* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@712 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4b50038096
commit
ed9ff63ee4
@ -1,5 +1,6 @@
|
||||
Date Added
|
||||
12/21
|
||||
* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
|
||||
* Fixed a tiny compile warning in npc.c [Codemaster]
|
||||
* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
|
||||
* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
|
||||
|
@ -150,3 +150,8 @@ Progress: 0%
|
||||
1002,1039,1 // makes a poring a big bapho
|
||||
1002,1039,2 // makes a poring a small bapho
|
||||
effect id or something
|
||||
|
||||
Problem: The last line of NPC files isn't read, or is mis-handled
|
||||
Assigned: N/A
|
||||
Progress: 0%
|
||||
Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
|
Loading…
x
Reference in New Issue
Block a user