* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@712 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
codemaster 2004-12-21 21:52:17 +00:00
parent 4b50038096
commit ed9ff63ee4
9 changed files with 1077 additions and 1071 deletions

View File

@ -1,5 +1,6 @@
Date Added
12/21
* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
* Fixed a tiny compile warning in npc.c [Codemaster]
* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]

View File

@ -150,3 +150,8 @@ Progress: 0%
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
Problem: The last line of NPC files isn't read, or is mis-handled
Assigned: N/A
Progress: 0%
Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.