- Cleaned up some of the pet related @/# commands, same for some script commands.

- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-15 21:12:45 +00:00
parent 80ded70c4f
commit ee8298bb8a
11 changed files with 255 additions and 254 deletions

View File

@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/15
* Moved s_pet structure from map_session_data to pet_data, this enabled the
removal of a few redundant values in the pet_data structure (name, class,
equip) [Skotlex]
* Cleaned up some of the pet related @/# commands, same for some script
commands. [Skotlex]
* Pet offensive skills who's inf value is self will be casted on the pet
now (for stuff like Grand Cross) [Skotlex]
* Added homun saving/loading support to char-TXT. Note that this is
completely untested, so it may be as good as broken. [Skotlex]
* Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun

View File

@ -2065,7 +2065,7 @@ int atcommand_save(
pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
if (sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id, &sd->pet);
intif_save_petdata(sd->status.account_id, &sd->pd->pet);
chrif_save(sd,0);
@ -4427,6 +4427,7 @@ int atcommand_petfriendly(
const char* command, const char* message)
{
int friendly;
struct pet_data *pd;
nullpo_retr(-1, sd);
if (!message || !*message || (friendly = atoi(message)) < 0) {
@ -4434,7 +4435,8 @@ int atcommand_petfriendly(
return -1;
}
if (!sd->pd) {
pd = sd->pd;
if (!pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
@ -4445,11 +4447,11 @@ int atcommand_petfriendly(
return -1;
}
if (friendly == sd->pet.intimate) {
if (friendly == pd->pet.intimate) {
clif_displaymessage(fd, msg_txt(183)); // Pet friendly is already the good value.
return -1;
}
sd->pet.intimate = friendly;
pd->pet.intimate = friendly;
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(182)); // Pet friendly value changed!
return 0;
@ -4464,6 +4466,7 @@ int atcommand_pethungry(
const char* command, const char* message)
{
int hungry;
struct pet_data *pd;
nullpo_retr(-1, sd);
if (!message || !*message || (hungry = atoi(message)) < 0) {
@ -4471,24 +4474,23 @@ int atcommand_pethungry(
return -1;
}
if (sd->status.pet_id > 0 && sd->pd) {
if (hungry >= 0 && hungry <= 100) {
if (hungry != sd->pet.hungry) {
sd->pet.hungry = hungry;
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(185)); // Pet hungry value changed!
} else {
clif_displaymessage(fd, msg_txt(186)); // Pet hungry is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
} else {
pd = sd->pd;
if (!sd->status.pet_id || !pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
if (hungry < 0 || hungry > 100) {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
if (hungry == pd->pet.hungry) {
clif_displaymessage(fd, msg_txt(186)); // Pet hungry is already the good value.
return -1;
}
pd->pet.hungry = hungry;
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(185)); // Pet hungry value changed!
return 0;
}
@ -4501,21 +4503,22 @@ int atcommand_petrename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct pet_data *pd;
nullpo_retr(-1, sd);
if (sd->status.pet_id > 0 && sd->pd) {
if (sd->pet.rename_flag != 0) {
sd->pet.rename_flag = 0;
intif_save_petdata(sd->status.account_id, &sd->pet);
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(187)); // You can now rename your pet.
} else {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}
} else {
if (!sd->status.pet_id || !sd->pd) {
clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
return -1;
}
pd = sd->pd;
if (pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}
pd->pet.rename_flag = 0;
intif_save_petdata(sd->status.account_id, &pd->pet);
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_txt(187)); // You can now rename your pet.
return 0;
}
@ -8466,7 +8469,7 @@ atcommand_pettalk(
if (sscanf(message, "%99[^\n]", mes) < 1)
return -1;
snprintf(temp, sizeof temp ,"%s : %s",sd->pet.name,mes);
snprintf(temp, sizeof temp ,"%s : %s",pd->pet.name,mes);
clif_message(&pd->bl, temp);
return 0;

