- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.

- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. 
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-08-08 15:07:29 +00:00
parent dd0f2a793e
commit ee59874725
8 changed files with 102 additions and 52 deletions

View File

@@ -153,7 +153,7 @@ CREATE TABLE `guild` (
`mes2` varchar(120) NOT NULL default '',
`emblem_len` int(11) unsigned NOT NULL default '0',
`emblem_id` int(11) unsigned NOT NULL default '0',
`emblem_data` blob NOT NULL,
`emblem_data` blob ALLOW NULL default NULL,
PRIMARY KEY (`guild_id`,`char_id`),
UNIQUE KEY `guild_id` (`guild_id`),
KEY `char_id` (`char_id`),