Merge branch 'master' of https://github.com/rathena/rathena
This commit is contained in:
commit
ee6e47b7c2
@ -77,6 +77,28 @@
|
||||
1192,0,0,0,0,0,0,0,"Get Rid of Bakonawa"
|
||||
1193,0,0,0,0,0,0,0,"Get Rid of Bakonawa"
|
||||
|
||||
// 2011 X-Mas Event
|
||||
1194,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1195,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1196,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1197,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1198,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1199,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1200,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1201,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1202,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1203,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1204,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1205,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1206,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1207,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1208,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1209,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1210,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1211,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1212,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
1213,0,0,0,0,0,0,0,"Look out the window, Cheers for Raccoon Hurray team!"
|
||||
|
||||
// Find Professor Worm's Memory
|
||||
1214,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1215,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
@ -599,7 +621,7 @@
|
||||
4229,82800,0,0,0,0,0,0,"Devil in the Cave"
|
||||
|
||||
4254,0,0,0,0,0,0,0,"Fairy with a stomache"
|
||||
4255,0,0,0,0,0,0,0,"Revenge!"
|
||||
4255,0,2363,20,0,0,0,0,"Revenge!"
|
||||
4256,0,0,0,0,0,0,0,"An accomplice?"
|
||||
4257,0,0,0,0,0,0,0,"Conspiracy"
|
||||
4258,0,0,0,0,0,0,0,"Eirinn"
|
||||
@ -610,6 +632,8 @@
|
||||
4263,0,0,0,0,0,0,0,"Counteroffensive (1)"
|
||||
4264,0,0,0,0,0,0,0,"Counteroffensive (2)"
|
||||
4265,0,0,0,0,0,0,0,"Bookshelf use"
|
||||
4266,0,0,0,0,0,0,0,"????? ??"
|
||||
4267,0,0,0,0,0,0,0,"????? ??"
|
||||
//4303,0,0,0,0,0,0,0,""
|
||||
//4304,0,0,0,0,0,0,0,""
|
||||
//4305,0,0,0,0,0,0,0,""
|
||||
@ -1225,15 +1249,15 @@
|
||||
7426,0,0,0,0,0,0,0,"A rumor about the King 4"
|
||||
7427,0,0,0,0,0,0,0,"At times like this, face it straight on!"
|
||||
7428,0,0,0,0,0,0,0,"Yai of the wild"
|
||||
7429,0,0,0,0,0,0,0,"Wild recent trend!"
|
||||
7429,82800,0,0,0,0,0,0,"Wild recent trend!"
|
||||
7430,0,0,0,0,0,0,0,"Deliveryman that runs through space"
|
||||
7431,0,0,0,0,0,0,0,"A mailman never rests!"
|
||||
7432,0,0,0,0,0,0,0,"The troublemakers in the land of blooming flowers"
|
||||
7433,0,0,0,0,0,0,0,"Need constant guidance"
|
||||
7431,82800,0,0,0,0,0,0,"A mailman never rests!"
|
||||
7432,0,2363,5,2364,5,0,0,"The troublemakers in the land of blooming flowers"
|
||||
7433,82800,0,0,0,0,0,0,"Need constant guidance"
|
||||
|
||||
// Twins and Scholar of Magics
|
||||
7434,0,0,0,0,0,0,0,"Kardui's big brother"
|
||||
7435,0,0,0,0,0,0,0,"Time for reading the letter"
|
||||
7435,180,0,0,0,0,0,0,"Time for reading the letter"
|
||||
7436,0,0,0,0,0,0,0,"Avant the Scholar of Magics"
|
||||
7437,0,0,0,0,0,0,0,"Shenime's favor"
|
||||
7438,0,0,0,0,0,0,0,"Secret sponsorship"
|
||||
@ -1637,7 +1661,7 @@
|
||||
9256,0,0,0,0,0,0,0,"Examining a messed up table"
|
||||
9257,0,0,0,0,0,0,0,"Examining a foreign object"
|
||||
9258,0,0,0,0,0,0,0,"Field examination results"
|
||||
9259,0,0,0,0,0,0,0,"Confirming Cruyan's statements"
|
||||
9259,0,2363,5,2364,30,0,0,"Confirming Cruyan's statements"
|
||||
9260,0,0,0,0,0,0,0,"Survey investigation notes"
|
||||
9262,0,0,0,0,0,0,0,"Mystery Robbery Incident 16"
|
||||
|
||||
@ -2040,7 +2064,7 @@
|
||||
11308,0,0,0,0,0,0,0,"Nurse at Port Malaya-25"
|
||||
11309,0,2327,1,0,0,0,0,"Nurse at Port Malaya-26"
|
||||
|
||||
11310,0,0,0,0,0,0,0,"Eclage's Entrance"
|
||||
11310,30,0,0,0,0,0,0,"Eclage's Entrance"
|
||||
11311,0,0,0,0,0,0,0,"Eclage's Entrance"
|
||||
11312,0,0,0,0,0,0,0,"Goliath"
|
||||
11313,0,0,0,0,0,0,0,"Goliath"
|
||||
@ -2370,6 +2394,8 @@
|
||||
12318,0,2475,1,0,0,0,0,"Upper Cats: annoying guy"
|
||||
12319,0,2476,1,0,0,0,0,"Upper Cats: annoying guy"
|
||||
|
||||
12363,0,0,0,0,0,0,0,"?????? ?? ??"
|
||||
|
||||
13000,0,0,0,0,0,0,0,"RWC2011Card Gathering"
|
||||
13001,82800,0,0,0,0,0,0,"RWC2011Card Gathering - Hold"
|
||||
|
||||
@ -2419,14 +2445,14 @@
|
||||
13056,0,0,0,0,0,0,0,"Reporter Rossi"
|
||||
13057,0,0,0,0,0,0,0,"Adventurer Euncheong"
|
||||
13058,0,0,0,0,0,0,0,"Troublemaker New Oz"
|
||||
13059,86400,0,0,0,0,0,0,"End of project"
|
||||
13060,86400,0,0,0,0,0,0,"Safety confirmation complete!"
|
||||
13059,79200,0,0,0,0,0,0,"End of project"
|
||||
13060,79200,0,0,0,0,0,0,"Safety confirmation complete!"
|
||||
13061,0,0,0,0,0,0,0,"Food support"
|
||||
13062,86400,0,0,0,0,0,0,"Food support - complete"
|
||||
13063,0,0,0,0,0,0,0,"Dusting off"
|
||||
13064,86400,0,0,0,0,0,0,"Dusting off - complete"
|
||||
13062,79200,0,0,0,0,0,0,"Food support - complete"
|
||||
13063,0,2365,20,0,0,0,0,"Dusting off"
|
||||
13064,79200,0,0,0,0,0,0,"Dusting off - complete"
|
||||
13065,0,0,0,0,0,0,0,"Collecting a souvenir"
|
||||
13066,86400,0,0,0,0,0,0,"This is enough for souvenirs"
|
||||
13066,79200,0,0,0,0,0,0,"This is enough for souvenirs"
|
||||
|
||||
// eden 111-120
|
||||
13067,0,1163,30,0,0,0,0,0,"Raydric research"
|
||||
@ -2540,7 +2566,7 @@
|
||||
14126,0,0,0,0,0,0,0,"Searching for Ms. Goatie"
|
||||
14127,0,0,0,0,0,0,0,"Searching for Ms. Goatie's husband"
|
||||
14128,0,0,0,0,0,0,0,"Obtaining the research report"
|
||||
14131,0,0,0,0,0,0,0,"Analysis time"
|
||||
14131,300,0,0,0,0,0,0,"Analysis time"
|
||||
14133,0,0,0,0,0,0,0,"Another favor"
|
||||
14134,0,0,0,0,0,0,0,"Sharp Ms. Goatie"
|
||||
14135,0,0,0,0,0,0,0,"Searching for Mr. Pompe"
|
||||
|
@ -15,3 +15,4 @@
|
||||
9,Bakonawa Lake,7200,1@ma_b,64,51,1@ma_b
|
||||
10,Wolfchev's Laboratory,14400,1@lhz,45,148,1@lhz
|
||||
11,Old Glast Heim,3600,1@gl_k,150,20,1@gl_k,2@gl_k
|
||||
12,Eclage Interior,1200,1@ecl,60,50,1@ecl
|
||||
|
@ -118,6 +118,9 @@ List of GM Management NPCs (incomplete)
|
||||
- Field Bush Switch
|
||||
- Bakonawa Intro Helper
|
||||
- Pintados Manager#pin
|
||||
- #pa0829Reactor11
|
||||
- New Oz Image#1
|
||||
- Professor Aide#worm
|
||||
--------------------------
|
||||
- Allied Manager#gm
|
||||
- #timer_alba01
|
||||
|
@ -1,469 +1,88 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Eclage Town
|
||||
//= General Eclage NPC.
