diff --git a/src/map/clif.cpp b/src/map/clif.cpp index ae9010d915..0fcbbb8335 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -6993,12 +6993,11 @@ void clif_item_refine_list( struct map_session_data *sd ){ int refine_item[MAX_WEAPON_LEVEL]; - refine_item[0] = -1; - refine_item[1] = pc_search_inventory( sd, ITEMID_PHRACON ); - refine_item[2] = pc_search_inventory( sd, ITEMID_EMVERETARCON ); - refine_item[3] = refine_item[4] = pc_search_inventory( sd, ITEMID_ORIDECON ); + refine_item[0] = pc_search_inventory( sd, ITEMID_PHRACON ); + refine_item[1] = pc_search_inventory( sd, ITEMID_EMVERETARCON ); + refine_item[2] = refine_item[3] = pc_search_inventory( sd, ITEMID_ORIDECON ); #ifdef RENEWAL - refine_item[5] = -1; + refine_item[4] = -1; #endif int count = 0; @@ -7006,7 +7005,7 @@ void clif_item_refine_list( struct map_session_data *sd ){ if( sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].refine < skill_lv && sd->inventory_data[i] != nullptr && sd->inventory_data[i]->type == IT_WEAPON && sd->inventory.u.items_inventory[i].identify && sd->inventory_data[i]->weapon_level >= 1 && - refine_item[sd->inventory_data[i]->weapon_level] != -1 && !( sd->inventory.u.items_inventory[i].equip & EQP_ARMS ) ){ + refine_item[sd->inventory_data[i]->weapon_level - 1] != -1 && !( sd->inventory.u.items_inventory[i].equip & EQP_ARMS ) ){ p->items[count].index = client_index( i ); p->items[count].itemId = client_nameid( sd->inventory.u.items_inventory[i].nameid );