diff --git a/src/map/skill.c b/src/map/skill.c index 6bf69ade4c..e1871ffc6e 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2712,7 +2712,11 @@ static int skill_magic_reflect(struct block_list* src, struct block_list* bl, in return 0; // Kaite reflection - Does not bypass Boss check - if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) ) { + if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) +#ifdef RENEWAL + && type // Does not reflect AoE +#endif + ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, 438, AREA);