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//= Dastgir
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= Eclage Town Script
|
||||
//= Eclage Town NPC
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Nearly complete iRO town NPCs. [Euphy]
|
||||
//= 1.0 Generic NPC place holders. [Euphy]
|
||||
//= 2.0 Converted from the official Aegis script. [Dastgir]
|
||||
//============================================================
|
||||
|
||||
// Generic Eclage NPCs - Set 1
|
||||
//============================================================
|
||||
ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{
|
||||
mes "[Tourist]";
|
||||
mes "I can't believe I have to wait this long......";
|
||||
mes "When is it going to be my turn?";
|
||||
emotion e_sob;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{
|
||||
mes "[Tourist]";
|
||||
mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
|
||||
emotion e_lv2;
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "I'm just getting through the night with my sleeping bag!";
|
||||
mes "It's alright as long as you can withstand the security guard's annoyance with you.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{
|
||||
mes "[Tourist]";
|
||||
mes "I wonder how beautiful of a city Eclage would be.";
|
||||
mes "It just makes my heart beat thinking about it.";
|
||||
emotion e_lv;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{
|
||||
mes "[Tourist]";
|
||||
mes "No, I'm not a visitor. I'm an Eclage citizen!";
|
||||
emotion e_an;
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "I can't believe I can't even enter because of all these tourists!";
|
||||
emotion e_omg;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{
|
||||
mes "[Tourist]";
|
||||
mes "I hear their acorns are delicious without a hint of bitterness.";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "You could probably make the world's best acorn jello.";
|
||||
emotion e_omg;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{
|
||||
mes "[Tourist]";
|
||||
mes "It's important to keep your belongings light when traveling.";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "It's going to increase as you go along anyways.";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "Perhaps you could consider it as the weight of life?";
|
||||
emotion e_awsm,0;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,92,318,4 script Tourist#ep14_2f8 517,{
|
||||
mes "[Tourist]";
|
||||
mes "Cool cool.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{
|
||||
mes "[Tourist]";
|
||||
mes "Snorrrreee....Erhem....";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "Err.... No.....";
|
||||
mes "Curry.... Curry rice.... Snorrreeeee";
|
||||
emotion e_hlp;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{
|
||||
mes "[Tourist]";
|
||||
mes "Oh! Are you also from Midgard?";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "It's encouraging to see so many Midgard people nowadays.";
|
||||
emotion e_com;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{
|
||||
mes "[Tourist]";
|
||||
mes "Ow.... My legs...";
|
||||
mes "You're saying I have to wait after all this traveling through Bifrost?!";
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{
|
||||
mes "[Tourist]";
|
||||
mes "Ahh...";
|
||||
mes "Why are there so many people...?";
|
||||
next;
|
||||
mes "[Tourist]";
|
||||
mes "I want to be alone......Sniff!";
|
||||
emotion e_otl;
|
||||
close;
|
||||
}
|
||||
|
||||
// Generic Eclage NPCs - Set 2
|
||||
//============================================================
|
||||
ecl_fild01,183,190,4 script Catering#eclbig 447,{
|
||||
mes "[Catering]";
|
||||
mes "Wahahaha! How do you do!";
|
||||
mes "It's perfect weather for a picnic, no?";
|
||||
next;
|
||||
emotion e_wah;
|
||||
mes "[Catering]";
|
||||
mes "You say it's hard to pack for a picnic?";
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "[Catering]";
|
||||
mes "Don't you worry!";
|
||||
next;
|
||||
emotion e_gasp;
|
||||
mes "[Catering]";
|
||||
mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!";
|
||||
next;
|
||||
emotion e_cash;
|
||||
mes "[Catering]";
|
||||
mes "This specialty to-go box is only 2,999 coins!!!";
|
||||
next;
|
||||
emotion e_omg;
|
||||
mes "[Catering]";
|
||||
mes "Such a remarkable price!";
|
||||
next;
|
||||
emotion e_lv;
|
||||
mes "[Catering]";
|
||||
mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,134,109,4 script Warao#eclbig 446,{
|
||||
mes "[Warao]";
|
||||
mes "Ah~ I'm so hungry. What should I eat today?";
|
||||
next;
|
||||
mes "[Warao]";
|
||||
mes "Come to think of it, I wonder how this foreigner will taste?";
|
||||
next;
|
||||
emotion e_gg;
|
||||
mes "[Warao]";
|
||||
mes "Hey hey, you know I'm kidding, right?";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,70,285,4 script Giranni#eclbig 611,{
|
||||
mes "[Giranni]";
|
||||
mes "I wonder where he went. It should be around here...";
|
||||
close;
|
||||
}
|
||||
|
||||
eclage,106,61,4 script Markoza#eclbig 444,{
|
||||
mes "[Markoza]";
|
||||
mes "I also want to visit foreign lands.";
|
||||
next;
|
||||
mes "[Markoza]";
|
||||
mes "But would foreigners leave me be when I am this adorable?";
|
||||
next;
|
||||
emotion e_pif;
|
||||
mes "[Markoza]";
|
||||
mes "Man, wherever I go, my cuteness just complicates everything...";
|
||||
close;
|
||||
}
|
||||
|
||||
eclage,101,130,5 script Wutapoa#eclbig 435,{
|
||||
mes "[Wutapoa]";
|
||||
mes "I recently moved out of my parent's place!";
|
||||
mes "I am so glad I finally have my own Yai!";
|
||||
next;
|
||||
mes "[Wutapoa]";
|
||||
mes "I'm going to make it the most decorative, beautiful Yai in Eclage!";
|
||||
next;
|
||||
emotion e_heh;
|
||||
mes "[Wutapoa]";
|
||||
mes "Yay, woohoo!!!";
|
||||
close;
|
||||
}
|
||||
|
||||
eclage,200,272,4 script Masione#eclbig 437,{
|
||||
mes "[Masione]";
|
||||
mes "Whoa! Hey!";
|
||||
mes "Would you please stop appearing out of nowhere?";
|
||||
emotion e_omg;
|
||||
next;
|
||||
mes "[Masione]";
|
||||
mes "I'm a fragile, sensitive being!";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,55,25,3 script Mijani#eclbig 520,{
|
||||
mes "[Mijani]";
|
||||
mes "You are not from around here?";
|
||||
mes "Welcome.";
|
||||
next;
|
||||
mes "[Mijani]";
|
||||
mes "Of course, as long as you don't disrupt Eclage.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{
|
||||
mes "[A kneeling boy]";
|
||||
mes "Why am I kneeling like this?";
|
||||
next;
|
||||
mes "[A kneeling boy]";
|
||||
mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore.";
|
||||
next;
|
||||
emotion e_sob;
|
||||
mes "[A kneeling boy]";
|
||||
mes "I try to stretch them out, and my legs are all asleep!!";
|
||||
mes "Does that mean I have to fly around with my legs flexed like this?";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in02,168,41,2 script Pambo#eclbig 438,{
|
||||
mes "[Pambo]";
|
||||
mes "Do you like things that twinkle?";
|
||||
next;
|
||||
emotion e_lv2;
|
||||
mes "[Pambo]";
|
||||
mes "I love them so much!";
|
||||
next;
|
||||
mes "[Pambo]";
|
||||
mes "Twinkle twinkle~ Twinkle twinkle~";
|
||||
next;
|
||||
mes "[Pambo]";
|
||||
mes "Twinkle twinkle~ Twinkle twinkle~";
|
||||
mes "Sparkle sparkle~ Sparkle sparkle~";
|
||||
next;
|
||||
mes "[Pambo]";
|
||||
mes "Twinkle twinkle~ Twinkle twinkle~";
|
||||
mes "Sparkle sparkle~ Sparkle sparkle~";
|
||||
mes "Mmhahah~ Hahaha~ Hehehe~";
|
||||
mes "Heh heh heh~ Huhuhe~ Hoho~";
|
||||
mes "Kehehe~ Halala~ Fufu~";
|
||||
next;
|
||||
emotion e_sob;
|
||||
mes "[Pambo]";
|
||||
mes "But there's nothing twinkling here...";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,41,103,1 script A blushing girl#eclbig 439,{
|
||||
mes "[A blushing girl]";
|
||||
mes "Do you see this balcony up top?";
|
||||
mes "Mayor Jun appears there everytime there is an important occasion!";
|
||||
next;
|
||||
emotion e_lv2;
|
||||
mes "[A blushing girl]";
|
||||
mes "He's so handome!! Ahhh~";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,53,92,4 script Lafiki#eclbig 444,{
|
||||
mes "[Lafiki]";
|
||||
mes "My fashion sense today is excellent as usual. Heh-";
|
||||
next;
|
||||
emotion e_lv2;
|
||||
mes "[Lafiki]";
|
||||
mes "Hello~ My beautiful body~";
|
||||
mes "Every strand of hair is so beautiful!";
|
||||
next;
|
||||
mes "[Dandy]";
|
||||
mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual.";
|
||||
emotion e_gg,0,"Dandy#eclbig";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,54,91,2 script Dandy#eclbig 443,{
|
||||
mes "[Dandy]";
|
||||
mes "Take a look at me! How's this? Am I not so fabulous?";
|
||||
next;
|
||||
mes "[Dandy]";
|
||||
mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!";
|
||||
next;
|
||||
mes "[Lafiki]";
|
||||
mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!";
|
||||
emotion e_pif,0,"Lafiki#eclbig";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{
|
||||
mes "[Choir conductor]";
|
||||
mes "We are Eclage's Tree Wing Choir~";
|
||||
mes "We bring you heavenly harmonies~";
|
||||
next;
|
||||
mes "[Choir conductor]";
|
||||
mes "Hello foreigner, we'll give you a taste of our harmony~";
|
||||
next;
|
||||
emotion e_ho;
|
||||
mes "[Choir]";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho,0,"Choir member#eclbig01";
|
||||
mes "[Choir]";
|
||||
mes "Aaa~~";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho,0,"Choir member#eclbig02";
|
||||
mes "[Choir]";
|
||||
mes "Aaa~~~";
|
||||
mes "Aaa~~";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho,0,"Choir member#eclbig03";
|
||||
mes "[Choir]";
|
||||
mes "Aaa~~~~";
|
||||
mes "Aaa~~~";
|
||||
mes "Aaa~~";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho,0,"Choir member#eclbig04";
|
||||
mes "[Choir]";
|
||||
mes "Aaa~~~~~";
|
||||
mes "Aaa~~~~";
|
||||
mes "Aaa~~~";
|
||||
mes "Aaa~~";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho,0,"Choir member#eclbig05";
|
||||
mes "[Choir]";
|
||||
mes "Aaa~~~~~~";
|
||||
mes "Aaa~~~~~";
|
||||
mes "Aaa~~~~";
|
||||
mes "Aaa~~~";
|
||||
mes "Aaa~~";
|
||||
mes "Aaa~";
|
||||
next;
|
||||
emotion e_ho;
|
||||
emotion e_ho,0,"Choir member#eclbig01";
|
||||
emotion e_ho,0,"Choir member#eclbig02";
|
||||
emotion e_ho,0,"Choir member#eclbig03";
|
||||
emotion e_ho,0,"Choir member#eclbig04";
|
||||
emotion e_ho,0,"Choir member#eclbig05";
|
||||
mes "[Choir]";
|
||||
mes "Uhhurukukuruhuuhhurukukuruhuuh";
|
||||
mes "Try to feel this~ The melody that flows~";
|
||||
next;
|
||||
mes "[Choir conductor]";
|
||||
mes "How is it!! Our harmony!!";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,51,103,4 script Choir member#eclbig01 442,{
|
||||
mes "[Choir member]";
|
||||
mes "Aaa~";
|
||||
emotion e_ho;
|
||||
close;
|
||||
}
|
||||
ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 442
|
||||
ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 442
|
||||
ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 442
|
||||
ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 442
|
||||
|
||||
// Generic Eclage NPCs - Set 3
|
||||
//============================================================
|
||||
ecl_fild01,190,93,4 script Fili#1 617,{
|
||||
mes "[Fili]";
|
||||
mes "Looking at this beautiful field, the song sings itself~";
|
||||
emotion e_ho;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,83,263,4 script Watering Laphine#1 444,{
|
||||
mes "[Watering Laphine]";
|
||||
mes "I think the earth is running dry.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_fild01,163,196,4 script Dancing Laphine#1 438,{
|
||||
mes "[Dancing Laphine]";
|
||||
mes "It's important to warm up like this before you start dancing. One, two, three, four....";
|
||||
close;
|
||||
}
|
||||
|
||||
// Eclage Prison & Clinic
|
||||
//============================================================
|
||||
ecl_in01,8,71,4 script Eclage Guard#pri_inn 447,{
|
||||
mes "[Eclage Guard]";
|
||||
mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in02,96,22,2 script Sign#prison_inn 835,{
|
||||
ecl_in02,96,22,3 script sign#prison_inn 545,{
|
||||
mes "[North] Prison";
|
||||
mes "[West] Clinic";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in02,164,56,2 script Receptionist#Laphine 437,{
|
||||
ecl_in01,8,71,5 script Eclage Guard#pri_inn 447,{
|
||||
mes "[Eclage Guard]";
|
||||
mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in02,164,56,3 script Receptionist#Laphine 835,{
|
||||
mes "[Receptionist]";
|
||||
mes "Welcome to Eclage Clinic.";
|
||||
next;
|
||||
switch(select("Save Location:Rest:Finish the conversation")) {
|
||||
switch (select("Save Location:Rest:Finish the conversation")) {
|
||||
case 1:
|
||||
mes "[Receptionist]";
|
||||
mes "[Receptionist}";
|
||||
mes "Clinic has been set as your save point. Be careful though~";
|
||||
savepoint "ecl_in02",162,49;
|
||||
savepoint "ecl_in02",162,50;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Receptionist]";
|
||||
mes "[Receptionist}";
|
||||
mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
|
||||
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny.";
|
||||
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. ";
|
||||
next;
|
||||
switch(select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
|
||||
switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
|
||||
case 1:
|
||||
if (countitem(6081) == 0) {
|
||||
mes "[Receptionist]";
|
||||
if (!countitem(6081)) {
|
||||
mes "[Receptionist}";
|
||||
mes "It seems like you don't have enough coins. Would you check your account again, please?";
|
||||
close;
|
||||
}
|
||||
delitem 6081,1; //Splendide_Coin
|
||||
