- Ganbantein's delay is now 2 secs.
- Removed the time2 value of NJ_NEN since it has no use. - Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero. - Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP. - Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map. - TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this. - Soul Linkers are now inmune to SA_DISPEL - You can now place everything (except magic skills) on top of LPs. - Corrected Ganbantein to not touch song/dance/ensembles. - Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one. - Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's - Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -706,7 +706,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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sd->state.event_disconnect = 1;
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sd->state.event_kill_mob = 1;
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// Reverted, since it causes tons of problems putting elsewhere.
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status_calc_pc(sd,1);
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sd->state.auth = 1; //Do not auth him until the initial stats have been placed.
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@@ -813,9 +812,6 @@ int pc_reg_received(struct map_session_data *sd)
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sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
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}
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if(sd->battle_status.hp == 0)
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pc_setrestartvalue(sd, 1);
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//SG map and mob read [Komurka]
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for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql
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{
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@@ -860,6 +856,7 @@ int pc_reg_received(struct map_session_data *sd)
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sd->state.event_joblvup = 1;
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sd->state.event_loadmap = 1;
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}
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return 0;
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}
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