- Fixed Potion Pitcher sometimes crashing the server.

- Fixed a compile warning by adjusting the acid demonstration formula.
- Added flag 2 to the skill_castnodex_db file for skills that shouldn't be affected by delay/cast reducing skills/effects.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5714 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-23 13:56:45 +00:00
parent 7929d3b844
commit edc99399f6
5 changed files with 59 additions and 42 deletions

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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/23 2006/03/23
* Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
* Fixed a compile warning by adjusting the acid demonstration formula.
[Skotlex]
* Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
affected by delay/cast reducing skills/effects. [Skotlex]
* Added SantaPoring's water_height.txt modifications. [Lance] * Added SantaPoring's water_height.txt modifications. [Lance]
* Minor cleanups. [Lance] * Minor cleanups. [Lance]

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@ -3,6 +3,8 @@
// map_name map_water_level_to_use // map_name map_water_level_to_use
// Example: Use geffen's water level for prontera when prontera.rsw isn't found in the grf. // Example: Use geffen's water level for prontera when prontera.rsw isn't found in the grf.
// prontera.gat geffen.gat // prontera.gat geffen.gat
// You can also directly specify the rsw file:
// prontera.gat geffen.rsw
force_1-1.gat force_map1.gat force_1-1.gat force_map1.gat
force_2-1.gat force_map1.gat force_2-1.gat force_map1.gat

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@ -1,7 +1,10 @@
//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0> //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate // Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
// Cast: With 3, same effect as 1 + 2
// Cast: With 0, dex affects the skill's cast rate // Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate // Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 2, delay cannot be reduced by Suffragium and the like
// Delay: With 0, dex affects the skill's delay rate // Delay: With 0, dex affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
@ -34,7 +37,7 @@
468,1 //SL_STUN 468,1 //SL_STUN
469,1 //SL_SMA 469,1 //SL_SMA
1014,1 //PR_REDEMPTIO 1014,1 //PR_REDEMPTIO
10010,1 //GD_BATTLEORDER 10010,3 //GD_BATTLEORDER
10011,1 //GD_REGENERATION 10011,3 //GD_REGENERATION
10012,1 //GD_RESTORE 10012,3 //GD_RESTORE
10013,1 //GD_EMERGENCYCALL 10013,3 //GD_EMERGENCYCALL

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@ -2807,13 +2807,13 @@ struct Damage battle_calc_misc_attack(
aflag = (aflag&~BF_RANGEMASK)|BF_LONG; aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
break; break;
case CR_ACIDDEMONSTRATION: case CR_ACIDDEMONSTRATION:
//This equation is not official, but it's the closest to the official one { // updated the formula based on a Japanese formula found to be exact [Reddozen]
//that Viccious Pucca and the other folks at the forums could come up with. [Skotlex] int vit = status_get_vit(target);
// updated the formula based on a Japanese formula found to be exact [Reddozen] damage = 7*(vit*int_*int_) / (10*(vit+int_));
damage = (int)((0.7 * status_get_vit(target) * (int_ * int_)) / (status_get_vit(target) + int_)); if (tsd) damage/=2;
if (tsd) damage/=2; aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
aflag = (aflag&~BF_RANGEMASK)|BF_LONG; break;
break; }
case NJ_ZENYNAGE: case NJ_ZENYNAGE:
{ {
int dmgnage = (500*skill_lv)+rand()%(500*skill_lv); int dmgnage = (500*skill_lv)+rand()%(500*skill_lv);