break;
|
||||
mes "[Receptionist}";
|
||||
mes "Make yourself at home~";
|
||||
close2;
|
||||
delitem 6081,1; //6081
|
||||
percentheal 100,100;
|
||||
warp "ecl_in02",167,49;
|
||||
end;
|
||||
case 2:
|
||||
if (Zeny < 5000) {
|
||||
mes "[Receptionist]";
|
||||
mes "It seems like you don't have enough zeny. Would you check your account again, please?";
|
||||
mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?";
|
||||
close;
|
||||
}
|
||||
set Zeny, Zeny-5000;
|
||||
break;
|
||||
mes "[Receptionist}";
|
||||
mes "Make yourself at home~";
|
||||
close2;
|
||||
Zeny = Zeny - 5000;
|
||||
percentheal 100,100;
|
||||
warp "ecl_in02",167,49;
|
||||
end;
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
mes "[Receptionist]";
|
||||
mes "Make yourself at home~";
|
||||
close2;
|
||||
percentheal 100,100;
|
||||
warp "ecl_in02",167,49;
|
||||
end;
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{
|
||||
ecl_in02,135,45,5 script Injured Laphine 442,{
|
||||
mes "[Injured Laphine]";
|
||||
mes "Ooww...";
|
||||
mes "Where...am...I?";
|
||||
next;
|
||||
mes "[Doctor]";
|
||||
mes "You're at a clinic. Don't worry.";
|
||||
mes "We stopped the bleeding and casted emergency spells.";
|
||||
mes "We stopped the bleeding and cast emergency spells.";
|
||||
mes "You were bleeding a lot. That was close, you know.";
|
||||
next;
|
||||
mes "[Injured Laphine]";
|
||||
@ -474,14 +93,14 @@ ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{
|
||||
mes "Umm...the arrow damaged your wing pretty badly...";
|
||||
next;
|
||||
mes "[Injured Laphine]";
|
||||
mes "...what do you mean??";
|
||||
mes "...what do you mean?";
|
||||
next;
|
||||
mes "[Doctor]";
|
||||
mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore.";
|
||||
mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore. ";
|
||||
mes "In other words, you injured your wing. The arrow went through the most critical part in the wing.";
|
||||
next;
|
||||
mes "[Injured Laphine]";
|
||||
mes "What? No way...please...doctor!! No!!";
|
||||
close;
|
||||
}
|
||||
ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 441
|
||||
ecl_in02,137,44,3 duplicate(Injured Laphine) Doctor Laphine#doctor 441
|
||||
|
@ -12,7 +12,7 @@
|
||||
//= 1.0 First version. [Euphy]
|
||||
//============================================================
|
||||
|
||||
ecl_in01,48,60,4 script Eclage Guard#obb 447,{
|
||||
ecl_in01,48,60,5 script Eclage Guard#obb 447,{
|
||||
mes "[Eclage Guard]";
|
||||
mes "Welcome, Adventurer. This is the plaza of Eclage, a great and sacred tree. How can I help you?";
|
||||
next;
|
||||
|
473
npc/re/instances/EclageInterior.txt
Normal file
473
npc/re/instances/EclageInterior.txt
Normal file
@ -0,0 +1,473 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Eclage Instance Script
|
||||
//===== By: ==================================================
|
||||
//= Dastgir
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Eclage Interior Instance
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Converted from the official Aegis script. [Dastgir]
|
||||
//= 1.1 Converted from Hercules script to rAthena script & Small bug fix. [Skorm]
|
||||
//============================================================
|
||||
|
||||
ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{
|
||||
.@party_id = getcharid(1);
|
||||
.@md_name$ = "Eclage Interior";
|
||||
|
||||
if (.@party_id == 0 || getpartyleader(.@party_id,2) != getcharid(0)){
|
||||
mes "-! Warning !-";
|
||||
mes "This current quest will be held at Memorial dungeon.";
|
||||
mes "Only the party leader will enter. Please create your party.";
|
||||
close;
|
||||
}
|
||||
if (ep14_2_mylord == 29) {
|
||||
mes "[Shenime]";
|
||||
mes "This place is set up with lighting for Orb.";
|
||||
mes "If you favor Mayor, you should be cautious here.";
|
||||
next;
|
||||
switch (select("Enter it.:Forget it.")) {
|
||||
case 1:
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "[Shenime]";
|
||||
mes "There are some soldiers dispatched by Mayor not too long ago.";
|
||||
mes "I should sure hope that you aren't the disturbance they're looking for, right?";
|
||||
close;
|
||||
}
|
||||
ecl_interior_time = gettimetick(2) + 20 * 60;
|
||||
mes "[Shenime]";
|
||||
mes "Given the tight internal security, you should prepare yourself.";
|
||||
mes "Wait here for a minute.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Shenime]";
|
||||
mes "It's not an easy task.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[High-level Laphine's]";
|
||||
mes "Hmm? This room?";
|
||||
mes "Never mind. Don't worry about it.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_hub01,130,15,0 script It is closed shut. 844,{
|
||||
if (ep14_2_mylord == 29) {
|
||||
mes "This door connects to the plaza's ceiling.";
|
||||
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
|
||||
next;
|
||||
if (select("Enter it.:Forget it.") == 1) {
|
||||
.@party_id = getcharid(1);
|
||||
.@md_name$ = "Eclage Interior";
|
||||
if (.@party_id == 0 || getpartyleader(.@party_id,2) != getcharid(0)) {
|
||||
mes "-! Warning !-";
|
||||
mes "This current quest will be held at Memorial dungeon.";
|
||||
mes "Only the party leader will enter. Please create your party.";
|
||||
close;
|
||||
}
|
||||
if (gettimetick(2) >= ecl_interior_time){
|
||||
mes "[Shenime]";
|
||||
mes "Looks like the soldiers inside are really tense.";
|
||||
mes "It is pretty difficult to guide an outsider like you.";
|
||||
close;
|
||||
}
|
||||
switch (instance_enter(.@md_name$)) {
|
||||
case 3:
|
||||
mes "An unknown error has occurred.";
|
||||
close;
|
||||
case 2:
|
||||
mes "It is closed shut.";
|
||||
close;
|
||||
case 0:
|
||||
mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
|
||||
end;
|
||||
default:
|
||||
}
|
||||
} else
|
||||
close;
|
||||
}
|
||||
mes "This door connects to the plaza's ceiling.";
|
||||
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
|
||||
mes "It is closed shut.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@ecl,58,69,3 script Shenime#ecl01 435,{
|
||||
mes "[Shenime]";
|
||||
mes "Oh, what's going on here?";
|
||||
mes "They destroyed additional troops that Mayor sent?";
|
||||
next;
|
||||
select("What...?:I fought monsters off!");
|
||||
mes "[Shenime]";
|
||||
mes "It doesn't matter.";
|
||||
mes "Your job ends here.";
|
||||
mes "Now you became a betrayer.";
|
||||
mes "Farewell, then!";
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "No...way!!!";
|
||||
specialeffect2 EF_LORD;
|
||||
percentheal -99,0;
|
||||
soundeffect "wander_man_move.wav",1;
|
||||
sc_start SC_BLIND,60000,0;
|
||||
close2;
|
||||
warp instance_mapname("1@ecl"),146,95;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
hideonnpc instance_npcname(strnpcinfo(0));
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
hideoffnpc instance_npcname(strnpcinfo(0));
|
||||
end;
|
||||
}
|
||||
|
||||
1@ecl,51,64,1 script Suspicious Creature#1 2375,{
|
||||
end;
|
||||
}
|
||||
1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 2375,0,0
|
||||
1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 2375,0,0
|
||||
1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 2375,0,0
|
||||
|
||||
1@ecl,42,80,5 script Suspicious Creature#5 2376,{
|
||||
end;
|
||||
OnInstanceInit:
|
||||
hideonnpc instance_npcname(strnpcinfo(0));
|
||||
end;
|
||||
}
|
||||
1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 2376,0,0
|
||||
1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 2376,0,0
|
||||
1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 2376,0,0
|
||||
|
||||
1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'mob_summoned = 0;
|
||||
disablenpc instance_npcname(strnpcinfo(0));
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
sleep 1000;
|
||||
mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
|
||||
sleep 2000;
|
||||
mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
|
||||
hideoffnpc instance_npcname("Suspicious Creature#5");
|
||||
hideoffnpc instance_npcname("Suspicious Creature#6");
|
||||
hideoffnpc instance_npcname("Suspicious Creature#7");
|
||||
hideoffnpc instance_npcname("Suspicious Creature#8");
|
||||
sleep 3000;
|
||||
hideonnpc instance_npcname("#sndmaster");
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
|
||||
donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
|
||||
mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
|
||||
}
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if ('mob_summoned > 1) end;
|
||||
mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
|
||||
next;
|
||||
mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They look as if they are incarnation of Morroc.";
|
||||
mes "Is the King of Domons after the Orb?";
|
||||
mes "Or is it just a coincidence?";
|
||||
next;
|
||||
mes "[Subordinate of the King of Demons]";
|
||||
mes "Kyaarr...Keraahhh!!!";
|
||||
mes "Kkwaaa!";
|
||||
next;
|
||||
mes "A battle cannot be avoided!";
|
||||
mes "They will kill me!";
|
||||
close2;
|
||||
hideonnpc instance_npcname("Suspicious Creature#5");
|
||||
hideonnpc instance_npcname("Suspicious Creature#6");
|
||||
hideonnpc instance_npcname("Suspicious Creature#7");
|
||||
hideonnpc instance_npcname("Suspicious Creature#8");
|
||||
disablenpc instance_npcname("Suspicious Creature#5");
|
||||
disablenpc instance_npcname("Suspicious Creature#6");
|
||||
disablenpc instance_npcname("Suspicious Creature#7");
|
||||
disablenpc instance_npcname("Suspicious Creature#8");
|
||||
.@eclmap$ = instance_mapname("1@ecl");
|
||||
.@sndmaster$ = instance_npcname("#sndmaster");
|
||||
monster .@eclmap$,42,80,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,48,86,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,59,82,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,56,88,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,39,72,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,42,69,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,47,64,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
monster .@eclmap$,50,60,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
|
||||
'mob_summoned = 2;
|
||||
end;
|
||||
}
|
||||
|
||||
1@ecl,57,65,0 script #event 139,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('mob_summoned > 0) end;
|
||||
.@eclmap$ = instance_mapname("1@ecl");
|
||||
.@eventname$ = instance_npcname("#event");
|
||||
mes "An empty room with nothing inside.";
|
||||
mes "a light is coming out of a circular equipment in the middle of the room.";
|
||||
next;
|
||||
mes "[Suspicious Creature]";
|
||||
mes "Keheehehehe......";
|
||||
next;
|
||||
mes "A group of unidentifiable creatures is approaching threateningly.";
|
||||
mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
|
||||
next;
|
||||
mes "[Suspicious Creature]";
|
||||
mes "Kyaarr...Ke...Keryarya!!";
|
||||
next;
|
||||
mes "It seems like they are going to start attacking any minute.";
|
||||
mes "We cannot help fighting them!";
|
||||
close2;
|
||||
hideonnpc instance_npcname("Suspicious Creature#1");
|
||||
hideonnpc instance_npcname("Suspicious Creature#2");
|
||||
hideonnpc instance_npcname("Suspicious Creature#3");
|
||||
hideonnpc instance_npcname("Suspicious Creature#4");
|
||||
disablenpc instance_npcname("Suspicious Creature#1");
|
||||
disablenpc instance_npcname("Suspicious Creature#2");
|
||||
disablenpc instance_npcname("Suspicious Creature#3");
|
||||
disablenpc instance_npcname("Suspicious Creature#4");
|
||||
monster .@eclmap$,51,64,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
|
||||
monster .@eclmap$,43,67,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
|
||||
monster .@eclmap$,55,80,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
|
||||
monster .@eclmap$,60,75,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
|
||||
'mob_summoned = 1;
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
|
||||
enablenpc instance_npcname("#sndmaster");
|
||||
donpcevent instance_npcname("#sndmaster")+"::OnEnable";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@ecl,148,97,3 script Avant# 618,{
|
||||
mes "[Avant]";
|
||||
mes "Hey, look who's here!";
|
||||
mes "You're a friend of my son, right?";
|
||||
mes "What a strange chance it is that has brought us together here!";
|
||||
cutin "avant01",1;
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "Did something happen to you?";
|
||||
mes "There was a subtle and magical echo to it.";
|
||||
mes "Immidiately after that, you were thrown here.";
|
||||
next;
|
||||
if (select("It's all because of you!:Shenime said...") == 1) {
|
||||
mes "[Avant]";
|
||||
mes "I don't understand a word you're saying.";
|
||||
mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
|
||||
next;
|
||||
}
|
||||
mes "[Avant]";
|
||||
mes "Ooh...so that's what happened.";
|
||||
mes "So you're saying that Shenime was after the Orb?";
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "hehehe...hahahhaha ahahahahha";
|
||||
mes "Well, well...did he get me, too?";
|
||||
mes "Me, Avant, of all the people?! Hahahaha!";
|
||||
cutin "avant02",1;
|
||||
next;
|
||||
select("What do you mean?");
|
||||
mes "[Avant]";
|
||||
mes "I was doing a research on the power of the Orb on my own.";
|
||||
mes "But Shenime just urged me persistently.";
|
||||
cutin "avant01",1;
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
|
||||
mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
|
||||
mes "Right...Shenime. He excited my curiosity on purpose.";
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
|
||||
mes "Well, well...isn't that interesting!";
|
||||
cutin "avant02",1;
