
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else
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return 0; // instant cast
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}
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@ -13378,6 +13387,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
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}
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}
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}
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#endif
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// config cast time multiplier
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if (battle_config.cast_rate != 100)
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time = time * battle_config.cast_rate / 100;
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@ -13388,69 +13398,116 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
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/*==========================================
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* Does cast-time reductions based on sc data.
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*------------------------------------------*/
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int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
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int skill_castfix_sc (struct block_list *bl, int time)
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{
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struct status_change *sc = status_get_sc(bl);
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#ifdef RENEWAL_CAST
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struct map_session_data *sd = BL_CAST(BL_PC,bl);
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int fixed = skill_get_fixed_cast(skill_id, skill_lv);
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if( !fixed ) {
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fixed = skill_get_cast(skill_id, skill_lv);
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fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );
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}
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if(sd){// Increases/Decreases fixed cast time of a skill by item/card bonuses.
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int i;
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if( sd->fixcastrate != 100 )
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fixed = fixed * sd->fixcastrate / 100;
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for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++) {
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if (sd->skillfixcast[i].id == skill_id){
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fixed += sd->skillfixcast[i].val;
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break;
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}
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}
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}
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#endif
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if( time < 0 ) return 0; // due to fixed castime so use -1 to nullify the casting. [malufett]
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if( time < 0 )
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return 0;
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if (sc && sc->count) {
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if (sc->data[SC_SLOWCAST])
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time += time * sc->data[SC_SLOWCAST]->val2 / 100;
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if (sc->data[SC_SUFFRAGIUM]) {
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time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
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status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
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status_change_end(bl, SC_SUFFRAGIUM, -1);
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}
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if (sc->data[SC_MEMORIZE]) {
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time>>=1;
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if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
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status_change_end(bl, SC_MEMORIZE, -1);
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}
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if (sc->data[SC_POEMBRAGI])
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time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
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if (sc->data[SC_IZAYOI])
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time -= time * 50 / 100;
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}
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return (time > 0) ? time : 0;
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}
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#ifdef RENEWAL_CAST
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int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill_lv)
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{
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struct status_change *sc = status_get_sc(bl);
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struct map_session_data *sd = BL_CAST(BL_PC,bl);
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int fixed = skill_get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0;
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if( time < 0 )
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return 0;
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if( !fixed )
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fixed = (int)time * 20 / 100; // fixed time
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time = time * 80 / 100; // variable time
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if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
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if( sd->bonus.varcastrate < 0 )
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VARCAST_REDUCTION(sd->bonus.varcastrate);
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for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++)
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if (sd->skillfixcast[i].id == skill_id){ // bonus2 bSkillFixedCast
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fixed += sd->skillfixcast[i].val;
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break;
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}
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for( i = 0; i < ARRAYLENGTH(sd->skillvarcast) && sd->skillvarcast[i].id; i++ )
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if( sd->skillvarcast[i].id == skill_id ){ // bonus2 bSkillVariableCast
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time += sd->skillvarcast[i].val;