View File

@ -362,6 +362,7 @@ int charcommand_petrename(
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
@ -370,26 +371,26 @@ int charcommand_petrename(
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (pl_sd->pet.rename_flag != 0) {
pl_sd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
} else {
clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
} else {
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
pd = pl_sd->pd;
if (pd->pet.rename_flag) {
clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
return -1;
}
pd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
return 0;
}
@ -403,9 +404,9 @@ int charcommand_petfriendly(
const char* command, const char* message)
{
int friendly = 0;
int t = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
@ -414,32 +415,33 @@ int charcommand_petfriendly(
return -1;
}
if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (friendly >= 0 && friendly <= 1000) {
if (friendly != pl_sd->pet.intimate) {
t = pl_sd->pet.intimate;
pl_sd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
clif_pet_emotion(pl_sd->pd,0);
clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
} else {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
return -1;
}
} else {
if (((pl_sd = map_nick2sd(character)) == NULL) ||
pc_isGM(sd)<pc_isGM(pl_sd)) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
if (friendly < 0 || friendly > 1000) {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
pd = pl_sd->pd;
if (friendly == pd->pet.intimate) {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
pd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
clif_pet_emotion(pd,0);
clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
return 0;
}

View File

@ -6350,18 +6350,21 @@ int clif_send_petdata(struct map_session_data *sd,int type,int param)
int clif_send_petstatus(struct map_session_data *sd)
{
int fd;
struct s_pet *pet;
nullpo_retr(0, sd);
nullpo_retr(0, sd->pd);
fd=sd->fd;
pet = &sd->pd->pet;
WFIFOHEAD(fd,packet_len_table[0x1a2]);
WFIFOW(fd,0)=0x1a2;
memcpy(WFIFOP(fd,2),sd->pet.name,NAME_LENGTH);
WFIFOB(fd,26)=(battle_config.pet_rename == 1)? 0:sd->pet.rename_flag;
WFIFOW(fd,27)=sd->pet.level;
WFIFOW(fd,29)=sd->pet.hungry;
WFIFOW(fd,31)=sd->pet.intimate;
WFIFOW(fd,33)=sd->pet.equip;
memcpy(WFIFOP(fd,2),pet->name,NAME_LENGTH);
WFIFOB(fd,26)=(battle_config.pet_rename == 1)? 0:pet->rename_flag;
WFIFOW(fd,27)=pet->level;
WFIFOW(fd,29)=pet->hungry;
WFIFOW(fd,31)=pet->intimate;
WFIFOW(fd,33)=pet->equip;
WFIFOSET(fd,packet_len_table[0x1a2]);
return 0;
@ -6385,7 +6388,7 @@ int clif_pet_emotion(struct pet_data *pd,int param)
if(pd->petDB->talk_convert_class < 0)
return 0;
else if(pd->petDB->talk_convert_class > 0) {
param -= (pd->class_ - 100)*100;
param -= (pd->pet.class_ - 100)*100;
param += (pd->petDB->talk_convert_class - 100)*100;
}
}
@ -7824,7 +7827,7 @@ int clif_charnameack (int fd, struct block_list *bl)
memcpy(WBUFP(buf,6), ((struct homun_data*)bl)->master->homunculus.name, NAME_LENGTH);
break;
case BL_PET:
memcpy(WBUFP(buf,6), ((struct pet_data*)bl)->name, NAME_LENGTH);
memcpy(WBUFP(buf,6), ((struct pet_data*)bl)->pet.name, NAME_LENGTH);
break;
case BL_NPC:
memcpy(WBUFP(buf,6), ((struct npc_data*)bl)->name, NAME_LENGTH);
@ -8315,8 +8318,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
sc_start(&sd->bl, SC_KNOWLEDGE, 100, i, skill_get_time(SG_KNOWLEDGE, i));
}
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900)
clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd));
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 900)
clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
//Removed, for some reason chars get stuck on map-change when you send this packet!? [Skotlex]
//[LuzZza]
//clif_guild_send_onlineinfo(sd);

