* Fix homunc & code cleanup [Toms]
- Timer problems on delete_timer - Intimacy problem (overflow & new values) - Homunc deleted if intimacy < 0 - base exp is now given to master - Homunc sometimes not saved git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7913 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
6eb305c5a9
commit
ee5ee4fcd0
@ -3,6 +3,13 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2006/07/27
|
||||
* Fix homunc & code cleanup [Toms]
|
||||
- Timer problems on delete_timer
|
||||
- Intimacy problem (overflow & new values)
|
||||
- Homunc deleted if intimacy < 0
|
||||
- base exp is now given to master
|
||||
- Homunc sometimes not saved
|
||||
2006/07/26
|
||||
* Fixed a memory leak when reading the item_db txt. [Skotlex]
|
||||
* Applied the necessary changes to make @partyoption reflect it's changes
|
||||
|
@ -482,7 +482,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){
|
||||
(p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
|
||||
(p->option != cp->option) ||
|
||||
(p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
|
||||
(p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) ||
|
||||
(p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
|
||||
(p->shield != cp->shield) || (p->head_top != cp->head_top) ||
|
||||
(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom)
|
||||
)
|
||||
|
@ -174,7 +174,7 @@ struct s_homunculus { //[orn]
|
||||
int char_id;
|
||||
short class_;
|
||||
int hp,max_hp,sp,max_sp;
|
||||
int intimacy; //[orn]
|
||||
unsigned long intimacy; //[orn]
|
||||
short hunger;
|
||||
struct skill hskill[MAX_HOMUNSKILL]; //albator
|
||||
short skillpts;
|
||||
|
@ -104,6 +104,7 @@ void merc_load_exptables(void)
|
||||
|
||||
}
|
||||
|
||||
|
||||
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
|
||||
{
|
||||
nullpo_retv(hd);
|
||||
@ -119,9 +120,9 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
|
||||
|
||||
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
|
||||
{
|
||||
hd->master->homunculus.intimacy -= 100 ;
|
||||
hd->master->homunculus.hp = 0 ;
|
||||
if(hd->master->homunculus.intimacy <= 0) {
|
||||
clif_hominfo(hd->master, 0); // Send dead flag
|
||||
if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
|
||||
merc_stop_walking(hd, 1);
|
||||
merc_stop_attack(hd);
|
||||
clif_emotion(&hd->master->bl, 23) ; //omg
|
||||
@ -138,7 +139,6 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
|
||||
int merc_hom_delete(struct homun_data *hd, int flag)
|
||||
{
|
||||
nullpo_retr(0, hd);
|
||||
|
||||
// Delete homunculus
|
||||
if ( flag&1 ) { //sabbath
|
||||
intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
|
||||
@ -358,6 +358,35 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Return then new value
|
||||
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
|
||||
{
|
||||
if (hd->master->homunculus.intimacy + value <= 100000)
|
||||
{
|
||||
hd->master->homunculus.intimacy += value;
|
||||
}
|
||||
else
|
||||
{
|
||||
hd->master->homunculus.intimacy = 100000;
|
||||
}
|
||||
return hd->master->homunculus.intimacy;
|
||||
}
|
||||
|
||||
// Return 0 if decrease fails or intimacy became 0 else the new value
|
||||
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
|
||||
{
|
||||
if (hd->master->homunculus.intimacy >= value)
|
||||
{
|
||||
hd->master->homunculus.intimacy -= value;
|
||||
}
|
||||
else
|
||||
{
|
||||
hd->master->homunculus.intimacy = 0;
|
||||
}
|
||||
|
||||
return hd->master->homunculus.intimacy;
|
||||
}
|
||||
|
||||