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "Ha...hahaha...";
|
||||
mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
|
||||
mes "I think I'm pretty irritated now.";
|
||||
next;
|
||||
select("You had a conscience?");
|
||||
mes "[Avant]";
|
||||
mes "What kind of a person do you think I am, seriously!";
|
||||
mes "Is it because of my sons?";
|
||||
mes "Well, then, I can't blame you too much.";
|
||||
cutin "avant01",1;
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "...Bah.";
|
||||
mes "It's no fun.";
|
||||
mes "It's not fun anymore. I'm no longer interested in you.";
|
||||
next;
|
||||
mes "[Avant]";
|
||||
mes "......";
|
||||
mes "Seems like there's a visitor.";
|
||||
next;
|
||||
cutin "minuel01",4;
|
||||
mes "[Minuel]";
|
||||
mes "" + strcharinfo(0) + "Sir,";
|
||||
mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
|
||||
mes "there are some witnesses to prove your innocence.";
|
||||
next;
|
||||
mes "[Minuel]";
|
||||
mes "I don't know the details,";
|
||||
mes "but I also believe you're not guilty.";
|
||||
mes "I'll move you to the treatment room since this seems like a severe wound.";
|
||||
next;
|
||||
mes "[Minuel]";
|
||||
mes "I don't think it's a big deal.";
|
||||
mes "...hopefully.";
|
||||
mes "Let's go. I'll guide you.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
warp "1@ecl",146,29;
|
||||
end;
|
||||
}
|
||||
|
||||
1@ecl,148,29,3 script Loki#ecl01 512,{
|
||||
mes "[Loki]";
|
||||
mes "It seems like this guy next to me has a lot more to say than I do.";
|
||||
mes "Why don't you explain to him first?";
|
||||
close;
|
||||
}
|
||||
|
||||
1@ecl,147,30,3 script Nydhog#ecl01 510,{
|
||||
mes "[Guardian Nydhog]";
|
||||
mes "I think you should talk to Hisie first.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@ecl,144,27,5 script Hisie#ecl01 623,{
|
||||
cutin "hisie01",0;
|
||||
mes "[Hisie]";
|
||||
mes "Can you tell me exactly what happened?";
|
||||
next;
|
||||
select("I fought with monsters.");
|
||||
cutin "hisie03",0;
|
||||
mes "[Hisie]";
|
||||
mes "Monsters? Subordinates of Morroc?";
|
||||
mes "What you were trying to kill were our soldiers, the Laphines!!";
|
||||
mes "What on earth happened there?";
|
||||
npcskill "AL_HEAL",9,99,80;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Loki]";
|
||||
mes "It's because of this.";
|
||||
mes "" + strcharinfo(0) + "It was inside the body of -";
|
||||
mes "This is how powerful Shenime is.";
|
||||
next;
|
||||
mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
|
||||
next;
|
||||
cutin "hisie03",0;
|
||||
mes "[Hisie]";
|
||||
mes "Shenime, the Chief of Staff?";
|
||||
mes "Why is he related to this?";
|
||||
npcskill "AL_HEAL",9,99,80;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Loki]";
|
||||
mes "Shenime is one of the subordinates of Morroc.";
|
||||
mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
|
||||
next;
|
||||
select("Now that I think about it...");
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
|
||||
mes "I thought it was just my imagination and ignored it...maybe that's when he...";
|
||||
next;
|
||||
mes "[Nydhog]";
|
||||
mes "You're probably right.";
|
||||
mes "They use wicked tricks.";
|
||||
mes "This thorn here probably has clouded your judgement.";
|
||||
next;
|
||||
cutin "hisie03",0;
|
||||
mes "[Hisie]";
|
||||
mes "So you're saying that he deceived us all?";
|
||||
mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
|
||||
npcskill "AL_HEAL",9,99,80;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Loki]";
|
||||
mes "He might have been under the influence for a good while.";
|
||||
mes "Anyway, this guy is not guilty.";
|
||||
mes "I can prove it.";
|
||||
next;
|
||||
mes "[Nydhog]";
|
||||
mes "I swear by the name of the guardian of Yggdrasil, too.";
|
||||
mes "" + strcharinfo(0) + "- will by no means do such a thing.";
|
||||
next;
|
||||
cutin "hisie02",0;
|
||||
mes "[Hisie]";
|
||||
mes "Hah...";
|
||||
mes "But things got out of control.";
|
||||
mes "I didn't expect this.";
|
||||
next;
|
||||
select("What happened to the Orb?");
|
||||
mes "[Hisie]";
|
||||
mes "The inner core is stolen.";
|
||||
mes "Nobody knows that the Orb's inner core is gone,";
|
||||
mes "and that's why Karr didn't make it here.";
|
||||
npcskill "AL_HEAL",9,99,80;
|
||||
next;
|
||||
mes "[Hisie]";
|
||||
mes "And what's more, several soldiers are injured because of you.";
|
||||
mes "None of them died fortunately, but most of them are wounded severely.";
|
||||
mes "The situation is not very good right now.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Loki]";
|
||||
mes "Someone has to take the responsibility here then.";
|
||||
mes "In all probablility," + strcharinfo(0) + "it will be you.";
|
||||
next;
|
||||
cutin "hisie02",0;
|
||||
mes "[Hisie]";
|
||||
mes "......these two gentlemen here cleared up all charges related to the Orb,";
|
||||
mes "but both you and Karr won't be able to avoid your responsibility.";
|
||||
mes "you'll have to catch Shenime.";
|
||||
npcskill "AL_HEAL",9,99,80;
|
||||
next;
|
||||
cutin "hisie01",0;
|
||||
mes "[Hisie]";
|
||||
mes "It seems like you've rested enough. Let's get going.";
|
||||
mes "Karr is waiting for you.";
|
||||
mes "What will you two do?";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Loki]";
|
||||
mes "Don't worry about us.";
|
||||
mes "Our target is Morroc, the King of Demons.";
|
||||
mes "It's good enough that we found an evidence here.";
|
||||
next;
|
||||
cutin "hisie01",0;
|
||||
mes "[Hisie]";
|
||||
mes "Thank you for your help.";
|
||||
mes "We will take off now.";
|
||||
mes "Let's go." + strcharinfo(0) + ".";
|
||||
ep14_2_mylord = 30;
|
||||
changequest 7450,7451;
|
||||
close2;
|
||||
cutin "",255;
|
||||
warp "ecl_in03",57,76;
|
||||
instance_destroy;
|
||||
end;
|
||||
}
|
@ -3,8 +3,8 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
@ -13,9 +13,10 @@
|
||||
//= 1.0 First version. [Euphy/Lemongrass]
|
||||
//= 1.1 Added remaining Malangdo traders. [Euphy/Lemongrass]
|
||||
//= 1.2 Added Eclage traders (not fully complete). [Euphy]
|
||||
//= 1.3 Completed Eclage Traders. [Dastgir]
|
||||
//============================================================
|
||||
|
||||
// Malangdo Item Machines :: mal_yong
|
||||
// Malangdo
|
||||
//============================================================
|
||||
malangdo,220,167,5 script Coin Exchanger CX-1 564,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
@ -36,22 +37,22 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
|
||||
6420, //Cgrade_Coin
|
||||
6421, //Dgrade_Coin
|
||||
6422; //Egrade_Coin
|
||||
set .@menu$,"Stop:";
|
||||
for(set .@i,1; .@i<=6; set .@i,.@i+1) {
|
||||
.@menu$ = "Stop:";
|
||||
for(.@i = 1; .@i<=6; .@i++) {
|
||||
if (countitem(.@coins[.@i]))
|
||||
set .@menu$, .@menu$+getitemname(.@coins[.@i])+":";
|
||||
.@menu$ += getitemname(.@coins[.@i])+":";
|
||||
else
|
||||
set .@menu$, .@menu$+"^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
|
||||
.@menu$ += "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
|
||||
}
|
||||
set .@i, select(.@menu$);
|
||||
.@i = select(.@menu$);
|
||||
switch(.@i) {
|
||||
case 1:
|
||||
mes "[Coin Exchanger CX-1]";
|
||||
mes "Thank you for coming.";
|
||||
close;
|
||||
default:
|
||||
set .@coin, .@coins[.@i-1];
|
||||
set .@coin_select, .@i-1;
|
||||
.@coin = .@coins[.@i-1];
|
||||
.@coin_select = .@i-1;
|
||||
break;
|
||||
}
|
||||
if (countitem(.@coin) == 0) {
|
||||
@ -71,17 +72,17 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
|
||||
setarray .@exchange_rate[0],30,10;
|
||||
setarray .@exchange_loss[0],rand(1,4),rand(1,2); // Amount deducted per exchange.
|
||||
setarray .@exchange_id[0],.@coins[.@coin_select-1],.@coins[.@coin_select+1];
|
||||
if (.@exchange_id[0] == .@coins[1]) set .@exchange_id[0],0; // Cannot exchange for Silvervine.
|
||||
set .@menu$,"Stop:";
|
||||
for(set .@i,0; .@i<2; set .@i,.@i+1) {
|
||||
if (.@exchange_id[0] == .@coins[1]) .@exchange_id[0] = 0; // Cannot exchange for Silvervine.
|
||||
.@menu$ = "Stop:";
|
||||
for(.@i = 0; .@i<2; .@i++) {
|
||||
if (.@exchange_id[.@i] == 0)
|
||||
set .@menu$, .@menu$+"^ff3333Unavailable exchange to "+.@exchange_name$[.@i]+" coin^000000:";
|
||||
.@menu$ += "^ff3333Unavailable exchange to "+.@exchange_name$[.@i]+" coin^000000:";
|
||||
else if (countitem(.@coin) < .@exchange_rate[.@i])
|
||||
set .@menu$, .@menu$+"^aaaaaaExchange to "+.@exchange_name$[.@i]+" coin (null)^000000:";
|
||||
.@menu$ += "^aaaaaaExchange to "+.@exchange_name$[.@i]+" coin (null)^000000:";
|
||||
else
|
||||
set .@menu$, .@menu$+"Exchange to "+.@exchange_name$[.@i]+" coin - "+getitemname(.@coin)+" ("+.@exchange_rate[.@i]+" needed):";
|
||||
.@menu$ += "Exchange to "+.@exchange_name$[.@i]+" coin - "+getitemname(.@coin)+" ("+.@exchange_rate[.@i]+" needed):";
|
||||
}
|
||||
set .@i, select(.@menu$)-2;
|
||||
.@i = select(.@menu$)-2;
|
||||
if (.@i == -1) {
|
||||
mes "[Coin Exchanger CX-1]";
|
||||
mes "Thank you for coming.";
|
||||
@ -99,7 +100,7 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
|
||||
mes "Thank you for coming.";
|
||||
close;
|
||||
}
|
||||
set .@exchange_total, .@exchange_rate[(!.@i)] - .@exchange_loss[(!.@i)];
|
||||
.@exchange_total = .@exchange_rate[(!.@i)] - .@exchange_loss[(!.@i)];
|
||||
delitem .@coin, .@exchange_rate[.@i];
|
||||
getitem .@exchange_id[.@i], .@exchange_total;
|
||||
mes "[Coin Exchanger CX-1]";
|
||||
@ -131,10 +132,10 @@ malangdo,218,165,5 script Special Vending Machine 562,{
|
||||
"Ordinary Lubricant",6440,36,
|
||||
"Sillit Pong",6443,192;
|
||||
L_AddItem:
|
||||
set .@menu$,"Explanation:";
|
||||
for(set .@i,0; .@i<getargcount(); set .@i,.@i+3)
|
||||
set .@menu$, .@menu$+getarg(.@i)+":";
|
||||
set .@i, select(.@menu$)-2;
|
||||
.@menu$ = "Explanation:";
|
||||
for(.@i = 0; .@i<getargcount(); .@i += 3)
|
||||
.@menu$ += getarg(.@i)+":";
|
||||
.@i = select(.@menu$)-2;
|
||||
if (.@i == -1) {
|
||||
mes "[Special Vending Machine]";
|
||||
mes "Seagod's Protection is an item used for entering the Culvert memorial dungeon during a certain period.";
|
||||
@ -149,14 +150,14 @@ L_AddItem:
|
||||
mes "Sillit Pong is special item that separates sockets with MVP cards. Unable to separate MVP card by Premium and Ordinary Lubricant.";
|
||||
close;
|
||||
}
|
||||
set .@cost, getarg(.@i*3+2);
|
||||
.@cost = getarg(.@i*3+2);
|
||||
mes "[Special Vending Machine]";
|
||||
mes "You choose ^005500"+getarg(.@i*3)+"^000000. For purchasing, you need ^005500"+.@cost+"^000000 unit(s) of Silvervine Fruit.";
|
||||
next;
|
||||
if (countitem(6417) < .@cost)
|
||||
set .@ven_menu$, "^999999Silvervine Fruit (missing "+(.@cost - countitem(6417))+")^000000";
|
||||
.@ven_menu$ = "^999999Silvervine Fruit (missing "+(.@cost - countitem(6417))+")^000000";
|
||||
else
|
||||
set .@ven_menu$, "Purchase - Silvervine Fruit (have "+countitem(6417)+")";
|
||||
.@ven_menu$ = "Purchase - Silvervine Fruit (have "+countitem(6417)+")";
|
||||
switch(select("Stop:"+.@ven_menu$)) {
|
||||
case 1:
|
||||
mes "[Special Vending Machine]";
|
||||
@ -178,8 +179,6 @@ L_AddItem:
|
||||
}
|
||||
}
|
||||
|
||||
// Malangdo Coin Exchange :: mal_mo_coin
|
||||
//============================================================
|
||||
malangdo,236,179,5 script Dark Merchant K 554,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "It seems you have too much in your inventory. Let's try again after getting rid of some of your belongings.";
|
||||
@ -195,14 +194,14 @@ malangdo,236,179,5 script Dark Merchant K 554,{
|
||||
next;
|
||||
setarray .@coin_amount[0],10,100,500,1000;
|
||||
while(1) {
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<getarraysize(.@coin_amount); set .@i,.@i+1) {
|
||||
.@menu$ = "";
|
||||
for(.@i = 0; .@i<getarraysize(.@coin_amount); .@i++) {
|
||||
if (countitem(6420) >= .@coin_amount[.@i])
|
||||
set .@menu$, .@menu$+"Exchange "+(.@coin_amount[.@i]/10)+" Mora Coin:";
|
||||
.@menu$ += "Exchange "+(.@coin_amount[.@i]/10)+" Mora Coin:";
|
||||
else
|
||||
set .@menu$, .@menu$+"^aaaaaaExchange "+(.@coin_amount[.@i]/10)+" Mora Coin (Not Enough)^000000:";
|
||||
.@menu$ += "^aaaaaaExchange "+(.@coin_amount[.@i]/10)+" Mora Coin (Not Enough)^000000:";
|
||||
}
|
||||
set .@i, select(.@menu$+"Quit")-1;
|
||||
.@i = select(.@menu$+"Quit")-1;
|
||||
if (.@i == getarraysize(.@coin_amount)) {
|
||||
mes "[Merchant K]";
|
||||
mes "Let's exchange some other time.";
|
||||
@ -247,23 +246,23 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
|
||||
6420, //Cgrade_Coin
|
||||
6421, //Dgrade_Coin
|
||||
6422; //Egrade_Coin
|
||||
set .@menu$,"Quit:";
|
||||
for(set .@i,1; .@i<=6; set .@i,.@i+1) {
|
||||
.@menu$ = "Quit:";
|
||||
for(.@i = 1; .@i<=6; .@i++) {
|
||||
if (countitem(.@coins[.@i]))
|
||||
set .@menu$, .@menu$+getitemname(.@coins[.@i])+" (have "+countitem(.@coins[.@i])+"):";
|
||||
.@menu$ += getitemname(.@coins[.@i])+" (have "+countitem(.@coins[.@i])+"):";
|
||||
else
|
||||
set .@menu$, .@menu$+"^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
|
||||
.@menu$ += "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
|
||||
}
|
||||
set .@i, select(.@menu$)-1;
|
||||
.@i = select(.@menu$)-1;
|
||||
if (.@i == 0) {
|
||||
mes "[Dark Machine TX100]";
|
||||
mes "Thank you for coming.";
|
||||
close;
|
||||
}
|
||||
set .@coin, .@coins[.@i];
|
||||
.@coin = .@coins[.@i];
|
||||
setarray .@exchange_name$[0],"higher","lower";
|
||||
setarray .@exchange_id[0],.@coins[.@i-1],.@coins[.@i+1];
|
||||
if (.@exchange_id[0] == .@coins[1]) set .@exchange_id[0],0; // Cannot exchange for Silvervine.