View File

@ -749,7 +749,6 @@ struct map_session_data {
char message[MESSAGE_SIZE];
struct vending vending[MAX_VENDING];
struct s_pet pet;
struct pet_data *pd;
struct s_homunculus homunculus ; //[orn]
@ -961,15 +960,13 @@ struct pet_data {
struct block_list bl;
struct unit_data ud;
struct view_data vd;
struct s_pet pet;
struct status_data status;
struct mob_db *db;
struct pet_db *petDB;
int pet_hungry_timer;
int target_id;
short n;
short class_;
short equip;
char name[NAME_LENGTH];
struct {
unsigned skillbonus : 1;
} state;

View File

@ -3300,12 +3300,12 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
sd->state.waitingdisconnect=1;
pc_clean_skilltree(sd);
if(sd->status.pet_id > 0 && sd->pd) {
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
unit_remove_map(&sd->pd->bl, clrtype);
intif_save_petdata(sd->status.account_id,&sd->pet);
}
if(sd->status.hom_id > 0 && sd->hd) { //orn
unit_remove_map(&sd->hd->bl, clrtype);
intif_homunculus_requestsave(sd->status.account_id, &sd->homunculus);
unit_remove_map(&sd->hd->bl, clrtype);
}
chrif_save(sd,2);
chrif_changemapserver(sd, mapindex, x, y, ip, (short)port);
@ -3351,7 +3351,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
sd->bl.x = sd->ud.to_x = x;
sd->bl.y = sd->ud.to_y = y;
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) {
sd->pd->bl.m = m;
sd->pd->bl.x = sd->pd->ud.to_x = x;
sd->pd->bl.y = sd->pd->ud.to_y = y;
@ -4773,11 +4773,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(sd->status.pet_id > 0 && sd->pd)
{
struct s_pet *pet = &sd->pd->pet;
if(!map[sd->bl.m].flag.nopenalty){
sd->pet.intimate -= sd->pd->petDB->die;
if(sd->pet.intimate < 0)
sd->pet.intimate = 0;
clif_send_petdata(sd,1,sd->pet.intimate);
pet->intimate -= sd->pd->petDB->die;
if(pet->intimate < 0)
pet->intimate = 0;
clif_send_petdata(sd,1,pet->intimate);
}
if(sd->pd->target_id) // Unlock all targets...
pet_unlocktarget(sd->pd);
@ -7149,7 +7150,7 @@ static int pc_autosave_sub(DBKey key,void * data,va_list app)
// pet
if(sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id,&sd->pet);
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
if(sd->state.finalsave)
{ //Save ack hasn't returned from char-server yet? Retry.