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break;
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}
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for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ )
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if( sd->skillcast[i].id == skill_id ){ // bonus2 bVariableCastrate
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if( (i=sd->skillcast[i].val) < 0)
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VARCAST_REDUCTION(i);
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break;
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}
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}
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if (sc && sc->count && !(skill_get_castnodex(skill_id, skill_lv)&2) ) {
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// All variable cast additive bonuses must come first
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if (sc->data[SC_SLOWCAST])
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VARCAST_REDUCTION(-sc->data[SC_SLOWCAST]->val2);
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// Variable cast reduction bonuses
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if (sc->data[SC_SUFFRAGIUM]) {
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VARCAST_REDUCTION(sc->data[SC_SUFFRAGIUM]->val2);
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status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
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}
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if (sc->data[SC_MEMORIZE]) {
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VARCAST_REDUCTION(50);
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if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
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status_change_end(bl, SC_MEMORIZE, INVALID_TIMER);
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}
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if (sc->data[SC_POEMBRAGI])
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time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
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VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
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if (sc->data[SC_IZAYOI])
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time -= time * 50 / 100;
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#ifdef RENEWAL_CAST
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VARCAST_REDUCTION(50);
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// Fixed cast reduction bonuses
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if( sc->data[SC__LAZINESS] )
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fixed += fixed * sc->data[SC__LAZINESS]->val2 / 100;
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/**
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* AB Sacrament reduces fixed cast time by (10 x Level)% (up to 50%)
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**/
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fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
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if( sc->data[SC_SECRAMENT] )
|
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fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100;
|
||||
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
|
||||
if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP )
|
||||
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
|
||||
// Fixed cast non percentage bonuses
|
||||
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
|
||||
fixed += 2000;
|
||||
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
|
||||
fixed = 0;
|
||||
#endif
|
||||
}
|
||||
#ifdef RENEWAL_CAST
|
||||
/**
|
||||
* WL_RADIUS decreases 10/15/20% fixed cast time from warlock skills
|
||||
**/
|
||||
if( sd && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) )
|
||||
fixed -= fixed * (5+(skill_lv*5)) / 100;
|
||||
return (time > 0 || fixed > 0) ? cap_value( time , fixed , INT_MAX ) : 0;
|
||||
#else
|
||||
return (time > 0) ? time : 0;
|
||||
#endif
|
||||
|
||||
if( sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){
|
||||
VARCAST_REDUCTION( max(sd->bonus.varcastrate, 0) + max(i, 0) );
|
||||
fixcast_r = max(fixcast_r, sd->bonus.fixcastrate) + min(sd->bonus.fixcastrate,0);
|
||||
}
|
||||
|
||||
if( varcast_r < 0 ) // now compute overall factors
|
||||
time = time * (1 - (float)varcast_r / 100);
|
||||
if( !(skill_get_castnodex(skill_id, skill_lv)&1) )// reduction from status point
|
||||
time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;
|
||||
// underflow checking/capping
|
||||
time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * fixed;
|
||||
|
||||
return (int)time;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*==========================================
|
||||
* Does delay reductions based on dex/agi, sc data, item bonuses, ...
|
||||
|
@ -297,7 +297,10 @@ int skill_clear_group(struct block_list *bl, int flag);
|
||||
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
|
||||
|
||||
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time);
|
||||
#ifdef RENEWAL_CAST
|
||||
int skill_vfcastfix( struct block_list *bl, double time, int skill_id, int skill_lv);
|
||||
#endif
|
||||
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
|
||||
// Skill conditions check and remove [Inkfish]
|
||||
|
@ -2315,8 +2315,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
|
||||
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
|
||||
sd->regen.state.block = 0;
|
||||
sd->fixcastrate=100;
|
||||
sd->varcastrate=100;
|
||||
|
||||
// zeroed arrays, order follows the order in pc.h.
|
||||
// add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo]
|
||||
@ -2836,7 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
|
||||
status->hit += skill*2;
|
||||
if((skill=pc_checkskill(sd,AC_VULTURE))>0){
|
||||
#ifndef RENEWAL
|
||||
status->hit += skill;
|
||||
#endif
|
||||
if(sd->status.weapon == W_BOW)
|
||||
status->rhw.range += skill;
|
||||
}
|
||||
@ -2978,10 +2978,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->hprecov_rate = 0;
|
||||
if(sd->sprecov_rate < 0)
|
||||
sd->sprecov_rate = 0;
|
||||
if(sd->fixcastrate < 0)
|
||||
sd->fixcastrate = 0;
|
||||
if(sd->varcastrate < 0)
|
||||
sd->varcastrate = 0;
|
||||
|
||||
// Anti-element and anti-race
|
||||
if((skill=pc_checkskill(sd,CR_TRUST))>0)
|
||||
@ -7853,7 +7849,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
case SC_PYREXIA:
|
||||
status_change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
|
||||
val4 = tick / 3000;
|
||||
tick_time = 4000; // [GodLesZ] tick time
|
||||
tick_time = 3000; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_LEECHESEND:
|
||||
val4 = tick / 1000;
|
||||
@ -10488,13 +10484,10 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
|
||||
switch( i ) {
|
||||
//Debuffs that can be spreaded.
|
||||
// NOTE: We'll add/delte SCs when we are able to confirm it.
