- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions. - Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. - Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. - When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay - Modified main.sql to make the guild table allow NULL on the emblem data. - Added file conf-tmpl/Changelog.txt git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -153,7 +153,7 @@ CREATE TABLE `guild` (
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`mes2` varchar(120) NOT NULL default '',
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`emblem_len` int(11) unsigned NOT NULL default '0',
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`emblem_id` int(11) unsigned NOT NULL default '0',
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`emblem_data` blob NOT NULL,
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`emblem_data` blob ALLOW NULL default NULL,
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PRIMARY KEY (`guild_id`,`char_id`),
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UNIQUE KEY `guild_id` (`guild_id`),
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KEY `char_id` (`char_id`),
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