View File

@ -37,19 +37,17 @@ static struct eri *item_drop_list_ers;
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
int pet_hungry_val(struct map_session_data *sd)
int pet_hungry_val(struct pet_data *pd)
{
nullpo_retr(0, sd);
nullpo_retr(0, pd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet.hungry > 90)
if(pd->pet.hungry > 90)
return 4;
else if(sd->pet.hungry > 75)
else if(pd->pet.hungry > 75)
return 3;
else if(sd->pet.hungry > 25)
else if(pd->pet.hungry > 25)
return 2;
else if(sd->pet.hungry > 10)
else if(pd->pet.hungry > 10)
return 1;
else
return 0;
@ -139,25 +137,27 @@ int pet_unlocktarget(struct pet_data *pd)
int pet_attackskill(struct pet_data *pd, int target_id)
{
struct block_list *bl;
int inf;
if (!battle_config.pet_status_support || !pd->a_skill ||
(battle_config.pet_equip_required && !pd->equip))
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
return 0;
if (rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000))
if (rand()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
{ //Skotlex: Use pet's skill
bl=map_id2bl(target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
if (skill_get_inf(pd->a_skill->id) & INF_GROUND_SKILL)
inf = skill_get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else
unit_skilluse_id(&pd->bl, bl->id, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
@ -173,9 +173,9 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
sd->pet.intimate < battle_config.pet_support_min_friendly ||
sd->pet.hungry < 1 ||
pd->class_ == status_get_class(bl))
pd->pet.intimate < battle_config.pet_support_min_friendly ||
pd->pet.hungry < 1 ||
pd->pet.class_ == status_get_class(bl))
return 0;
if(pd->bl.m != bl->m ||
@ -216,7 +216,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
pd = sd->pd;
if (pd == NULL ||
(battle_config.pet_equip_required && pd->equip == 0) ||
(battle_config.pet_equip_required && pd->pet.equip == 0) ||
pd->recovery == NULL ||
pd->recovery->timer != -1 ||
pd->recovery->type != type)
@ -248,23 +248,23 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data)
}
pd->pet_hungry_timer = -1;
if (sd->pet.intimate <= 0)
if (pd->pet.intimate <= 0)
return 1; //You lost the pet already, the rest is irrelevant.
sd->pet.hungry--;
t = sd->pet.intimate;
if(sd->pet.hungry < 0) {
pd->pet.hungry--;
t = pd->pet.intimate;
if(pd->pet.hungry < 0) {
pet_stop_attack(pd);
sd->pet.hungry = 0;
sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
pd->pet.hungry = 0;
pd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(pd->pet.intimate <= 0) {
pd->pet.intimate = 0;
pd->status.speed = pd->db->status.speed;
}
status_calc_pet(pd, 0);
clif_send_petdata(sd,1,sd->pet.intimate);
clif_send_petdata(sd,1,pd->pet.intimate);
}
clif_send_petdata(sd,2,sd->pet.hungry);
clif_send_petdata(sd,2,pd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
@ -327,9 +327,9 @@ static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
int val;
if (sd->pet.intimate > 900)
if (pd->pet.intimate > 900)
val = (pd->petDB->s_perfor > 0)? 4:3;
else if(sd->pet.intimate > 750)
else if(pd->pet.intimate > 750)
val = 2;
else
val = 1;
@ -350,27 +350,27 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
tmp_item.card[3] = sd->pet.rename_flag;
tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
tmp_item.card[3] = pd->pet.rename_flag;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
sd->pet.incuvate = 1;
intif_save_petdata(sd->status.account_id,&sd->pet);
pd->pet.incuvate = 1;
//No need, pet is saved on unit_free below.
//intif_save_petdata(sd->status.account_id,&pd->pet);
if(pd->state.skillbonus) {
pd->state.skillbonus = 0;