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@ -4544,6 +4544,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
} }
tbl.id = 0; tbl.id = 0;
tbl.type = BL_NUL;
tbl.m = src->m; tbl.m = src->m;
tbl.x = src->x; tbl.x = src->x;
tbl.y = src->y; tbl.y = src->y;
@ -8224,6 +8225,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
{ {
struct status_change *sc; struct status_change *sc;
int castnodex = skill_get_castnodex(skill_id, skill_lv);
nullpo_retr(0, bl); nullpo_retr(0, bl);
@ -8232,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
nullpo_retr(0, sd); nullpo_retr(0, sd);
// calculate base cast time (reduced by dex) // calculate base cast time (reduced by dex)
if (!skill_get_castnodex(skill_id, skill_lv) > 0) { if (castnodex&~1) {
int scale = battle_config.castrate_dex_scale - status_get_dex(bl); int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale; time = time * scale / battle_config.castrate_dex_scale;
@ -8247,28 +8249,30 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
if (sd->castrate != 100) if (sd->castrate != 100)
time -= time * (100 - sd->castrate) / 100; time -= time * (100 - sd->castrate) / 100;
} else if (bl->type == BL_PET) { //Skotlex: Simple scaling } else if (bl->type == BL_PET) { //Skotlex: Simple scaling
int scale = battle_config.castrate_dex_scale - status_get_dex(bl); if (castnodex&~1) {
if (scale > 0) // not instant cast int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
time = time * scale / battle_config.castrate_dex_scale; if (scale > 0) // not instant cast
else return 0; // instant cast time = time * scale / battle_config.castrate_dex_scale;
else return 0; // instant cast
}
if (battle_config.cast_rate != 100) if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100; time = time * battle_config.cast_rate / 100;
} }
// calculate cast time reduced by skill bonuses if (castnodex&~2)
sc = status_get_sc(bl); { // calculate cast time reduced by skill bonuses
/* ƒTƒtƒ‰ƒMƒEƒ€ */ sc = status_get_sc(bl);
if (sc && sc->count) { /* ƒTƒtƒ‰ƒMƒEƒ€ */
if (sc->data[SC_SUFFRAGIUM].timer != -1) { if (sc && sc->count) {
time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100; if (sc->data[SC_SUFFRAGIUM].timer != -1) {
status_change_end(bl, SC_SUFFRAGIUM, -1); time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
status_change_end(bl, SC_SUFFRAGIUM, -1);
}
/* ƒuƒ‰ƒMÌŽ? */
if (sc->data[SC_POEMBRAGI].timer != -1)
time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
} }
/* ƒuƒ‰ƒMÌŽ? */
if (sc->data[SC_POEMBRAGI].timer != -1)
time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
} }
// return final cast time // return final cast time
return (time > 0) ? time : 0; return (time > 0) ? time : 0;
} }
@ -8279,6 +8283,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time ) int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time )
{ {
struct status_change *sc; struct status_change *sc;
int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
nullpo_retr(0, bl); nullpo_retr(0, bl);
@ -8295,13 +8300,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
} else if (time < 0) } else if (time < 0)
time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added. time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
if (battle_config.delay_dependon_dex && /* dex̉e¿ðŒvŽZ·é */ if (battle_config.delay_dependon_dex && delaynodex&~1)
!skill_get_delaynodex(skill_id, skill_lv)) // if skill casttime is allowed to be reduced by dex { // if skill casttime is allowed to be reduced by dex
{
int scale = battle_config.castrate_dex_scale - status_get_dex(bl); int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale < 0) if (scale > 0)
scale = 0; time = time * scale / battle_config.castrate_dex_scale;
time = time * scale / battle_config.castrate_dex_scale; else
time = battle_config.min_skill_delay_limit;
} }
if (battle_config.delay_rate != 100) if (battle_config.delay_rate != 100)
@ -8314,12 +8319,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
time = battle_config.min_skill_delay_limit; time = battle_config.min_skill_delay_limit;
} }
/* ƒuƒ‰ƒMÌŽ? */ if (delaynodex&~2)
sc= status_get_sc(bl); { /* ƒuƒ‰ƒMÌŽ? */
if (sc && sc->count) { sc= status_get_sc(bl);
if (sc->data[SC_POEMBRAGI].timer != -1) if (sc && sc->count) {
time -= time * sc->data[SC_POEMBRAGI].val3 / 100; if (sc->data[SC_POEMBRAGI].timer != -1)
if (sc->data[SC_SPIRIT].timer != -1) time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
if (sc->data[SC_SPIRIT].timer != -1)
switch (skill_id) { switch (skill_id) {
case CR_SHIELDBOOMERANG: case CR_SHIELDBOOMERANG:
if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER) if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
@ -8330,6 +8336,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
time /= 2; time /= 2;
break; break;
} }
}
} }
return (time > 0) ? time : 0; return (time > 0) ? time : 0;