|
||||
if (.@exchange_id[0] == .@coins[1]) .@exchange_id[0] = 0; // Cannot exchange for Silvervine.
|
||||
if (.@i > getarraysize(.@coins)) {
|
||||
mes "[Dark Machine TX100]";
|
||||
mes "You've chosen abnormal menu.";
|
||||
@ -283,26 +282,26 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
|
||||
mes "---------------------";
|
||||
mes "^ff3333We take a small vendor fee from your exchanged coins.^000000";
|
||||
next;
|
||||
set .@menu$, "Quit:";
|
||||
.@menu$ = "Quit:";
|
||||
if (.@exchange_id[0] == 0)
|
||||
set .@menu$, .@menu$+"^ff3333Cannot exchange to higher level coin^000000:";
|
||||
.@menu$ += "^ff3333Cannot exchange to higher level coin^000000:";
|
||||
else {
|
||||
if (countitem(.@coin) >= 99)
|
||||
set .@menu$, .@menu$+"Exchange 99 "+getitemname(.@coin)+" into higher level coin:";
|
||||
.@menu$ += "Exchange 99 "+getitemname(.@coin)+" into higher level coin:";
|
||||
else
|
||||
set .@menu$, .@menu$+"^aaaaaaExchange to higher level coin (Not enough)^000000:";
|
||||
.@menu$ += "^aaaaaaExchange to higher level coin (Not enough)^000000:";
|
||||
}
|
||||
if (.@exchange_id[1] == 0)
|
||||
set .@menu$, .@menu$+"^ff3333Cannot exchange to lower level coin^000000:";
|
||||
.@menu$ += "^ff3333Cannot exchange to lower level coin^000000:";
|
||||
else {
|
||||
if (countitem(.@coin) > 500)
|
||||
set .@menu$, .@menu$+"Exchange 500 "+getitemname(.@coin)+" into lower level coin:";
|
||||
.@menu$ += "Exchange 500 "+getitemname(.@coin)+" into lower level coin:";
|
||||
else if (countitem(.@coin))
|
||||
set .@menu$, .@menu$+"Exchange "+countitem(.@coin)+" "+getitemname(.@coin)+" into lower level coin:";
|
||||
.@menu$ += "Exchange "+countitem(.@coin)+" "+getitemname(.@coin)+" into lower level coin:";
|
||||
else
|
||||
set .@menu$, .@menu$+"^aaaaaaExchange to lower level coin (Not enough)^000000:";
|
||||
.@menu$ += "^aaaaaaExchange to lower level coin (Not enough)^000000:";
|
||||
}
|
||||
set .@i, select(.@menu$)-2;
|
||||
.@i = select(.@menu$)-2;
|
||||
if (.@i == -1) {
|
||||
mes "[Dark Machine TX100]";
|
||||
mes "Thank you for coming.";
|
||||
@ -327,17 +326,17 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
|
||||
}
|
||||
switch(.@i) {
|
||||
case 0:
|
||||
set .@payment_amount,99;
|
||||
set .@reward_amount, .@payment_amount/3;
|
||||
set .@coin_text$,"High";
|
||||
.@payment_amount = 99;
|
||||
.@reward_amount = .@payment_amount/3;
|
||||
.@coin_text$ = "High";
|
||||
break;
|
||||
case 1:
|
||||
set .@payment_amount,(((countitem(.@coin) > 500))?500:countitem(.@coin));
|
||||
set .@reward_amount, .@payment_amount*3;
|
||||
set .@coin_text$,"Low";
|
||||
.@payment_amount = (((countitem(.@coin) > 500))?500:countitem(.@coin));
|
||||
.@reward_amount = .@payment_amount*3;
|
||||
.@coin_text$ = "Low";
|
||||
break;
|
||||
}
|
||||
set .@fee, rand(1,3);
|
||||
.@fee = rand(1,3);
|
||||
delitem .@coin, .@payment_amount;
|
||||
getitem .@exchange_id[.@i], .@reward_amount - .@fee;
|
||||
mes "[Dark Machine TX100]";
|
||||
@ -346,8 +345,6 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Malangdo Can Exchange :: mal_can_rep
|
||||
//============================================================
|
||||
malangdo,175,145,4 script Can Agency Guard 549,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You seem to have too many items. Give it a try after sorting out the item kinds.";
|
||||
@ -395,20 +392,20 @@ malangdo,175,145,4 script Can Agency Guard 549,{
|
||||
mes "Umm, I'm not here forever, so come to me if you'd like to exchange while I still am.";
|
||||
close;
|
||||
case 2:
|
||||
set .@check,1;
|
||||
set .@count,1;
|
||||
.@check = 1;
|
||||
.@count = 1;
|
||||
break;
|
||||
case 3:
|
||||
set .@check,10;
|
||||
set .@count,10;
|
||||
.@check = 10;
|
||||
.@count = 10;
|
||||
break;
|
||||
case 4:
|
||||
set .@check,100;
|
||||
set .@count,100;
|
||||
.@check = 100;
|
||||
.@count = 100;
|
||||
break;
|
||||
case 5:
|
||||
set .@check,1;
|
||||
set .@count,countitem(12633);
|
||||
.@check = 1;
|
||||
.@count = countitem(12633);
|
||||
break;
|
||||
}
|
||||
if (countitem(12633) < .@check) {
|
||||
@ -429,8 +426,6 @@ malangdo,175,145,4 script Can Agency Guard 549,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Malangdo Traders :: malang_trader
|
||||
//============================================================
|
||||
function script F_mal_coin {
|
||||
|
||||
// Initial dialogue and checks:
|
||||
@ -509,16 +504,16 @@ function script F_mal_coin {
|
||||
mes "The price of ^0000FF["+getarg(2)+"]^000000 is";
|
||||
if (getarg(4) && getarg(5)) { // Type 1: Egrade_Coin or Malang_Sp_Can
|
||||
mes getarg(4)+" E Grade Coin or "+getarg(5)+" Malangdo Canned Specialties.";
|
||||
set .@type,1;
|
||||
set .@menu$,"Yes.:No, I'll purchase with cans.:I don't want to purchase any.";
|
||||
.@type = 1;
|
||||
.@menu$ = "Yes.:No, I'll purchase with cans.:I don't want to purchase any.";
|
||||
} else if (getarg(5)) { // Type 2: Malang_Sp_Can only
|
||||
mes getarg(5)+" Malangdo Canned Specialties.";
|
||||
set .@type,2;
|
||||
set .@menu$,"Yes.::No.";
|
||||
.@type = 2;
|
||||
.@menu$ = "Yes.::No.";
|
||||
} else { // Type 3: Silvervine only
|
||||
mes getarg(6)+" Silvervine Fruit.";
|
||||
set .@type,3;
|
||||
set .@menu$,"Yes.::I don't want to purchase any.";
|
||||
.@type = 3;
|
||||
.@menu$ = "Yes.::I don't want to purchase any.";
|
||||
}
|
||||
next;
|
||||
mes getarg(1);
|
||||
@ -532,23 +527,23 @@ function script F_mal_coin {
|
||||
next;
|
||||
switch(select(.@menu$)) {
|
||||
case 2:
|
||||
set .@type,2;
|
||||
.@type = 2;
|
||||
case 1:
|
||||
switch(.@type) {
|
||||
case 1:
|
||||
set .@item,6422; //Egrade_Coin
|
||||
set .@amount,getarg(4);
|
||||
set .@str$,"coins";
|
||||
.@item = 6422; //Egrade_Coin
|
||||
.@amount = getarg(4);
|
||||
.@str$ = "coins";
|
||||
break;
|
||||
case 2:
|
||||
set .@item,12636; //Malang_Sp_Can
|
||||
set .@amount,getarg(5);
|
||||
set .@str$,"cans";
|
||||
.@item = 12636; //Malang_Sp_Can
|
||||
.@amount = getarg(5);
|
||||
.@str$ = "cans";
|
||||
break;
|
||||
case 3:
|
||||
set .@item,6417; //Silvervine
|
||||
set .@amount,getarg(6);
|
||||
set .@str$,"Silvervine Fruit";
|
||||
.@item = 6417; //Silvervine
|
||||
.@amount = getarg(6);
|
||||
.@str$ = "Silvervine Fruit";
|
||||
break;
|
||||
}
|
||||
if (countitem(.@item) < .@amount) {
|
||||
@ -584,7 +579,7 @@ malangdo,162,146,5 script Wandering Merchant#mal 495,{
|
||||
"Spearfish","Tuna","Hairtail","Saurel","Malang Snow Crab","Brindle Eel",
|
||||
"Hairtail (7Days)","Spearfish (7Days)","Saurel (7Days)","Tuna (7Days)","Brindle Eel (7Days)","Malang Snow Crab (7Days)";
|
||||
while(1) {
|
||||
set .@i, select(
|
||||
.@i = select(
|
||||
"[Spearfish(1hr)] 8 E-Coins/50 Cans",
|
||||
"[Tuna(1hr)] 8 E-Coins/50 Cans",
|
||||
"[Hairtail(1hr)] 8 E-Coins/50 Cans",
|
||||
@ -711,7 +706,7 @@ malangdo,173,145,4 script Stinky Merchant 496,{
|
||||
setarray .@items[1],2873,16015;
|
||||
setarray .@names$[1],"Cat Hand Glove","Cat Club";
|
||||
while(1) {
|
||||
set .@i, select(
|
||||
.@i = select(
|
||||
"[Cat Hand Glove] 32 E-Coins/200 Cans",
|
||||
"[Cat Club] 32 E-Coins/200 Cans",
|
||||
"End purchasing."