status_calc_pc(sd,0);
}
unit_free(&pd->bl);
memset(&sd->pet, 0, sizeof(struct s_pet));
sd->status.pet_id = 0;
return 1;
}
int pet_data_init(struct map_session_data *sd)
int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
struct pet_data *pd;
int i=0,interval=0;
@ -379,29 +379,30 @@ int pet_data_init(struct map_session_data *sd)
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id) {
if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
sd->status.pet_id = 0;
return 1;
}
if (sd->status.pet_id != sd->pet.pet_id) {
if (sd->status.pet_id != pet->pet_id) {
if (sd->status.pet_id) {
//Wrong pet?? Set incuvate to no and send it back for saving.
sd->pet.incuvate = 1;
intif_save_petdata(sd->status.account_id,&sd->pet);
pet->incuvate = 1;
intif_save_petdata(sd->status.account_id,pet);
sd->status.pet_id = 0;
return 1;
}
//The pet_id value was lost? odd... restore it.
sd->status.pet_id = sd->pet.pet_id;
sd->status.pet_id = pet->pet_id;
}
i = search_petDB_index(sd->pet.class_,PET_CLASS);
i = search_petDB_index(pet->class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->petDB = &pet_db[i];
memcpy(&pd->pet, pet, sizeof(pet));
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
@ -409,14 +410,11 @@ int pet_data_init(struct map_session_data *sd)
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
pd->bl.id = npc_get_new_npc_id();
memcpy(pd->name, sd->pet.name, NAME_LENGTH-1);
pd->class_ = sd->pet.class_;
pd->db = mob_db(pd->class_);
pd->equip = sd->pet.equip;
pd->db = mob_db(pd->pet.class_);
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
pd->msd = sd;
status_set_viewdata(&pd->bl, pd->class_);
status_set_viewdata(&pd->bl, pd->pet.class_);
unit_dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->last_thinktime = gettick();
@ -440,30 +438,27 @@ int pet_data_init(struct map_session_data *sd)
return 0;
}
int pet_birth_process(struct map_session_data *sd)
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pet.incuvate == 1) {
if(sd->status.pet_id && pet->incuvate == 1) {
sd->status.pet_id = 0;
return 1;
}
sd->pet.incuvate = 0;
sd->pet.account_id = sd->status.account_id;
sd->pet.char_id = sd->status.char_id;
sd->status.pet_id = sd->pet.pet_id;
if(pet_data_init(sd)) {
pet->incuvate = 0;
pet->account_id = sd->status.account_id;
pet->char_id = sd->status.char_id;
sd->status.pet_id = pet->pet_id;
if(pet_data_init(sd, pet)) {
sd->status.pet_id = 0;
sd->pet.incuvate = 1;
sd->pet.account_id = 0;
sd->pet.char_id = 0;
return 1;
}
intif_save_petdata(sd->status.account_id,&sd->pet);
intif_save_petdata(sd->status.account_id,pet);
if (save_settings&8)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
@ -490,8 +485,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
sd->status.pet_id = 0;
return 1;
}
memcpy(&sd->pet,p,sizeof(struct s_pet));
if(sd->pet.incuvate == 1) {
if(p->incuvate == 1) {
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
@ -503,14 +497,12 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
if (battle_config.error_log)
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
sd->status.pet_id = 0;
memset(&sd->pet,0,sizeof(struct s_pet));
sd->pet.incuvate = 1;
return 1;
}
if (!pet_birth_process(sd)) //Pet hatched. Delete egg.
if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
pc_delitem(sd,i,1,0);
} else {
pet_data_init(sd);
pet_data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawn(&sd->pd->bl);
@ -674,7 +666,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
return 1;
//You lost the pet already.
if(sd->pet.intimate <= 0 || !sd->status.pet_id)
if(!sd->status.pet_id || sd->pd->pet.intimate <= 0)