int merc_hom_heal(struct homun_data *hd,int hp,int sp)
|
||||
{
|
||||
nullpo_retr(0, hd);
|
||||
@ -469,6 +498,8 @@ int merc_natural_heal(int tid,unsigned int tick,int id,int data)
|
||||
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
sd->hd->natural_heal_timer = -1;
|
||||
|
||||
if(sd->homunculus.vaporize)
|
||||
return 1;
|
||||
|
||||
@ -573,7 +604,7 @@ int merc_menu(struct map_session_data *sd,int menunum)
|
||||
|
||||
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
|
||||
{
|
||||
int i, k, intimacy, emotion;
|
||||
int i, k, emotion;
|
||||
|
||||
if(hd->master->homunculus.vaporize)
|
||||
return 1 ;
|
||||
@ -587,28 +618,22 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
|
||||
pc_delitem(sd,i,1,0);
|
||||
|
||||
if ( hd->master->homunculus.hunger >= 91 ) {
|
||||
intimacy = -50;
|
||||
merc_hom_decrease_intimacy(hd, 50);
|
||||
emotion = 16;
|
||||
} else if ( hd->master->homunculus.hunger >= 76 ) {
|
||||
intimacy = -30;
|
||||
merc_hom_decrease_intimacy(hd, 5);
|
||||
emotion = 19;
|
||||
} else if ( hd->master->homunculus.hunger >= 26 ) {
|
||||
intimacy = 80;
|
||||
merc_hom_increase_intimacy(hd, 75);
|
||||
emotion = 2;
|
||||
} else if ( hd->master->homunculus.hunger >= 11 ) {
|
||||
intimacy = 100;
|
||||
merc_hom_increase_intimacy(hd, 100);
|
||||
emotion = 2;
|
||||
} else {
|
||||
intimacy = 50;
|
||||
merc_hom_increase_intimacy(hd, 25);
|
||||
emotion = 2;
|
||||
}
|
||||
hd->master->homunculus.intimacy += intimacy;
|
||||
if(hd->master->homunculus.intimacy < 0)
|
||||
hd->master->homunculus.intimacy = 0;
|
||||
if(hd->master->homunculus.intimacy > 100000)
|
||||
hd->master->homunculus.intimacy = 100000;
|
||||
|
||||
//emotion = 5 ; // FIXME: why the code above and now always set emotion to Thanks?
|
||||
hd->master->homunculus.hunger += 10; //dunno increase value for each food
|
||||
if(hd->master->homunculus.hunger > 100)
|
||||
hd->master->homunculus.hunger = 100;
|
||||
@ -618,13 +643,16 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
|
||||
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
|
||||
clif_hom_food(sd,hd->homunculusDB->foodID,1);
|
||||
|
||||
// Too much food :/
|
||||
if(hd->master->homunculus.intimacy == 0) {
|
||||
merc_stop_walking(hd, 1);
|
||||
merc_stop_attack(hd);
|
||||
clif_emotion(&hd->master->bl, 23) ; //omg
|
||||
merc_hom_delete(hd,1) ;
|
||||
// Send homunculus_dead to client
|
||||
sd->homunculus.hp = 0;
|
||||
clif_hominfo(sd, 0);
|
||||
merc_hom_delete(hd,1);
|
||||
clif_emotion(&hd->master->bl, 23); //omg
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -646,37 +674,38 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
|
||||
ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
hd->hungry_timer = -1;
|
||||
|
||||
hd->master->homunculus.hunger-- ;
|
||||
if(hd->master->homunculus.hunger >= 0 && hd->master->homunculus.hunger <= 10) {
|
||||
if(hd->master->homunculus.hunger <= 10) {
|
||||
clif_emotion(&hd->bl, 6) ; //an
|
||||
}
|
||||
if(hd->master->homunculus.hunger == 25) {
|
||||
} else if(hd->master->homunculus.hunger == 25) {
|
||||
clif_emotion(&hd->bl, 20) ; //hmm
|
||||
}
|
||||
if(hd->master->homunculus.hunger == 75) {
|
||||
} else if(hd->master->homunculus.hunger == 75) {
|
||||
clif_emotion(&hd->bl, 33) ; //ok
|
||||
}
|
||||
|
||||
if(hd->master->homunculus.hunger < 0) {
|
||||
hd->master->homunculus.hunger = 0;
|
||||
hd->master->homunculus.intimacy -= 100;
|
||||
if(hd->master->homunculus.intimacy < 0)
|
||||
hd->master->homunculus.intimacy = 0;
|
||||