|
||||
@ -762,7 +757,7 @@ malangdo,150,135,5 script Roving Merchant 495,{
|
||||
setarray .@items[1],12639,12637,12638,12640;
|
||||
setarray .@names$[1],"Flying Fish","Sow Bug","Dried Squid","Starfish";
|
||||
while(1) {
|
||||
set .@i, select(
|
||||
.@i = select(
|
||||
"[Flying Fish] 200 Cans",
|
||||
"[Sow Bug] 200 Cans",
|
||||
"[Dried Squid] 200 Cans",
|
||||
@ -835,55 +830,57 @@ malangdo,150,135,5 script Roving Merchant 495,{
|
||||
|
||||
// Eclage
|
||||
//============================================================
|
||||
ecl_in01,66,95,2 script Armor Merchant Naphara 436,{
|
||||
ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{
|
||||
if (!checkweight(1301,3)) {
|
||||
mes "- Stop Here!! -";
|
||||
mes "- You have too many items. -";
|
||||
mes "- You cannot carry any more items. -";
|
||||
mes "- Lighten your load and -";
|
||||
mes "- try again. -";
|
||||
close;
|
||||
}
|
||||
mes "[Armor Merchant]";
|
||||
mes "Hello, this is Naphara's store, a place of high class goods.";
|
||||
mes "What would you need?";
|
||||
next;
|
||||
set .@i, select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove");
|
||||
.@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove") -1;
|
||||
mes "[Armor Merchant]";
|
||||
switch(.@i) {
|
||||
case 1: // Str Glove
|
||||
switch(.@choice) {
|
||||
case 0: // Str Glove
|
||||
mes "^3131FFStr Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFATK+1 increases for every STR+10^000000";
|
||||
mes "^3131FFATK +1% added above STR 110^000000";
|
||||
set .@item,2917; //Str_Glove
|
||||
break;
|
||||
case 2:
|
||||
case 1:
|
||||
mes "^3131FFInt Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFMATK+1 increases for every INT+10^000000";
|
||||
mes "^3131FFMATK +1% added above INT 110^000000";
|
||||
set .@item,2918; //Int_Glove
|
||||
break;
|
||||
case 3:
|
||||
case 2:
|
||||
mes "^3131FFAgi Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFFLEE+1 increases for every AGI+10^000000";
|
||||
mes "^3131FFComplete Flee +1 added above AGI 110^000000";
|
||||
set .@item,2919; //Agi_Glove
|
||||
break;
|
||||
case 4:
|
||||
case 3:
|
||||
mes "^3131FFVit Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFMHP+50 for every VIT+10^000000";
|
||||
mes "^3131FFMHP+1% added above VIT 110^000000";
|
||||
set .@item,2920; //Vit_Glove
|
||||
break;
|
||||
case 5:
|
||||
case 4:
|
||||
mes "^3131FFDex Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFHIT+1 increases for every DEX+10^000000";
|
||||
mes "^3131FFRanged attack power +1% added above DEX 110^000000";
|
||||
set .@item,2921; //Dex_Glove
|
||||
break;
|
||||
case 6:
|
||||
case 5:
|
||||
mes "^3131FFLuk Glove^000000";
|
||||
mes "^3131FFMHP + 100, MSP + 20^000000";
|
||||
mes "^3131FFCRI+1 increases for every LUK+10^000000";
|
||||
mes "^3131FFCritical damage +1% added above LUK 110^000000";
|
||||
set .@item,2922; //Luk_Glove
|
||||
break;
|
||||
}
|
||||
mes "^3131FFRequired Level: 100^000000";
|
||||
@ -895,81 +892,156 @@ ecl_in01,66,95,2 script Armor Merchant Naphara 436,{
|
||||
mes "It costs 10 Splendide Coins.";
|
||||
mes "Would you like to buy it?";
|
||||
next;
|
||||
if(select("Buy it.:Don't buy it.") == 2)
|
||||
close;
|
||||
if (countitem(6081) < 10) {
|
||||
if (select("Buy it.:Don't buy it.")==1) {
|
||||
if (countitem(6081) < 10) {
|
||||
mes "[Armor Merchant]";
|
||||
mes "It seems like you don't have enough coins.";
|
||||
close;
|
||||
}
|
||||
delitem 6081,10; //Splendide_Coin
|
||||
getitem (.@choice+2917),1;
|
||||
mes "[Armor Merchant]";
|
||||
mes "It seems like you don't have enough coins.";
|
||||
close;
|
||||
mes "Great, it's yours. Thank you.";
|
||||
}
|
||||
mes "[Armor Merchant]";
|
||||
mes "Here you go!"; //custom
|
||||
delitem 6081,10; //Splendide_Coin
|
||||
getitem .@item,1;
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,64,97,4 script Slot Expert Nattuer#ecl 436,{
|
||||
ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{
|
||||
disable_items;
|
||||
mes "[Slot Expert]";
|
||||
mes "I am Slot Expert Nattuer.";
|
||||
mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you.";
|
||||
next;
|
||||
if(select("Activate a Slot.:Forget it.") == 2)
|
||||
if (select("Activate a Slot.:Forget it.") == 2){
|
||||
close;
|
||||
}
|
||||
mes "[Slot Expert]";
|
||||
mes "Slot activation is an extremely difficult procedure that can fail even with heightened care and the use of a magnifying lens.";
|
||||
next;
|
||||
mes "[Slot Expert]";
|
||||
mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?";
|
||||
next;
|
||||
if(select("Continue.:Forget it.") == 2)
|
||||
if (select("Continue.:Forget it.") == 2) {
|
||||
close;
|
||||
}
|
||||
mes "[Slot Expert]";
|
||||
mes "Which item would you like to activate with a Slot?";
|
||||
next;
|
||||
setarray .@noslots[0],2917,2918,2919,2920,2921,2922;
|
||||
setarray .@slotted[0],2923,2924,2925,2926,2927,2928;
|
||||
set .@i, select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove")-1;
|
||||
set .@item, .@noslots[.@i];
|
||||
set .@new_item, .@slotted[.@i];
|
||||
.@choice = select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove");
|
||||
.@choice += 2916;
|
||||
mes "[Slot Expert]";
|
||||
mes "Let's confirm for the last time. Is the one you want "+getitemname(.@item)+"?";
|
||||
mes "Let's confirm for the last time. Is the one you want " + getitemname(.@choice) + "?";
|
||||
next;
|
||||
if(select("Yes:No") == 2) {
|
||||
if (select("Yes:No")==2) {
|
||||
mes "[Slot Expert]";
|
||||
mes "Why don't you talk to me when you know for sure.";
|
||||
close;
|
||||
}
|
||||
if (countitem(.@item) == 0) {
|
||||
if (countitem(.@choice) < 1) {
|
||||
mes "[Slot Expert]";
|
||||
mes "You don't have that item. Why don't you talk to me when you know for sure.";
|
||||
close;
|
||||
}
|
||||
if (countitem(6081) < 5) {
|
||||
mes "[Slot Expert]";
|
||||
mes "You don't have enough coins. Why don't you talk to me when you know for sure."; //custom
|
||||
close;
|
||||
}
|
||||
delitem 6081,5; //Splendide_Coin
|
||||
delitem .@item,1;
|
||||
//custom to the end
|
||||
if (rand(100) < 5) {
|
||||
mes "[Slot Expert]";
|
||||
mes "Oh no, it failed! I'm sorry, but I warned you this could happen. Better luck next time.";
|
||||
mes "You don't have enough coins. Why don't you talk to me when you know for sure.";
|
||||
close;
|
||||
}
|
||||
progressbar "0xFFFF00",3;
|
||||
mes "[Slot Expert]";
|
||||
mes "Success! I've activated the slot.";
|
||||
getitem .@new_item,1;
|
||||
delitem 6081,5; //Splendide_Coin
|
||||
.@luckyday = rand(1,99);
|
||||
if (.@luckyday % 20){
|
||||
emotion e_dots;
|
||||
delitem .@choice,1;
|
||||
mes "Shoot, I'm sorry. It failed.";
|
||||
mes "But I'm sure it will work next time. I have a feeling.";
|
||||
close;
|
||||
}
|
||||
emotion e_no1;
|
||||
delitem .@choice,1;
|
||||
getitem (.@choice+6),1;
|
||||
mes "My eyes feel like they're gonna pop out.";
|
||||
mes "Nonetheless, congratulations. Slot activation was successful.";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,67,39,4 script Replication Expert Palt 445,{
|
||||
ecl_in01,33,98,5 script Armor Merchant Naphara#a 443,{ // Armor Merchant Naphara#ec - Too long changed.
