* Added check on stackable items to 'checkweight' (bugreport:1569, bugreport:2756, bugreport 2994) [Inkfish]

* Fixed flee penalty wasn't applied for battleground and wouldn't be restored on map change [Inkfish]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13735 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-05-07 10:38:00 +00:00
parent 9148464d0a
commit ed83c8817d
3 changed files with 20 additions and 16 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2009/05/07
* Added check on stackable items to 'checkweight' (bugreport:1569, bugreport:2756, bugreport 2994) [Inkfish]
* Fixed flee penalty wasn't applied for battleground and wouldn't be restored on map change [Inkfish]
* Fixed players can pull water from ME cell (follow up to r13730) [Inkfish]
2009/05/04
* Added the md5() script command. [brianluau]

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@ -6890,7 +6890,7 @@ void clif_wedding_effect(struct block_list *bl)
clif_send(buf, packet_len(0x1ea), bl, AREA);
}
/*==========================================
* Č˝É<EFBFBD>§˘˝˘ŽgpŽžĽO©Ń
* ?使
*------------------------------------------
void clif_callpartner(struct map_session_data *sd)
@ -8012,11 +8012,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
}
if( map_flag_gvg(sd->bl.m) )
{
clif_set0199(sd,3);
if( battle_config.gvg_flee_penalty != 100 || battle_config.bg_flee_penalty != 100 )
status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty
}
// info about nearby objects
// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
@ -8129,6 +8125,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if( sd->state.changemap )
{// restore information that gets lost on map-change
if( battle_config.gvg_flee_penalty != 100 || battle_config.bg_flee_penalty != 100 )
status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty
if( night_flag && map[sd->bl.m].flag.nightenabled )
{ //Display night.
if( !sd->state.night )

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@ -5104,18 +5104,21 @@ BUILDIN_FUNC(checkweight)
}
weight = itemdb_weight(nameid)*amount;
if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
if( amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight )
script_pushint(st,0);
} else {
//Check if the inventory ain't full.
//TODO: Currently does not checks if you can just stack it on top of another item you already have....
i = pc_search_inventory(sd,0);
if (i >= 0) //Empty slot available.
script_pushint(st,1);
else //Inventory full
script_pushint(st,0);
else if( itemdb_isstackable(nameid) )
{
if( (i = pc_search_inventory(sd,nameid)) >= 0 )
script_pushint(st,amount + sd->status.inventory[i].amount > MAX_AMOUNT ? 0 : 1);
else
script_pushint(st,pc_search_inventory(sd,0) >= 0 ? 1 : 0);
}
else
{
for( i = 0; i < MAX_INVENTORY && amount; ++i )
if( sd->status.inventory[i].nameid == 0 )
amount--;
script_pushint(st,amount ? 0 : 1);
}
return 0;