* Added check on stackable items to 'checkweight' (bugreport:1569, bugreport:2756, bugreport 2994) [Inkfish]
* Fixed flee penalty wasn't applied for battleground and wouldn't be restored on map change [Inkfish] git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13735 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2009/05/07
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* Added check on stackable items to 'checkweight' (bugreport:1569, bugreport:2756, bugreport 2994) [Inkfish]
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* Fixed flee penalty wasn't applied for battleground and wouldn't be restored on map change [Inkfish]
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* Fixed players can pull water from ME cell (follow up to r13730) [Inkfish]
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2009/05/04
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* Added the md5() script command. [brianluau]
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@ -6890,7 +6890,7 @@ void clif_wedding_effect(struct block_list *bl)
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clif_send(buf, packet_len(0x1ea), bl, AREA);
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}
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/*==========================================
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* ‚ ‚Č‚˝‚É<EFBFBD>§‚˘‚˝‚˘Žg—pŽž–Ľ‘O‹©‚Ń
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* ?なたに逢いたい使用時名前叫び
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*------------------------------------------
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void clif_callpartner(struct map_session_data *sd)
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@ -8012,11 +8012,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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}
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if( map_flag_gvg(sd->bl.m) )
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{
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clif_set0199(sd,3);
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if( battle_config.gvg_flee_penalty != 100 || battle_config.bg_flee_penalty != 100 )
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status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty
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}
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// info about nearby objects
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// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
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@ -8129,6 +8125,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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if( sd->state.changemap )
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{// restore information that gets lost on map-change
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if( battle_config.gvg_flee_penalty != 100 || battle_config.bg_flee_penalty != 100 )
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status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty
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if( night_flag && map[sd->bl.m].flag.nightenabled )
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{ //Display night.
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if( !sd->state.night )
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@ -5104,18 +5104,21 @@ BUILDIN_FUNC(checkweight)
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}
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weight = itemdb_weight(nameid)*amount;
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if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
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if( amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight )
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script_pushint(st,0);
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} else {
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//Check if the inventory ain't full.
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//TODO: Currently does not checks if you can just stack it on top of another item you already have....
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i = pc_search_inventory(sd,0);
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if (i >= 0) //Empty slot available.
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script_pushint(st,1);
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else //Inventory full
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script_pushint(st,0);
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else if( itemdb_isstackable(nameid) )
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{
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if( (i = pc_search_inventory(sd,nameid)) >= 0 )
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script_pushint(st,amount + sd->status.inventory[i].amount > MAX_AMOUNT ? 0 : 1);
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else
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script_pushint(st,pc_search_inventory(sd,0) >= 0 ? 1 : 0);
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}
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else
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{
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for( i = 0; i < MAX_INVENTORY && amount; ++i )
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if( sd->status.inventory[i].nameid == 0 )
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amount--;
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script_pushint(st,amount ? 0 : 1);
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}
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return 0;
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