Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH - Deals melee physical damage to all targets around the user. - When using while under Axe Stomp buff, increases damage and number of hit. - Fixed casting time : - (based on level 10). - Variable Casting time : - (based on level 10). - Cooldown: 0.3 seconds (based on level 10). - Global cool time : - (based on level 10). * Updated Mighty Smash to last rebalance - Increases cooldown from 0.3 seconds to 0.5 seconds. - Adds global cool time by 0.25 seconds. - Increases SP consumption from 78 to 95 based on level 10. - Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10. - Increases number of hit from 3/5 hits to 5/7 hits. - While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10. * Implemented MT_TRIPLE_LASER - Deals long ranged physical damage to the target. - Can only be used when using Madogear. - Has a chance to trigger critical, the critical chance is the user's cri. - Damage property depends on weapon property. - Doesn't consume magic gear fuel or cannonball. - Fixed casting time : 0.5 seconds (based on level 5). - Variable Casting time : 1 seconds (based on level 5). - Cooldown: 0.25 seconds (based on level 5). - Global cool time : - (based on level 5). * Updated Triple Laser to last rebalance - Increases cooldown from 0.25 seconds to 0.35 seconds. - Adds global cool time by 0.25 seconds. - Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 10 to 12. * Implemented MT_SPARK_BLASTER - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Can only be used when using Madogear. - Affected by Hit/Flee calculation. - Ignores physical defense. - Doesn't consume magic gear fuel or cannonball. - Damage property depends on weapon property. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1.5 seconds (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.25 seconds (based on level 10). * Updated Spark Blaster to last rebalance - Reduces cooldown from 0.7 seconds to 0.5 seconds. - Increases base damage from 7750%Atk to 9250%Atk based on level 10. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Credits to @datawulf
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@ -41389,6 +41389,166 @@ Body:
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SplashArea: 6
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Requires:
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SpCost: 1
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- Id: 6002
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Name: MT_SPARK_BLASTER
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Description: Spark Blaster
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MaxLevel: 10
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Type: Weapon
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TargetType: Attack
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DamageFlags:
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Splash: true
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IgnoreDefense: true
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Flags:
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AllowOnMado: true
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Range: 9
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Hit: Multi_Hit
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HitCount: 2
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GiveAp: 2
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Element: Weapon
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SplashArea:
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- Level: 1
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Area: 3
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- Level: 2
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Area: 3
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- Level: 3
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Area: 3
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- Level: 4
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Area: 3
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- Level: 5
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Area: 3
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- Level: 6
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Area: 4
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- Level: 7
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Area: 4
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- Level: 8
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Area: 4
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- Level: 9
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Area: 4
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- Level: 10
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Area: 4
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CastCancel: true
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CastTime: 1500
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FixedCastTime: 500
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AfterCastActDelay: 500
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Cooldown: 500
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Requires:
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SpCost:
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- Level: 1
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Amount: 48
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- Level: 2
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Amount: 52
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- Level: 3
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Amount: 56
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- Level: 4
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Amount: 60
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- Level: 5
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Amount: 64
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- Level: 6
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Amount: 68
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- Level: 7
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Amount: 72
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- Level: 8
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Amount: 76
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- Level: 9
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Amount: 80
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- Level: 10
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Amount: 84
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State: Mado
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- Id: 6003
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Name: MT_TRIPLE_LASER
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Description: Triple Laser
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MaxLevel: 5
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Type: Weapon
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TargetType: Attack
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Flags:
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AllowOnMado: true
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DamageFlags:
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Critical: true
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Range: 11
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Hit: Multi_Hit
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HitCount: 3
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Element: Weapon
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CastCancel: true
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CastTime: 1000
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FixedCastTime: 500
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AfterCastActDelay: 250
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Cooldown: 350
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Requires:
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SpCost:
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- Level: 1
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Amount: 40
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- Level: 2
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Amount: 45
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- Level: 3
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Amount: 50
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- Level: 4
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Amount: 55
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- Level: 5
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Amount: 60
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State: Mado
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- Id: 6004
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Name: MT_MIGHTY_SMASH
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Description: Mighty Smash
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MaxLevel: 10
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Type: Weapon
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TargetType: Self
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DamageFlags:
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Splash: true
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Flags:
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AllowOnMado: true
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Range: 1
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Hit: Multi_Hit
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HitCount: 5
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Element: Weapon
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SplashArea:
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- Level: 1
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Area: 1
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- Level: 2
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Area: 1
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- Level: 3
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Area: 1
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- Level: 4
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Area: 1
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- Level: 5
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Area: 2
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- Level: 6
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Area: 2
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- Level: 7
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Area: 2
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- Level: 8
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Area: 2