|
||||
if (checkweight(1301,1)==0) {
|
||||
mes "- Stop Here!! -";
|
||||
mes "- You have too many items. -";
|
||||
mes "- You cannot carry any more items. -";
|
||||
mes "- Lighten your load and -";
|
||||
mes "- try again. -";
|
||||
close;
|
||||
}
|
||||
mes "[Herb Merchant]";
|
||||
mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!";
|
||||
next;
|
||||
.@item = select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")-1;
|
||||
if (.@item == 4){
|
||||
mes "[Herb Merchant]";
|
||||
mes "Come back anytime.";
|
||||
close;
|
||||
}
|
||||
mes "[Herb Merchant]";
|
||||
switch (.@item){
|
||||
case 0:
|
||||
mes "Snow Flip has special effects on ^3131FFBurning, Bleeding, Deep Sleep, Sleep^000000.";
|
||||
break;
|
||||
case 1:
|
||||
mes "Peony Mamy has special effects on ^3131FFFrost, Frozen, Freezing^000000";
|
||||
break;
|
||||
case 2:
|
||||
mes "Slapping Herb has special effects on ^3131FFStun, Fear, Chaos, Hallucination^000000";
|
||||
break;
|
||||
case 3:
|
||||
mes "Yggdrasil Dust has special effects on ^3131FFBlind, Curse, Decrease Agility, Reverse Orcish^000000.";
|
||||
break;
|
||||
}
|
||||
mes "Requires 5 seconds between uses.";
|
||||
mes "It costs "+ .cost[.@item] +" Splendide Coins for each.";
|
||||
next;
|
||||
.@buy = select("Buy 1.:Buy 10.:Don't buy.");
|
||||
if (.@buy == 3){
|
||||
close;
|
||||
}
|
||||
if (.@buy == 2){
|
||||
.@buy = 10;
|
||||
}
|
||||
mes "[Herb Merchant]";
|
||||
mes "Would you like to buy "+ .@buy +" "+ getitemname(.items[.@item]) +"?";
|
||||
next;
|
||||
if (select("Buy.:Don't buy.") == 2){
|
||||
close;
|
||||
}
|
||||
if (countitem(6081) < (.cost[.@item]*.@buy) ) {
|
||||
mes "[Herb Merchant]";
|
||||
mes "You don't have enough coins.";
|
||||
close;
|
||||
}
|
||||
mes "[Herb Merchant]";
|
||||
mes "Thank you for your business.";
|
||||
delitem 6081,.cost[.@item]*.@buy; //Splendide_Coin
|
||||
getitem .items[.@item],.@buy;
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
setarray .items[0],12812,12813,12814,12815;
|
||||
setarray .cost[0],5,5,1,1; //Splendide Coins
|
||||
end;
|
||||
}
|
||||
|
||||
ecl_in01,67,39,4 script Replication Expert Paltu 445,{
|
||||
if (checkweight(1301,3) == 0) {
|
||||
mes "You have too many items to continue.";
|
||||
close;
|
||||
}
|
||||
emotion e_lv;
|
||||
mes "[Paltu]";
|
||||
mes "Woohoo- Greetings. What are you looking for? Lots of goods here.";
|
||||
next;
|
||||
switch(select("No thanks.:Replication?:I know you got lots up your sleeve!")) {
|
||||
switch (select("No thanks.:Replication?:I know you got lots up your sleeve!")) {
|
||||
case 1:
|
||||
emotion e_an;
|
||||
mes "[Paltu]";
|
||||
@ -1028,16 +1100,16 @@ ecl_in01,67,39,4 script Replication Expert Palt 445,{
|
||||
mes "[Paltu]";
|
||||
mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation.";
|
||||
next;
|
||||
if(select("I'll do it later.:Show me what you got!") == 1) {
|
||||
if (select("I'll do it later.:Show me what you got!") == 1) {
|
||||
emotion e_dots;
|
||||
mes "[Paltu]";
|
||||
mes "What? Are you kidding me? Please tell me you are!";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
disable_items;
|
||||
emotion e_lv2;
|
||||
mes "[Paltu]";
|
||||
mes "Oh wow.";
|
||||
mes "You made the right call. I thought I was going to starve to death because the Laphines have no interest in pretty hats.";
|
||||
@ -1048,59 +1120,84 @@ ecl_in01,67,39,4 script Replication Expert Palt 445,{
|
||||
mes "[Paltu]";
|
||||
mes "Is there something you had in mind? Why don't you take a look?";
|
||||
next;
|
||||
setarray .@items[0],
|
||||
5447, //Frog_Cap
|
||||
2269, //Centimental_Flower
|
||||
2256, //Magestic_Goat
|
||||
5040, //Blush
|
||||
5171, //Valkyrie_Helm
|
||||
5038, //Deviruchi_Cap
|
||||
5096, //Assassin_Mask_
|
||||
2286, //Elven_Ears
|
||||
5176, //Hahoe_Mask
|
||||
5016; //Boy's_Cap
|
||||
setarray .@costumes[0],
|
||||
19548, //C_Frog_Cap
|
||||
19552, //C_Centimental_Flower
|
||||
19549, //C_Magestic_Goat
|
||||
19550, //C_Blush
|
||||
19546, //C_Valkyrie_Helm
|
||||
19547, //C_Deviruchi_Cap
|
||||
19553, //C_Assassin_Mask_
|
||||
19551, //C_Elven_Ears
|
||||
19554, //C_Hahoe_Mask
|
||||
19545; //C_Boys_Cap
|
||||
if (countitem(6081) >= 50 && countitem(747) >= 4 && countitem(6395) >= 1 && countitem(721) >= 10 && countitem(723) >= 10 && countitem(726) >= 10 && countitem(728) >= 10 && countitem(729) >= 10)
|
||||
set .@item_check,1;
|
||||
for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+1) {
|
||||
setarray .@items[0], 5447, 2269, 2256, 5040, 5171, 5038, 5096, 2286, 5176, 5016;
|
||||
setarray .@costumes[0], 19548, 19552, 19549, 19550, 19546, 19547, 19553, 19551, 19554, 19545;
|
||||
if ((countitem(6081) >= 50) && (countitem(747) >= 4) && countitem(6395) && (countitem(721) >= 10) && (countitem(723) >= 10) && (countitem(726) >= 10) && (countitem(728) >= 10) && (countitem(729) >= 10))
|
||||
.@item_check =1;
|
||||
for(.@i = 0; .@i<getarraysize(.@items); .@i++) {
|
||||
if (.@item_check && countitem(.@items[.@i]))
|
||||
set .@menu$, .@menu$+getitemname(.@items[.@i])+":"; //custom
|
||||
.@menu$ = .@menu$+getitemname(.@items[.@i])+" (^2502FDAble to Replicate^000000):";
|
||||
else
|
||||
set .@menu$, .@menu$+getitemname(.@items[.@i])+" (^777777Insufficient ingredients^000000):";
|
||||
.@menu$ = .@menu$+getitemname(.@items[.@i])+" (^777777Insufficient ingredients^000000):";
|
||||
}
|
||||
set .@i, select(.@menu$)-1;
|
||||
set .@item, .@items[.@i];
|
||||
set .@new_item, .@costumes[.@i];
|
||||
.@i = select(.@menu$)-1;
|
||||
mes "[Paltu]";
|
||||
mes "Is ^0571B0"+getitemname(.@item)+"^000000 what you wanted?";
|
||||
mes "Is ^0571B0"+getitemname(.@items[.@i])+"^000000 what you wanted?";
|
||||
next;
|
||||
if (.@item_check == 0 || countitem(.@item) == 0) {
|
||||
if (.@item_check == 0 || countitem(.@items[.@i]) == 0) {
|
||||
emotion e_sob;
|
||||
mes "[Paltu]";
|
||||
mes "Ay... Credit purchases are difficult for me.";
|
||||
next;
|
||||
mes "[Paltu]";
|
||||
mes "^0571B0"+getitemname(.@item)+"^000000 and";
|
||||
mes "^0571B0"+getitemname(.@items[.@i])+"^000000 and";
|
||||
mes "^E1281E50 Splendide Coins, 4 Crystal Mirrors, 1 Fairy Magic Powder, 10 of each Emerald, Ruby, Sapphire, Topaz, and Zircon^000000 are necessary.";
|
||||
next;
|
||||
mes "[Paltu]";
|
||||
mes "I'm in a tight spot myself. Please consider my situation also.";
|
||||
close;
|
||||
}
|
||||
//custom to the end
|
||||
if(select("Continue.:Forget it.") == 2)
|
||||
emotion e_what;
|
||||
mes "[Paltu]";
|
||||
mes "Yes, this is more than enough. Should I make it now?";
|
||||
next;
|
||||
if (select("Please make it now.:Oops, I have to take care of something...") == 2) {
|
||||
emotion e_omg;
|
||||
mes "[Paltu]";
|
||||
mes "Hey.. Hey! Hey! Where you going?";
|
||||
close;
|
||||
delitem .@item,1;
|
||||
}
|
||||
emotion e_omg;
|
||||
mes "[Paltu]";
|
||||
mes "I got it. Oh right! Almost forgot again.";
|
||||
next;
|
||||
mes "[Paltu]";
|
||||
mes "^FF0000In the process of replication, magic intervention phenomenon causes the hat to lose all of its refinements, cards, and hidden enchantments.^000000";
|
||||
next;
|
||||
mes "[Paltu]";
|
||||
mes "^FF0000And if you possess multiple hats of the same type, the one you don't want can undergo the replication process, so please check to make sure.^000000";
|
||||
next;
|
||||
mes "[Paltu]";
|
||||
mes "So any problems with that?";
|
||||
next;
|
||||
if (select("Let me go check.:Start the replication process.") == 1) {
|
||||
mes "[Paltu]";
|
||||
mes "Yeah, please make sure!";
|
||||
close;
|
||||
}
|
||||
emotion e_gg;
|
||||
mes "[Paltu]";
|
||||
mes "Woohoo- Got it.";
|
||||
mes "It's finally time for me to use my skills again.";
|
||||
next;
|
||||
emotion e_swt2;
|
||||
mes "[Paltu]";
|
||||
mes "Do this thing here, and do that thing there, and then do this thing here again...";
|
||||
next;
|
||||
emotion e_dots;
|
||||
emotion e_swt2;
|
||||
mes "[Paltu]";
|
||||
mes "... .. ...";
|
||||
specialeffect EF_BEGINSPELL;
|
||||
progressbar "0xFFFF00",1;
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
progressbar "0xFFFF00",1;
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
progressbar "0xFFFF00",1;
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
progressbar "0xFFFF00",1;
|
||||
specialeffect EF_MVP;
|
||||
next;
|
||||
delitem 6081,50; //Splendide_Coin
|
||||
delitem 747,4; //Crystal_Mirror
|
||||
delitem 6395,1; //Angel_Magic_Power
|
||||
@ -1109,73 +1206,10 @@ ecl_in01,67,39,4 script Replication Expert Palt 445,{
|
||||
delitem 726,10; //Blue_Jewel
|
||||
delitem 728,10; //Golden_Jewel
|
||||
delitem 729,10; //Bluish_Green_Jewel
|
||||
getitem .@new_item,1;
|
||||
delitem .@items[.@i],1;
|
||||
getitem .@costumes[.@i],1;
|
||||
mes "[Paltu]";
|
||||
mes "Thank you so much! As promised, here is your costume.";
|
||||
mes "Good. This is a satisfying result.";
|
||||
mes "I'll do even a better job next time. Please tell others about my work. Have a good day~";
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,33,98,4 script Herb Merchant Plafina#e 443,{
|
||||
mes "[Herb Merchant]";
|
||||
mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!";
|
||||
next;
|
||||
switch(select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")) {
|
||||
case 1:
|
||||
mes "[Herb Merchant]";
|
||||
mes "Snow Flip has special effects on ^3131FFBurning, Bleeding, Deep Sleep, Sleep^000000.";
|
||||
set .@item,12812; //Snow_Flip
|
||||
set .@cost,5;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Herb Merchant]";
|
||||
mes "Peony Mamy has special effects on ^3131FFFrost, Frozen, Freezing^000000.";
|
||||
set .@item,12813; //Peony_Mommy
|
||||
set .@cost,5;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Herb Merchant]";
|
||||
mes "Slapping Herb has special effects on ^3131FFStun, Fear, Chaos, Hallucination^000000.";
|
||||
set .@item,12814; //Slapping_Herb
|
||||
set .@cost,1;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Herb Merchant]";
|
||||
mes "Yggdrasil Dust has special effects on ^3131FFBlind, Curse, Decrease Agility, Reverse Orcish^000000.";
|
||||
set .@item,12815; //Yggdrasil_Dust
|
||||
set .@cost,1;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Herb Merchant]";
|
||||
mes "Come back anytime.";
|
||||
close;
|
||||
}
|
||||
mes "Requires 5 seconds between uses.";
|
||||
mes "It costs "+.@cost+" Splendide Coin"+((.@cost == 1)?"":"s")+" for each.";
|
||||
next;
|
||||
switch(select("Buy 1.:Buy 10.:Don't buy.")) {
|
||||
case 1:
|
||||
set .@amount,1;
|
||||
break;
|
||||
case 2:
|
||||
set .@amount,10;
|
||||
break;
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
set .@price,.@amount*.@cost;
|
||||
mes "[Herb Merchant]";
|
||||
mes "Would you like to buy "+.@amount+" "+getitemname(.@item)+"?";
|
||||
next;
|
||||
if(select("Buy.:Don't buy.") == 2)
|
||||
close;
|
||||
if (countitem(6081) < .@price) {
|
||||
mes "[Herb Merchant]";
|
||||
mes "You don't have enough coins.";
|
||||
close;
|
||||
}
|
||||
mes "[Herb Merchant]";