|
||||
case SC_POISON:
|
||||
case SC_CURSE:
|
||||
case SC_SILENCE:
|
||||
case SC_CONFUSION:
|
||||
case SC_BLIND:
|
||||
case SC_BLEEDING:
|
||||
case SC_DPOISON:
|
||||
case SC_NOCHAT:
|
||||
case SC_HALLUCINATION:
|
||||
case SC_SIGNUMCRUCIS:
|
||||
@ -10511,16 +10504,9 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
|
||||
//case SC__STRIPACCESSORY:
|
||||
case SC_BITE:
|
||||
case SC_FREEZING:
|
||||
case SC_BURNING:
|
||||
case SC_FEAR:
|
||||
case SC_PYREXIA:
|
||||
case SC_PARALYSE:
|
||||
case SC_DEATHHURT:
|
||||
case SC_MAGICMUSHROOM:
|
||||
case SC_VENOMBLEED:
|
||||
case SC_TOXIN:
|
||||
case SC_OBLIVIONCURSE:
|
||||
case SC_LEECHESEND:
|
||||
case SC_DEATHHURT:
|
||||
case SC_PARALYSE:
|
||||
if( sc->data[i]->timer != INVALID_TIMER ) {
|
||||
timer = get_timer(sc->data[i]->timer);
|
||||
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
|
||||
@ -10528,17 +10514,42 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
|
||||
data.tick = DIFF_TICK(timer->tick,tick);
|
||||
} else
|
||||
data.tick = INVALID_TIMER;
|
||||
data.val1 = sc->data[i]->val1;
|
||||
data.val2 = sc->data[i]->val2;
|
||||
data.val3 = sc->data[i]->val3;
|
||||
data.val4 = sc->data[i]->val4;
|
||||
status_change_start(bl,i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
|
||||
flag = 1;
|
||||
break;
|
||||
// Special cases
|
||||
case SC_POISON:
|
||||
case SC_DPOISON:
|
||||
data.tick = sc->data[i]->val3 * 1000;
|
||||
break;
|
||||
case SC_FEAR:
|
||||
case SC_LEECHESEND:
|
||||
data.tick = sc->data[i]->val4 * 1000;
|
||||
break;
|
||||
case SC_BURNING:
|
||||
data.tick = sc->data[i]->val4 * 2000;
|
||||
break;
|
||||
case SC_PYREXIA:
|
||||
case SC_OBLIVIONCURSE:
|
||||
data.tick = sc->data[i]->val4 * 3000;
|
||||
break;
|
||||
case SC_MAGICMUSHROOM:
|
||||
data.tick = sc->data[i]->val4 * 4000;
|
||||
break;
|
||||
case SC_TOXIN:
|
||||
case SC_BLEEDING:
|
||||
data.tick = sc->data[i]->val4 * 10000;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
if( i ){
|
||||
data.val1 = sc->data[i]->val1;
|
||||
data.val2 = sc->data[i]->val2;
|
||||
data.val3 = sc->data[i]->val3;
|
||||
data.val4 = sc->data[i]->val4;
|
||||
status_change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
|
||||
flag = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return flag;
|
||||
|
@ -1040,6 +1040,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
target_id = sc->data[SC_COMBO]->val2;
|
||||
else
|
||||
target_id = ud->target;
|
||||
|
||||
if( skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_nk(skill_num)&NK_NO_DAMAGE )// exploit fix
|
||||
target_id = src->id;
|
||||
temp = 1;
|
||||
} else
|
||||
if ( target_id == src->id &&
|
||||
@ -1250,8 +1253,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
}
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
|
||||
#ifndef RENEWAL_CAST
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
#else
|
||||
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv);
|
||||
#endif
|
||||
|
||||
// in official this is triggered even if no cast time.
|
||||
clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
|
||||
if( casttime > 0 || temp )
|
||||
@ -1408,8 +1416,13 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
unit_stop_attack(src);
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
#ifndef RENEWAL_CAST
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
#else
|
||||
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv );
|
||||
#endif
|
||||
|
||||
|
||||
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
|
||||
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )
|
||||
|
Loading…
x
Reference in New Issue
Block a user