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- Level: 9
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Area: 3
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- Level: 10
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Area: 3
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CastCancel: true
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AfterCastActDelay: 250
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Cooldown: 500
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Requires:
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SpCost:
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- Level: 1
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Amount: 68
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- Level: 2
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Amount: 71
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- Level: 3
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Amount: 74
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- Level: 4
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Amount: 77
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- Level: 5
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Amount: 80
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- Level: 6
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Amount: 83
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- Level: 7
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Amount: 86
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- Level: 8
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Amount: 89
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- Level: 9
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Amount: 92
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- Level: 10
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Amount: 95
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Weapon:
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1hAxe: true
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2hAxe: true
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- Id: 8001
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Name: HLIF_HEAL
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Description: Healing Touch
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@ -6765,6 +6765,21 @@ Body:
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Level: 3
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- Name: MT_SUMMON_ABR_BATTLE_WARIOR
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Level: 2
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- Name: MT_SPARK_BLASTER
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MaxLevel: 10
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Requires:
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- Name: MT_M_MACHINE
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Level: 1
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- Name: MT_TRIPLE_LASER
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MaxLevel: 5
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Requires:
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- Name: MT_SPARK_BLASTER
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Level: 5
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- Name: MT_MIGHTY_SMASH
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MaxLevel: 10
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Requires:
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- Name: MT_AXE_STOMP
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Level: 3
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- Name: MT_SUMMON_ABR_MOTHER_NET
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MaxLevel: 4
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Requires:
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@ -89,7 +89,7 @@ typedef uint32 t_itemid;
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#endif
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#define MAX_FAME 1000000000 ///Max fame points
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#define MAX_CART 100 ///Maximum item in cart
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#define MAX_SKILL 1500 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
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#define MAX_SKILL 1623 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
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#define DEFAULT_WALK_SPEED 150 ///Default walk speed
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#define MIN_WALK_SPEED 20 ///Min walk speed
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#define MAX_WALK_SPEED 1000 ///Max walk speed
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@ -5533,6 +5533,15 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += -100 + 350 + 850 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_MIGHTY_SMASH:
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skillratio += -100 + 25 + 180 * skill_lv;
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skillratio += 5 * sstatus->pow;
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if (sc && sc->getSCE(SC_AXE_STOMP)) {
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skillratio += 25;
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skillratio += 5 * sstatus->pow;
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}
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RE_LVL_DMOD(100);
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break;
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case MT_RUSH_QUAKE:
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skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow;
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if (tstatus->race == RC_FORMLESS || tstatus->race == RC_INSECT)
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@ -5543,6 +5552,16 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += -100 + 200 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_SPARK_BLASTER:
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skillratio += -100 + 250 + 900 * skill_lv;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_TRIPLE_LASER:
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skillratio += -100 + 550 + 900 * skill_lv;
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skillratio += 12 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case ABC_ABYSS_DAGGER:
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skillratio += -100 + 100 + 500 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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@ -6640,6 +6659,10 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
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case SHC_SAVAGE_IMPACT:
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wd.div_ = wd.div_ + wd.miscflag;
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break;
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case MT_MIGHTY_SMASH:
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if (sc && sc->getSCE(SC_AXE_STOMP))
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wd.div_ = 7;
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break;
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}
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} else {
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bool is_long = false;
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@ -5207,6 +5207,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case ABR_BATTLE_BUSTER:
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case ABR_DUAL_CANNON_FIRE:
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case ABR_INFINITY_BUSTER:
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case MT_TRIPLE_LASER:
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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@ -5641,8 +5642,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case SHC_IMPACT_CRATER:
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case SHC_FATAL_SHADOW_CROW:
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case MT_AXE_STOMP:
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case MT_MIGHTY_SMASH:
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case MT_RUSH_QUAKE:
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case MT_A_MACHINE:
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case MT_SPARK_BLASTER:
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case ABC_ABYSS_DAGGER:
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case ABC_CHAIN_REACTION_SHOT:
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case ABC_DEFT_STAB:
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@ -5730,6 +5733,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case GN_CARTCANNON:
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case SU_SCRATCH:
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case DK_HACKANDSLASHER:
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case MT_SPARK_BLASTER:
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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break;
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#ifdef RENEWAL
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@ -8486,6 +8490,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case IQ_EXPOSION_BLASTER:
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case SHC_IMPACT_CRATER:
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case MT_AXE_STOMP:
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case MT_MIGHTY_SMASH:
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case ABC_ABYSS_DAGGER:
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{
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status_change *sc = status_get_sc(src);
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@ -2331,6 +2331,13 @@ enum e_skill {
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NW_THE_VIGILANTE_AT_NIGHT_GUN_SHOTGUN,
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SS_FUUMAKOUCHIKU_BLASTING,
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DK_DRAGONIC_BREATH = 6001,
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MT_SPARK_BLASTER,
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MT_TRIPLE_LASER,
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MT_MIGHTY_SMASH,
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BO_EXPLOSIVE_POWDER,
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BO_MAYHEMIC_THORNS,
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HLIF_HEAL = 8001,
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HLIF_AVOID,
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HLIF_BRAIN,
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