|
||||
mes "Here are your herbs."; //custom
|
||||
delitem 6081,.@price; //Splendide_Coin
|
||||
getitem .@item,.@amount;
|
||||
end;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -58,6 +58,7 @@ npc: npc/re/instances/MalangdoCulvert.txt
|
||||
npc: npc/re/instances/OctopusCave.txt
|
||||
npc: npc/re/instances/OldGlastHeim.txt
|
||||
npc: npc/re/instances/WolfchevLaboratory.txt
|
||||
npc: npc/re/instances/EclageInterior.txt
|
||||
|
||||
// ---------------- Kafras & Cool Event Corp. -------------------
|
||||
npc: npc/re/kafras/kafras.txt
|
||||
|
@ -16,7 +16,7 @@ npc: npc/re/warps/cities/yggdrasil.txt
|
||||
// -------------------------- Dungeons --------------------------
|
||||
npc: npc/re/warps/dungeons/bra_dun.txt
|
||||
npc: npc/re/warps/dungeons/dic_dun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_tdun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_dun.txt
|
||||
npc: npc/re/warps/dungeons/iz_dun.txt
|
||||
npc: npc/re/warps/dungeons/moc_pryd.txt
|
||||
|
||||
|
@ -3,32 +3,52 @@
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0a
|
||||
//===== Compatible With: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Eclage
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.0a Disabled quest warp. [Euphy]
|
||||
//= 1.1 Warps corresponds to official co-ordinates and
|
||||
//= Warp Portal official names. [Dastgir]
|
||||
//============================================================
|
||||
|
||||
// Town Warps
|
||||
bif_fild02,292,351,0 warp eclage_field0001 1,1,ecl_fild01,205,74
|
||||
ecl_fild01,207,72,0 warp eclage_field0002 1,1,bif_fild02,294,349
|
||||
ecl_fild01,207,72,0 warp fild01-1_biffild 1,1,bif_fild02,294,350
|
||||
bif_fild02,292,351,0 warp biffild_fild01-1 1,1,ecl_fild01,205,76
|
||||
//ecl_fild01,97,320,0 warp eclage_field0003 1,1,eclage,100,28
|
||||
eclage,98,26,0 warp eclage_field0004 1,1,ecl_fild01,97,317
|
||||
eclage,299,309,0 warp eclage_field0005 1,1,ecl_in01,47,11
|
||||
ecl_in01,47,8,0 warp eclage_field0006 1,1,eclage,297,307
|
||||
ecl_in01,8,67,0 warp eclage_field0007 1,1,ecl_hub01,38,94
|
||||
ecl_hub01,40,95,0 warp eclage_field0008 1,1,ecl_in01,11,67
|
||||
ecl_hub01,22,109,0 warp eclage_field0009 1,1,ecl_in02,98,7
|
||||
ecl_in02,98,4,0 warp eclage_field0010 1,1,ecl_hub01,23,107
|
||||
ecl_in02,81,18,0 warp eclage_field0011 1,1,ecl_in02,157,65
|
||||
ecl_in02,157,68,0 warp eclage_field0012 1,1,ecl_in02,83,18
|
||||
ecl_in01,84,68,0 warp eclage_field0013 1,1,ecl_hub01,107,107
|
||||
ecl_hub01,107,110,0 warp eclage_field0014 1,1,ecl_in01,81,68
|
||||
ecl_hub01,127,95,0 warp eclage_field0015 1,1,ecl_hub01,18,31
|
||||
ecl_hub01,18,34,0 warp eclage_field0016 1,1,ecl_hub01,124,95
|
||||
ecl_hub01,40,14,0 warp eclage_field0017 1,1,ecl_in03,144,17
|
||||
ecl_in03,144,14,0 warp eclage_field0018 1,1,ecl_hub01,40,11
|
||||
eclage,98,26,0 warp eclageS_EclEnter 1,1,eclage,100,28
|
||||
eclage,299,309,0 warp eclageN_in01s 1,1,ecl_in01,47,11
|
||||
ecl_in01,47,8,0 warp in01s_eclageN 1,1,eclage,297,307
|
||||
ecl_in01,8,67,0 warp in01w_hub1-1 1,1,ecl_hub01,38,94
|
||||
ecl_hub01,40,95,0 warp hub1-1_in01w 1,1,ecl_in01,11,67
|
||||
ecl_hub01,22,109,0 warp hub1-2_in02-1 1,1,ecl_in02,99,7
|
||||
ecl_in02,98,4,0 warp in02-1_hub1-2 1,1,ecl_hub01,23,107
|
||||
ecl_in02,80,18,0 warp in02-2_in02-3 1,1,ecl_in02,157,66
|
||||
ecl_in02,157,68,0 warp in02-3_in02-2 1,1,ecl_in02,83,18
|
||||
ecl_in01,84,68,0 script in01e_hub2-1 45,1,1,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (ep14_2_mylord == 29)
|
||||
warp "ecl_hub01",106,31;
|
||||
else
|
||||
warp "ecl_hub01",107,107;
|
||||
end;
|
||||
}
|
||||
ecl_hub01,107,110,0 warp hub2-1_in01e 1,1,ecl_in01,82,68
|
||||
ecl_hub01,127,95,0 warp hub2-2_hub3-1 1,1,ecl_hub01,18,32
|
||||
ecl_hub01,18,34,0 script hub3-1_hub2-2 45,1,1,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (ep14_2_mylord == 29)
|
||||
warp "ecl_hub01",135,14;
|
||||
else
|
||||
warp "ecl_hub01",125,94;
|
||||
end;
|
||||
}
|
||||
ecl_hub01,40,14,0 warp hub3-2_in03 1,1,ecl_in03,144,17
|
||||
ecl_in03,144,14,0 warp in03_hub3-2 1,1,ecl_hub01,40,11
|
||||
ecl_hub01,105,36,0 warp hub4-1_in01e 1,1,ecl_in01,82,68
|
||||
ecl_hub01,138,17,0 warp hub4-2_hub3-1 1,1,ecl_hub01,18,32
|
||||
|
26
npc/re/warps/dungeons/ecl_dun.txt
Normal file
26
npc/re/warps/dungeons/ecl_dun.txt
Normal file
@ -0,0 +1,26 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Eclage Dungeon Warp Script
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= Warp Portals for Eclage Dungeon
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Corrected Warp Co-ordinates and
|
||||
//= name of Warp Portal. [Dastgir]
|
||||
//============================================================
|
||||
|
||||
ecl_fild01,182,82,0 warp Tenter_TOut 1,1,ecl_tdun01,60,13
|
||||
ecl_tdun01,61,11,0 warp TOut_Tenter 1,1,ecl_fild01,182,85
|
||||
ecl_tdun01,67,106,0 warp tdun1up_tdun2dn 1,1,ecl_tdun02,60,88
|
||||
ecl_tdun02,60,90,0 warp tdun2dn_tdun1up 1,1,ecl_tdun01,70,105
|
||||
ecl_tdun02,52,9,0 warp tdun2up_tdun3dn 1,1,ecl_tdun03,47,13
|
||||
ecl_tdun03,49,11,0 warp tdun3dn_tdun2up 1,1,ecl_tdun02,50,11
|
||||
ecl_tdun03,50,46,0 warp tdun3up_tdun4dn 1,1,ecl_tdun04,26,24
|
||||
ecl_tdun04,26,26,0 warp tdun4dn_tdun3up 1,1,ecl_tdun03,50,44
|
||||
ecl_tdun04,34,17,0 warp tdun4-1_ttop 1,1,ecl_fild01,183,73
|
||||
ecl_fild01,183,70,0 warp ttop_tdun4-1 1,1,ecl_tdun04,33,19
|
@ -379,7 +379,7 @@ int mapif_parse_itembound_retrieve(int fd)
|
||||
if (j) {
|
||||
StringBuf buf2;
|
||||
StringBuf_Init(&buf2);
|
||||
StringBuf_Printf(&buf2, "UPDATE `%s` SET %s WHERE `char_id`='%d", schema_config.char_db, StringBuf_Value(&buf), char_id);
|
||||
StringBuf_Printf(&buf2, "UPDATE `%s` SET %s WHERE `char_id`='%d'", schema_config.char_db, StringBuf_Value(&buf), char_id);
|
||||
|
||||
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) ||
|
||||
SQL_ERROR == SqlStmt_Execute(stmt) )
|
||||
|
@ -277,13 +277,14 @@ struct storage_data {
|
||||
struct item items[MAX_STORAGE];
|
||||
};
|
||||
|
||||
/// Guild storgae struct
|
||||
struct guild_storage {
|
||||
bool dirty;
|
||||
int guild_id;
|
||||
short storage_amount;
|
||||
struct item items[MAX_GUILD_STORAGE];
|
||||
bool locked;
|
||||
int opened; /// Holds the char_id that open the storage
|
||||
bool dirty; ///< Dirty status, need to be saved
|
||||
int guild_id; ///< Guild ID
|
||||
short storage_amount; ///< Amount of item on storage
|
||||
struct item items[MAX_GUILD_STORAGE]; ///< Item entries
|
||||
bool locked; ///< If locked, can't use storage when item bound retrieval
|
||||
uint32 opened; ///< Holds the char_id that open the storage
|
||||
};
|
||||
|
||||
struct s_pet {
|
||||
|
@ -4513,7 +4513,7 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
|
||||
nameid = atoi(str[0]);
|
||||
|
||||
if (itemdb_exists(nameid) == NULL) {
|
||||
ShowWarning("itemdb_read_itemratio: Invalid item id %hu.\n", nameid);
|
||||
ShowWarning("mob_readdb_itemratio: Invalid item id %hu.\n", nameid);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4527,7 +4527,7 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
|
||||
for (i = 0; i < columns-2; i++) {
|
||||
uint16 mob_id = atoi(str[i+2]);
|
||||
if (mob_db(mob_id) == mob_dummy)
|
||||
ShowError("itemdb_read_itemratio: Invalid monster with ID %hu (Item:%hu Col:%d).\n", mob_id, nameid, columns);
|
||||
ShowError("mob_readdb_itemratio: Invalid monster with ID %hu (Item:%hu Col:%d).\n", mob_id, nameid, columns);
|
||||
else
|
||||
item_ratio->mob_id[i] = atoi(str[i+2]);
|
||||
}
|
||||
|
@ -2388,7 +2388,7 @@ static int skill_area_temp[8];
|
||||
short skill_blown(struct block_list* src, struct block_list* target, char count, int8 dir, unsigned char flag)
|
||||
{
|
||||
int dx = 0, dy = 0;
|
||||
int reason = 0, checkflag = 0;
|
||||
uint8 reason = 0, checkflag = 0;
|
||||
|
||||
nullpo_ret(src);
|
||||
nullpo_ret(target);
|
||||
@ -12895,7 +12895,9 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
|
||||
|
||||
if( td )
|
||||
sec = DIFF_TICK(td->tick, tick);
|
||||
if( !unit_blown_immune(bl,0x1) ) {
|
||||
if( (sg->unit_id == UNT_MANHOLE && bl->type == BL_PC)
|
||||
|| !unit_blown_immune(bl,0x1) )
|
||||
{
|
||||
unit_movepos(bl, unit->bl.x, unit->bl.y, 0, 0);
|
||||
clif_fixpos(bl);
|
||||
}
|
||||
|
@ -10052,7 +10052,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_ELECTRICSHOCKER:
|
||||
case SC_BITE:
|
||||
case SC_THORNSTRAP:
|
||||
case SC__MANHOLE:
|
||||
//case SC__CHAOS:
|
||||
case SC_CRYSTALIZE:
|
||||
case SC_CURSEDCIRCLE_ATKER:
|
||||
@ -10067,6 +10066,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
if (!unit_blown_immune(bl,0x1))
|
||||
unit_stop_walking(bl,1);
|
||||
break;
|
||||
case SC__MANHOLE:
|
||||
if (bl->type == BL_PC || !unit_blown_immune(bl,0x1))
|
||||
unit_stop_walking(bl,1);
|
||||
break;
|
||||
case SC_HIDING:
|
||||
case SC_CLOAKING:
|
||||
case SC_CLOAKINGEXCEED:
|
||||
|
@ -1097,9 +1097,10 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
|
||||
* 5 - target has 'special_state.no_knockback';
|
||||
* 6 - target is trap that cannot be knocked back
|
||||
*/
|
||||
int unit_blown_immune(struct block_list* bl, int flag)
|
||||
uint8 unit_blown_immune(struct block_list* bl, uint8 flag)
|
||||
{
|
||||
if ((flag&0x1) && (map_flag_gvg(bl->m) || map[bl->m].flag.battleground)
|
||||
if ((flag&0x1)
|
||||
&& (map_flag_gvg(bl->m) || map[bl->m].flag.battleground)
|
||||
&& ((flag&0x2) || !(battle_config.skill_trap_type&0x1)))
|
||||
return 1; // No knocking back in WoE / BG
|
||||
|
||||
@ -1118,16 +1119,15 @@ int unit_blown_immune(struct block_list* bl, int flag)
|
||||
case BL_PC: {
|
||||
struct map_session_data *sd = BL_CAST(BL_PC, bl);
|
||||
// Basilica caster can't be knocked-back by normal monsters.
|
||||
if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id && !(flag&0x4))
|
||||
if( !(flag&0x4) && &sd->sc && sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id)
|
||||
return 4;
|
||||
// Target has special_state.no_knockback (equip)
|
||||
if( (flag&0x1) && (flag&0x2) && sd->special_state.no_knockback )
|
||||
if( (flag&(0x1|0x2)) && sd->special_state.no_knockback )
|
||||
return 5;
|
||||
}
|
||||
break;
|
||||
case BL_SKILL: {
|
||||
struct skill_unit* su = NULL;
|
||||
su = (struct skill_unit *)bl;
|
||||
struct skill_unit* su = (struct skill_unit *)bl;
|
||||
// Trap cannot be knocked back
|
||||
if (su && su->group && skill_get_unit_flag(su->group->skill_id)&UF_NOKNOCKBACK)
|
||||
return 6;
|
||||
|
@ -100,7 +100,7 @@ int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type)
|
||||
int unit_setdir(struct block_list *bl, unsigned char dir);
|
||||
uint8 unit_getdir(struct block_list *bl);
|
||||
int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag);
|
||||
int unit_blown_immune(struct block_list* bl, int flag);
|
||||
uint8 unit_blown_immune(struct block_list* bl, uint8 flag);
|
||||
|
||||
// Can-reach checks
|
||||
bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
|
||||
|
Loading…
x
Reference in New Issue
Block a user