* Added all the Gunslinger gun quests

- sphere creation and ammo casing are still missing, working on it
- removed erKURITA's version, he's okay with it

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8287 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-08-15 11:57:43 +00:00
parent dd40d4ff2f
commit eec1d4425e
3 changed files with 228 additions and 85 deletions

View File

@ -35,6 +35,10 @@ Playtester
Date Added
======
08/15
* Added all the Gunslinger gun quests [Playtester]
- sphere creation and ammo casing are still missing, working on it
- removed erKURITA's version, he's okay with it
08/14
* Various changes in other/dts_warper.txt [Evera]
- Uses new global var $dtsday to count voting sessions [Evera]

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@ -1,80 +0,0 @@
que_ng.gat,182,85,2 script Garrison 109,{
if (garrisonq == 1) {
mes "[Garrison]";
mes "Hey, you've comeback, let's see if you brought your items:";
if (Zeny < 30000) {
mes "You're going to need at least 30,000z. Get some please";
close;
} else if (countitem(999) < 50) {
mes "You need "+(50 - countitem(999))+" steels. Get more please";
close;
} else if (countitem(985) < 3) {
mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
close;
} else if (countitem(1003) < 50) {
mes "You need "+(50 - countitem(1003))+" coals. Get more please";
close;
} else if (countitem(7317) < 20) {
mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
close;
} else
mes "Awesome! You've got them all!";
next;
mes "[Garrison]";
mes "Here's your ^800000Garrison^000000!";
delitem 999,50;
delitem 985,3;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
getitem 13104,1;
set garrisonq,0;
next;
mes "[Garrison]";
mes "Enjoy it and use it wise~~";
close;
}
mes "[Garrison]";
mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
switch(select("The handgun?:Err, besides you, no")) {
case 1:
next;
mes "[Garrison]";
mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
next;
mes "[Garrison]";
mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
switch(select("Yes I am:Nah, guns are not my type")) {
case 1:
next;
mes "[Garrison]";
mes "Ok, here's what you need:";
mes "^80808050 Steels^000000";
mes "^4747473 Eluniums^000000";
mes "50 Coals";
mes "^80000020 Rusted Screws^000000";
mes "^FFAA0030,000 Zeny^000000";
next;
mes "[Garrison]";
mes "Still interested?";
if (select("Yes I am:No thanks...") == 1) {
next;
mes "[Garrison]";
mes "Good stuff. Come back with the items then";
set garrisonq,1;
close;
}
case 2:
next;
mes "[Garrison]";
mes "Come back anytime then!";
close;
}
case 2:
next;
mes "[Garrison]";
mes "Bad thing then...";
close;
}
}

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@ -1,7 +1,7 @@
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@ -64,7 +64,7 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
mes "^FF000030000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) ||(countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) || (countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
mes "Come back when you have the materials.";
close;
}
@ -178,13 +178,232 @@ que_ng.gat,187,156,3 script Tony 86,{
}
que_ng.gat,187,163,3 script Ingrid 744,{
end;
set @npcname$,"[Ingrid]";
mes @npcname$;
mes "I can make the strongest of";
mes "all weapons. The ultimate";
mes "grenade launcher.";
mes "It's called ^0000FFInferno^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 65){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "You'll probably kill yourself.";
mes "It's just too powerful to use";
mes "for a beginner. I refuse to";
mes "make one for you.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make an";
mes "^0000FFInferno^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF0000100 Used Iron Plates^000000,";
mes "^FF000010 Oridecons^000000,";
mes "^FF000050 Rusty Screws^000000,";
mes "^FF0000100 Burning Hearts^000000 and";
mes "^FF0000200000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) {
mes "Come back when you have the materials.";
close;
}
mes "Oh, you already have the materials.";
next;
delitem 7319,100;
delitem 984,10;
delitem 7317,50;
delitem 7097,100;
set Zeny,Zeny-200000;
mes @npcname$;
mes "I need to be careful...";
mes "...";
mes "...";
next;
getitem 13162,1;
mes @npcname$;
mes "It's done.";
mes "Be careful with it.";
close;
case 2:
mes @npcname$;
mes "Probably a good choice.";
mes "It's really dangerous.";
close;
}
}
que_ng.gat,185,180,3 script Vanessa 726,{
end;
set @npcname$,"[Vanessa]";
mes @npcname$;
mes "I can make a grenade launcher";
mes "that can destroy armors.";
mes "It's called ^0000FFDestroyer^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 52){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "Come back when you think";
mes "you are worthy to use this";
mes "weapon.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make a";
mes "^0000FFDestroyer^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000050 Used Iron Plates^000000,";
mes "^FF00005 Oridecons^000000,";
mes "^FF000070 Rusty Screws^000000 and";
mes "^FF0000100000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(7319)<50) || (countitem(984)<5) || (countitem(7317)<70) || (Zeny < 100000) ) {
mes "Come back when you have the materials.";
close;
}
mes "Oh, you already have the materials.";
next;
delitem 7319,50;
delitem 984,5;
delitem 7317,70;
set Zeny,Zeny-100000;
mes @npcname$;
mes "I'll make it in a minute...";
mes "...";
mes "...";
next;
getitem 13160,1;
mes @npcname$;
mes "It's done.";
mes "Be careful with it.";
close;
case 2:
mes @npcname$;
mes "Oh well, your loss.";
close;
}
}
que_ng.gat,149,178,5 script N.A 744,{
end;
set @npcname$,"[N.A]";
mes @npcname$;
mes "If you like gatling guns, I'm the";
mes "right person to talk to.";
mes "I can make a ^0000FFDrifter^000000.";
next;
if(BaseJob != Job_Gunslinger || BaseLevel < 55){
mes @npcname$;
mes "But I don't think you are";
mes "experienced enough to use it.";
next;
mes @npcname$;
mes "Come back when you think";
mes "you are worthy to use this";
mes "weapon.";
close;
}
mes @npcname$;
mes "You look experienced.";
mes "I think I could make one";
mes "for you.";
next;
mes @npcname$;
mes "So, do you want me to make a";
mes "^0000FFDrifter^000000 for you?";
next;
switch(select("Yes, please.","No thanks."))
{
case 1:
mes @npcname$;
mes "Okay, but first you need to";
mes "bring me the materials I need";
mes "to create one.";
next;
mes @npcname$;
mes "This is what I need:";
mes "^FF000070 Steels^000000,";
mes "^FF00005 Eluniums^000000,";
mes "^FF00003 Oridecons^000000,";
mes "^FF000070 Coals^000000,";
mes "^FF000050 Rusty Screws^000000 and";
mes "^FF000050000 Zeny^000000.";
next;
mes @npcname$;
if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
mes "Come back when you have the materials.";
close;
}
mes "I see you came prepared.";
next;
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
mes @npcname$;
mes "Alright, you won't regret it...";
mes "...";
mes "...";
next;
getitem 13157,1;
mes @npcname$;
mes "It's done. Now shoot the";
mes "enemies with no mercy!";
close;
case 2:
mes @npcname$;
mes "Oh well, your loss.";
close;
}
}