return 1;
switch(menunum) {
@ -700,10 +692,11 @@ int pet_menu(struct map_session_data *sd,int menunum)
int pet_change_name(struct map_session_data *sd,char *name, int flag) //flag 0 = check name, 1 = good name
{
int i;
struct pet_data *pd;
nullpo_retr(1, sd);
if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
pd = sd->pd;
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
@ -714,14 +707,13 @@ int pet_change_name(struct map_session_data *sd,char *name, int flag) //flag 0 =
if (!flag)
return intif_rename_pet(sd, name);
pet_stop_walking(sd->pd,1);
pet_stop_walking(pd,1);
memcpy(sd->pet.name, name, NAME_LENGTH-1);
memcpy(sd->pd->name, name, NAME_LENGTH-1);
memcpy(pd->pet.name, name, NAME_LENGTH-1);
clif_charnameack (0,&sd->pd->bl);
sd->pet.rename_flag = 1;
clif_pet_equip(sd->pd);
clif_charnameack (0,&pd->bl);
pd->pet.rename_flag = 1;
clif_pet_equip(pd);
clif_send_petstatus(sd);
return 0;
@ -738,13 +730,13 @@ int pet_equipitem(struct map_session_data *sd,int index)
nameid = sd->status.inventory[index].nameid;
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || sd->pet.equip != 0) {
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
pc_delitem(sd,index,1,0);
sd->pet.equip = pd->equip = nameid;
pd->pet.equip = nameid;
status_set_viewdata(&pd->bl, pd->vd.class_); //Updates view_data.
clif_pet_equip(pd);
if (battle_config.pet_equip_required)
@ -769,11 +761,11 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
struct item tmp_item;
int nameid,flag;
if(sd->pet.equip == 0)
if(pd->pet.equip == 0)
return 1;
nameid = sd->pet.equip;
sd->pet.equip = pd->equip = 0;
nameid = pd->pet.equip;
pd->pet.equip = 0;
status_set_viewdata(&pd->bl, pd->vd.class_);
clif_pet_equip(pd);
memset(&tmp_item,0,sizeof(tmp_item));
@ -819,34 +811,34 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd)
}
pc_delitem(sd,i,1,0);
if(sd->pet.hungry > 90)
sd->pet.intimate -= pd->petDB->r_full;
if(pd->pet.hungry > 90)
pd->pet.intimate -= pd->petDB->r_full;
else {
if(battle_config.pet_friendly_rate != 100)
k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = pd->petDB->r_hungry;
if(sd->pet.hungry > 75) {
if(pd->pet.hungry > 75) {
k = k >> 1;
if(k <= 0)
k = 1;
}
sd->pet.intimate += k;
pd->pet.intimate += k;
}
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
if(pd->pet.intimate <= 0) {
pd->pet.intimate = 0;
pet_stop_attack(pd);
pd->status.speed = pd->db->status.speed;
}
else if(sd->pet.intimate > 1000)
sd->pet.intimate = 1000;
else if(pd->pet.intimate > 1000)
pd->pet.intimate = 1000;
status_calc_pet(pd, 0);
sd->pet.hungry += pd->petDB->fullness;
if(sd->pet.hungry > 100)
sd->pet.hungry = 100;
pd->pet.hungry += pd->petDB->fullness;
if(pd->pet.hungry > 100)
pd->pet.hungry = 100;
clif_send_petdata(sd,2,sd->pet.hungry);
clif_send_petdata(sd,1,sd->pet.intimate);
clif_send_petdata(sd,2,pd->pet.hungry);
clif_send_petdata(sd,1,pd->pet.intimate);
clif_pet_food(sd,pd->petDB->FoodID,1);
return 0;
@ -875,7 +867,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
pd->move_fail_count=0;
pd->ud.canmove_tick = tick + 60000;
return 0;
@ -912,7 +904,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(pd->ud.walktimer != -1 && pd->ud.walkpath.path_pos <= 3)
return 0; //No thinking when you just started to walk.
if(sd->pet.intimate <= 0) {
if(pd->pet.intimate <= 0) {
//Pet should just... well, random walk.
pet_randomwalk(pd,tick);
return 0;
@ -1137,7 +1129,7 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
} else if (sd->pet.intimate) {
} else if (pd->pet.intimate) {
pd->state.skillbonus = 1;
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...

