Added script command mercenary_delete (#6334)
Enable to remove mercenary from player.
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@ -10069,6 +10069,18 @@ This command is typically used in item scripts of mercenary scrolls.
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*mercenary_delete {<char id>{,<reply>}};
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This command removes the mercenary from a player.
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The parameter 'reply' can be one of the following values:
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0 - Mercenary soldier's duty hour is over, faith increased by 1. (default)
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1 - Your mercenary soldier has been killed, faith decreased by 1.
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2 - Your mercenary soldier has been fired.
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3 - Your mercenary soldier has ran away.
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---------------------------------------
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*mercenary_heal <hp>,<sp>;
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This command works like 'heal', but affects the mercenary of the
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@ -19784,6 +19784,32 @@ BUILDIN_FUNC(mercenary_create)
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return SCRIPT_CMD_SUCCESS;
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}
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BUILDIN_FUNC(mercenary_delete)
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{
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struct map_session_data *sd;
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int type = 0;
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if( !script_charid2sd(2, sd) )
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return SCRIPT_CMD_FAILURE;
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if( sd->md == nullptr ) {
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ShowWarning("buildin_mercenary_delete: Tried to delete a non existant mercenary from player '%s' (AID: %u, CID: %u)\n", sd->status.name, sd->status.account_id, sd->status.char_id);
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return SCRIPT_CMD_FAILURE;
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}
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if( script_hasdata(st, 3) ) {
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type = script_getnum(st, 3);
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if( type < 0 || type > 3 ) {
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ShowWarning("buildin_mercenary_delete: invalid type value of %d.\n", type);
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return SCRIPT_CMD_FAILURE;
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}
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}
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mercenary_delete(sd->md, type);
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return SCRIPT_CMD_SUCCESS;
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}
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BUILDIN_FUNC(mercenary_heal)
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{
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struct map_session_data *sd;
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@ -25790,6 +25816,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(checkwall,"s"),
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BUILDIN_DEF(searchitem,"rs"),
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BUILDIN_DEF(mercenary_create,"ii"),
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BUILDIN_DEF(mercenary_delete,"??"),
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BUILDIN_DEF(mercenary_heal,"ii"),
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BUILDIN_DEF(mercenary_sc_start,"iii"),
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BUILDIN_DEF(mercenary_get_calls,"i"),
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