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
|
||||
if(hd->master->homunculus.intimacy == 0) {
|
||||
// Delete the homunculus if intimacy <= 100
|
||||
if ( !merc_hom_decrease_intimacy(hd, 100) ) {
|
||||
merc_stop_walking(hd, 1);
|
||||
merc_stop_attack(hd);
|
||||
// Send homunculus_dead to client
|
||||
sd->homunculus.hp = 0;
|
||||
clif_hominfo(sd, 0);
|
||||
merc_hom_delete(hd,1);
|
||||
clif_emotion(&hd->master->bl, 23) ; //omg
|
||||
merc_hom_delete(hd,1) ;
|
||||
}
|
||||
return 0 ;
|
||||
} else {
|
||||
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
|
||||
|
||||
hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
|
||||
return 1 ;
|
||||
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
|
||||
hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
|
||||
return 0;
|
||||
}
|
||||
|
||||
int merc_hom_hungry_timer_delete(struct homun_data *hd)
|
||||
|
@ -76,3 +76,5 @@ int merc_natural_heal_timer_delete(struct homun_data *hd);
|
||||
#define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); }
|
||||
#define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; }
|
||||
int read_homunculusdb(void);
|
||||
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
|
||||
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
|
||||
|
@ -1893,8 +1893,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
pc_getzeny((struct map_session_data *)tmpbl[i], zeny);
|
||||
break ;
|
||||
case BL_HOMUNCULUS:
|
||||
if(base_exp)
|
||||
if(base_exp) {
|
||||
merc_hom_gainexp((struct homun_data *)tmpbl[i], base_exp);
|
||||
//homunculus give base_exp to master
|
||||
pc_gainexp(((struct homun_data *)tmpbl[i])->master, &md->bl, base_exp,0);
|
||||
}
|
||||
if(zeny) //homunculus give zeny to master
|
||||
pc_getzeny((struct map_session_data *)((struct homun_data *)tmpbl[i])->master, zeny);
|
||||
break ;
|
||||
|
@ -5546,7 +5546,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
case AM_CALLHOMUN: //[orn]
|
||||
{
|
||||
int i = 0;
|
||||
if (sd && (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) {
|
||||
if (sd)
|
||||
{
|
||||
if ((sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) {
|
||||
if (sd->status.hom_id == 0) {
|
||||
i = pc_search_inventory(sd,7142);
|
||||
if(i < 0) {
|
||||
@ -5558,45 +5560,41 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
if (merc_call_homunculus(sd))
|
||||
break;
|
||||
}
|
||||
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AM_REST: //[orn]
|
||||
{
|
||||
if (sd && sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
|
||||
if (sd)
|
||||
{
|
||||
if (sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
|
||||
sd->homunculus.vaporize = 1;
|
||||
clif_hominfo(sd, 0);
|
||||
merc_hom_delete(sd->hd, 0) ;
|
||||
} else if ( sd )
|
||||
{
|
||||
}
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case AM_RESURRECTHOMUN: //[orn]
|
||||
{
|
||||
if ( sd && sd->status.hom_id ) {
|
||||
if (sd)
|
||||
{
|
||||
if (sd->status.hom_id && sd->homunculus.hp == 0)
|
||||
{
|
||||
if( map_flag_gvg(bl->m) )
|
||||
{ //No reviving in WoE grounds!
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
break;
|
||||
}
|
||||
if ( sd->homunculus.hp == 0 ) {
|
||||
int per = 10 * skilllv;
|
||||
|
||||
if (merc_hom_revive(sd, per) )
|
||||
{
|
||||
if (merc_hom_revive(sd, 10 * skilllv) )
|
||||
clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1);
|
||||
} else {
|
||||
else
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
}
|
||||
} else {
|
||||
} else
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user