* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@712 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
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Date Added
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12/21
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12/21
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* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
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* Fixed a tiny compile warning in npc.c [Codemaster]
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* Fixed a tiny compile warning in npc.c [Codemaster]
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* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
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* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
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* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
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* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
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1002,1039,1 // makes a poring a big bapho
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1002,1039,1 // makes a poring a big bapho
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1002,1039,2 // makes a poring a small bapho
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1002,1039,2 // makes a poring a small bapho
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effect id or something
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effect id or something
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Problem: The last line of NPC files isn't read, or is mis-handled
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Assigned: N/A
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Progress: 0%
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Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
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