View File

@ -34,14 +34,14 @@ extern struct pet_db pet_db[MAX_PET_DB];
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
int pet_create_egg(struct map_session_data *sd, int item_id);
int pet_hungry_val(struct map_session_data *sd);
int pet_hungry_val(struct pet_data *pd);
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
int pet_unlocktarget(struct pet_data *pd);
int pet_sc_check(struct map_session_data *sd, int type); //Skotlex
int search_petDB_index(int key,int type);
int pet_hungry_timer_delete(struct pet_data *pd);
int pet_data_init(struct map_session_data *sd);
int pet_birth_process(struct map_session_data *sd);
int pet_data_init(struct map_session_data *sd, struct s_pet *pet);
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet);
int pet_recv_petdata(int account_id,struct s_pet *p,int flag);
int pet_select_egg(struct map_session_data *sd,short egg_index);
int pet_catch_process1(struct map_session_data *sd,int target_class);

View File

@ -9435,7 +9435,7 @@ int buildin_petskillbonus(struct script_state *st)
pd->state.skillbonus=0; // waiting state
// wait for timer to start
if (battle_config.pet_equip_required && pd->equip == 0)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer=-1;
else
pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
@ -9760,7 +9760,7 @@ int buildin_petheal(struct script_state *st)
pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->equip == 0)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer=-1;
else
pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
@ -9850,7 +9850,7 @@ int buildin_petskillsupport(struct script_state *st)
pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->equip == 0)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer=-1;
else
pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
@ -10055,29 +10055,29 @@ int buildin_recovery(struct script_state *st)
int buildin_getpetinfo(struct script_state *st)
{
struct map_session_data *sd=script_rid2sd(st);
struct pet_data *pd;
int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
if(sd && sd->status.pet_id){
if(sd && sd->status.pet_id && sd->pd){
pd = sd->pd;
switch(type){
case 0:
push_val(st->stack,C_INT,sd->status.pet_id);
break;
case 1:
push_val(st->stack,C_INT,sd->pet.class_);
push_val(st->stack,C_INT,pd->pet.class_);
break;
case 2:
if(sd->pet.name)
push_str(st->stack,C_CONSTSTR,(unsigned char *) sd->pet.name);
if(pd->pet.name)
push_str(st->stack,C_CONSTSTR,(unsigned char *) pd->pet.name);
else
push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");
break;
case 3:
//if(sd->pet.intimate)
push_val(st->stack,C_INT,sd->pet.intimate);
push_val(st->stack,C_INT,pd->pet.intimate);
break;
case 4:
//if(sd->pet.hungry)
push_val(st->stack,C_INT,sd->pet.hungry);
push_val(st->stack,C_INT,pd->pet.hungry);
break;
default:
push_val(st->stack,C_INT,0);
@ -11288,37 +11288,38 @@ int buildin_getd (struct script_state *st)
// Pet stat [Lance]
int buildin_petstat(struct script_state *st){
struct map_session_data *sd = NULL;
struct pet_data *pd;
char *tmp;
int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
sd = script_rid2sd(st);
if(!sd || !sd->pet.pet_id){
if(!sd || !sd->status.pet_id || !sd->pd){
if(flag == 2)
push_str(st->stack, C_CONSTSTR, "");
else
push_val(st->stack, C_INT, 0);
return 0;
}
else {
switch(flag){
case 1:
push_val(st->stack, C_INT, (int)sd->pet.class_);
break;
case 2:
tmp = aStrdup(sd->pet.name);
push_str(st->stack, C_STR, tmp);
break;
case 3:
push_val(st->stack, C_INT, (int)sd->pet.level);
break;
case 4:
push_val(st->stack, C_INT, (int)sd->pet.hungry);
break;
case 5:
push_val(st->stack, C_INT, (int)sd->pet.intimate);
break;
default:
push_val(st->stack, C_INT, 0);
break;
}
pd = sd->pd;
switch(flag){
case 1:
push_val(st->stack, C_INT, (int)pd->pet.class_);
break;
case 2:
tmp = aStrdup(pd->pet.name);
push_str(st->stack, C_STR, tmp);
break;
case 3:
push_val(st->stack, C_INT, (int)pd->pet.level);
break;
case 4:
push_val(st->stack, C_INT, (int)pd->pet.hungry);
break;
case 5:
push_val(st->stack, C_INT, (int)pd->pet.intimate);
break;
default:
push_val(st->stack, C_INT, 0);
break;
}
return 0;
}
@ -11681,7 +11682,7 @@ int buildin_rid2name(struct script_state *st){
push_str(st->stack,C_CONSTSTR,((struct npc_data *)bl)->exname);
break;
case BL_PET:
push_str(st->stack,C_CONSTSTR,((struct pet_data *)bl)->name);
push_str(st->stack,C_CONSTSTR,((struct pet_data *)bl)->pet.name);
break;
case BL_HOM:
push_str(st->stack,C_CONSTSTR,((struct homun_data *)bl)->master->homunculus.name);
@ -12112,7 +12113,7 @@ int buildin_unittalk(struct script_state *st)
memcpy(message, ((TBL_HOM *)bl)->master->homunculus.name, NAME_LENGTH);
break;
case BL_PET:
memcpy(message, ((TBL_PET *)bl)->name, NAME_LENGTH);
memcpy(message, ((TBL_PET *)bl)->pet.name, NAME_LENGTH);
break;
default:
strcpy(message, "Unknown");

