- Fixed Potion Pitcher sometimes crashing the server.
- Fixed a compile warning by adjusting the acid demonstration formula. - Added flag 2 to the skill_castnodex_db file for skills that shouldn't be affected by delay/cast reducing skills/effects. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5714 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/23
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* Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
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* Fixed a compile warning by adjusting the acid demonstration formula.
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[Skotlex]
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* Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
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affected by delay/cast reducing skills/effects. [Skotlex]
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* Added SantaPoring's water_height.txt modifications. [Lance]
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* Minor cleanups. [Lance]
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@ -3,6 +3,8 @@
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// map_name map_water_level_to_use
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// Example: Use geffen's water level for prontera when prontera.rsw isn't found in the grf.
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// prontera.gat geffen.gat
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// You can also directly specify the rsw file:
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// prontera.gat geffen.rsw
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force_1-1.gat force_map1.gat
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force_2-1.gat force_map1.gat
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@ -175,4 +177,4 @@ y_airport.gat airport.gat
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lhz_airport.gat airport.gat
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airplane_01.gat airplane.gat
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que_job03.gat que_job02.gat
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p_track02.gat p_track01.gat
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p_track02.gat p_track01.gat
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@ -1,7 +1,10 @@
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//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
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// Cast: With 1, dex does not affect the skill's cast rate
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// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
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// Cast: With 3, same effect as 1 + 2
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// Cast: With 0, dex affects the skill's cast rate
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// Delay: With 1, dex does not affect the skill's delay rate
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// Delay: With 2, delay cannot be reduced by Suffragium and the like
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// Delay: With 0, dex affects the skill's delay rate
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// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
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// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
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@ -34,7 +37,7 @@
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468,1 //SL_STUN
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469,1 //SL_SMA
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1014,1 //PR_REDEMPTIO
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10010,1 //GD_BATTLEORDER
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10011,1 //GD_REGENERATION
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10012,1 //GD_RESTORE
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10013,1 //GD_EMERGENCYCALL
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10010,3 //GD_BATTLEORDER
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10011,3 //GD_REGENERATION
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10012,3 //GD_RESTORE
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10013,3 //GD_EMERGENCYCALL
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@ -2807,13 +2807,13 @@ struct Damage battle_calc_misc_attack(
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aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
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break;
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case CR_ACIDDEMONSTRATION:
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//This equation is not official, but it's the closest to the official one
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//that Viccious Pucca and the other folks at the forums could come up with. [Skotlex]
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// updated the formula based on a Japanese formula found to be exact [Reddozen]
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damage = (int)((0.7 * status_get_vit(target) * (int_ * int_)) / (status_get_vit(target) + int_));
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if (tsd) damage/=2;
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aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
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break;
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{ // updated the formula based on a Japanese formula found to be exact [Reddozen]
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int vit = status_get_vit(target);
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damage = 7*(vit*int_*int_) / (10*(vit+int_));
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if (tsd) damage/=2;
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aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
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break;
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}
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case NJ_ZENYNAGE:
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{
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int dmgnage = (500*skill_lv)+rand()%(500*skill_lv);
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@ -4544,6 +4544,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
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}
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tbl.id = 0;
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tbl.type = BL_NUL;
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tbl.m = src->m;
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tbl.x = src->x;
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tbl.y = src->y;
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@ -8224,6 +8225,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
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int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
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{
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struct status_change *sc;
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int castnodex = skill_get_castnodex(skill_id, skill_lv);
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nullpo_retr(0, bl);
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@ -8232,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
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nullpo_retr(0, sd);
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// calculate base cast time (reduced by dex)
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if (!skill_get_castnodex(skill_id, skill_lv) > 0) {
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if (castnodex&~1) {
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int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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if (scale > 0) // not instant cast
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time = time * scale / battle_config.castrate_dex_scale;
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@ -8247,28 +8249,30 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
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if (sd->castrate != 100)
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time -= time * (100 - sd->castrate) / 100;
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} else if (bl->type == BL_PET) { //Skotlex: Simple scaling
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int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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if (scale > 0) // not instant cast
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time = time * scale / battle_config.castrate_dex_scale;
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else return 0; // instant cast
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if (castnodex&~1) {
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int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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if (scale > 0) // not instant cast
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time = time * scale / battle_config.castrate_dex_scale;
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else return 0; // instant cast
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}
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if (battle_config.cast_rate != 100)
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time = time * battle_config.cast_rate / 100;
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}
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// calculate cast time reduced by skill bonuses
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sc = status_get_sc(bl);
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/* ƒTƒtƒ‰ƒMƒEƒ€ */
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if (sc && sc->count) {
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if (sc->data[SC_SUFFRAGIUM].timer != -1) {
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time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
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status_change_end(bl, SC_SUFFRAGIUM, -1);
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if (castnodex&~2)
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{ // calculate cast time reduced by skill bonuses
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sc = status_get_sc(bl);
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/* ƒTƒtƒ‰ƒMƒEƒ€ */
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if (sc && sc->count) {
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if (sc->data[SC_SUFFRAGIUM].timer != -1) {
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time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
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status_change_end(bl, SC_SUFFRAGIUM, -1);
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}
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/* ƒuƒ‰ƒM‚ÌŽ? */
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if (sc->data[SC_POEMBRAGI].timer != -1)
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time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
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}
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/* ƒuƒ‰ƒM‚ÌŽ? */
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if (sc->data[SC_POEMBRAGI].timer != -1)
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time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
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}
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// return final cast time
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return (time > 0) ? time : 0;
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}
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@ -8278,7 +8282,8 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
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*/
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int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time )
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{
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struct status_change *sc;
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struct status_change *sc;
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int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
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nullpo_retr(0, bl);
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@ -8295,13 +8300,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
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} else if (time < 0)
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time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
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if (battle_config.delay_dependon_dex && /* dex‚̉e‹¿‚ðŒvŽZ‚·‚é */
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!skill_get_delaynodex(skill_id, skill_lv)) // if skill casttime is allowed to be reduced by dex
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{
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if (battle_config.delay_dependon_dex && delaynodex&~1)
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{ // if skill casttime is allowed to be reduced by dex
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int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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if (scale < 0)
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scale = 0;
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time = time * scale / battle_config.castrate_dex_scale;
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if (scale > 0)
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time = time * scale / battle_config.castrate_dex_scale;
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else
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time = battle_config.min_skill_delay_limit;
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}
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if (battle_config.delay_rate != 100)
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@ -8314,12 +8319,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
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time = battle_config.min_skill_delay_limit;
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}
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/* ƒuƒ‰ƒM‚ÌŽ? */
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sc= status_get_sc(bl);
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if (sc && sc->count) {
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if (sc->data[SC_POEMBRAGI].timer != -1)
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time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
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if (sc->data[SC_SPIRIT].timer != -1)
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if (delaynodex&~2)
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{ /* ƒuƒ‰ƒM‚ÌŽ? */
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sc= status_get_sc(bl);
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if (sc && sc->count) {
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if (sc->data[SC_POEMBRAGI].timer != -1)
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time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
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if (sc->data[SC_SPIRIT].timer != -1)
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switch (skill_id) {
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case CR_SHIELDBOOMERANG:
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if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
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@ -8330,6 +8336,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time
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time /= 2;
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break;
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}
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}
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}
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return (time > 0) ? time : 0;
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