View File

@ -1361,28 +1361,26 @@ int status_calc_mob(struct mob_data* md, int first)
//Skotlex: Calculates the stats of the given pet.
int status_calc_pet(struct pet_data *pd, int first)
{
struct map_session_data *sd;
int lv;
nullpo_retr(0, pd);
sd = pd->msd;
if(!sd || sd->status.pet_id == 0 || sd->pd == NULL)
return 0;
if (first) {
memcpy(&pd->status, &pd->db->status, sizeof(struct status_data));
pd->status.speed = pd->petDB->speed;
}
if (battle_config.pet_lv_rate)
if (battle_config.pet_lv_rate && pd->msd)
{
struct map_session_data *sd = pd->msd;
int lv;
lv =sd->status.base_level*battle_config.pet_lv_rate/100;
if (lv < 0)
lv = 1;
if (lv != sd->pet.level || first)
if (lv != pd->pet.level || first)
{
struct status_data *bstat = &pd->db->status, *status = &pd->status;
sd->pet.level = lv;
pd->pet.level = lv;
if (!first) //Lv Up animation
clif_misceffect(&pd->bl, 0);
status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv;
@ -1415,7 +1413,7 @@ int status_calc_pet(struct pet_data *pd, int first)
}
//Support rate modifier (1000 = 100%)
pd->rate_fix = 1000*(sd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
if(battle_config.pet_support_rate != 100)
pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
return 1;
@ -1793,10 +1791,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
}
}
if(sd->status.pet_id > 0 && battle_config.pet_status_support && sd->pet.intimate > 0)
if(sd->pd && battle_config.pet_status_support)
{ // Pet
struct pet_data *pd=sd->pd;
if(pd && (!battle_config.pet_equip_required || pd->equip > 0) &&
if(pd && pd->pet.intimate > 0 &&
(!battle_config.pet_equip_required || pd->pet.equip > 0) &&
pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
pc_bonus(sd,pd->bonus->type, pd->bonus->val);
}
@ -3736,7 +3735,7 @@ int status_get_class(struct block_list *bl)
if(bl->type==BL_PC)
return ((struct map_session_data *)bl)->status.class_;
if(bl->type==BL_PET)
return ((struct pet_data *)bl)->class_;
return ((struct pet_data *)bl)->pet.class_;
if(bl->type==BL_HOM)
return ((struct homun_data *)bl)->master->homunculus.class_;
return 0;
@ -3754,7 +3753,7 @@ int status_get_lv(struct block_list *bl)
if(bl->type==BL_PC)
return ((TBL_PC*)bl)->status.base_level;
if(bl->type==BL_PET)
return ((TBL_PET*)bl)->msd->pet.level;
return ((TBL_PET*)bl)->pet.level;
if(bl->type==BL_HOM)
return ((TBL_HOM*)bl)->master->homunculus.level;
return 1;
@ -4014,10 +4013,10 @@ void status_set_viewdata(struct block_list *bl, int class_)
memcpy(&pd->vd, vd, sizeof(struct view_data));
if (!pcdb_checkid(vd->class_)) {
pd->vd.hair_style = battle_config.pet_hair_style;
if(pd->equip) {
pd->vd.head_bottom = itemdb_viewid(pd->equip);
if(pd->pet.equip) {
pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
if (!pd->vd.head_bottom)
pd->vd.head_bottom = pd->equip;
pd->vd.head_bottom = pd->pet.equip;
}
}
} else if (battle_config.error_log)

View File

@ -443,7 +443,7 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp
return 0;
} else
sd->areanpc_id=0;
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0)
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0)
{ //Check if pet needs to be teleported. [Skotlex]
int flag = 0;
bl = &sd->pd->bl; //Note that bl now points to the pet!
@ -1585,9 +1585,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
md->state.skillstate= MSS_IDLE;
} else if (bl->type == BL_PET) {
struct pet_data *pd = (struct pet_data*)bl;
struct map_session_data *sd = pd->msd;
if(!sd || sd->pet.intimate <= 0) {
if(pd->pet.intimate <= 0) {
clif_clearchar_area(bl,clrtype);
map_delblock(bl);
unit_free(bl);
@ -1738,16 +1736,14 @@ int unit_free(struct block_list *bl) {
aFree (pd->loot);
pd->loot = NULL;
}
if (sd) {
sd->pd = NULL;
if(sd->pet.intimate > 0)
intif_save_petdata(sd->status.account_id,&sd->pet);
else
{ //Remove pet.
intif_delete_petdata(sd->status.pet_id);
sd->status.pet_id = 0;
}
if(pd->pet.intimate > 0)
intif_save_petdata(pd->pet.account_id,&pd->pet);
else
{ //Remove pet.
intif_delete_petdata(pd->pet.pet_id);
if (sd) sd->status.pet_id = 0;
}
if (sd) sd->pd = NULL;
} else if(bl->type == BL_MOB) {
struct mob_data *md = (struct mob_data*)bl;
if(md->deletetimer!=-1) {