* Removed ridiculous refine_posword config switch

* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do
* Fixed a silly mistake in the main script engine loop ('pos' variable)
* Fixed monter -> monster typos
* Compacted some script function code (fewer LoC -> faster trac :)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-07-28 19:21:40 +00:00
parent dae10a43b7
commit ef0fff1720
8 changed files with 237 additions and 629 deletions

View File

@ -3,6 +3,13 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/07/28
* Removed ridiculous refine_posword config switch
- TODO: remove getequipname() func, it can be fully replaced by editing
a few scripts, plus it doesn't do what the docs say it should do
* Fixed a silly mistake in the main script engine loop ('pos' variable)
* Fixed monter -> monster typos
* Compacted some script function code (fewer LoC -> faster trac ^^)
2007/07/27
* Simplified exp gain equations (now more FPU-friendly and precise)
- also fixes the uninitialized variable problem... sorry 'bout that >.>

View File

@ -1,5 +1,7 @@
Date Added
2007/07/28
* Removed useless refine_posword setting from script_athena.conf
2007/07/25
* Adjusted motd.txt to not crash new clients
* Removed backup_txt code since it's not needed anymore

View File

@ -193,7 +193,7 @@
177: Impossible to decrease a stat.
178: Impossible to increase a stat.
179: Guild level changed.
180: The monter/egg name/ID doesn't exist.
180: The monster/egg name/ID doesn't exist.
181: You already have a pet.
182: Pet friendly value changed!
183: Pet friendly is already in the good value.

View File

@ -15,9 +15,6 @@
//--------------------------------------------------------
// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
//If you are getting crashes during script loading, you can set this to yes
//to find out which script causes it. Otherwise leave it as no since the amount
//of extra console output is staggering.

View File

@ -4053,7 +4053,7 @@ int atcommand_makeegg(const int fd, struct map_session_data* sd, const char* com
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>).");
clif_displaymessage(fd, "Please, enter a monster/egg name/id (usage: @makeegg <pet_id>).");
return -1;
}
@ -4073,7 +4073,7 @@ int atcommand_makeegg(const int fd, struct map_session_data* sd, const char* com
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
} else {
clif_displaymessage(fd, msg_txt(180)); // The monter/egg name/id doesn't exist.
clif_displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist.
return -1;
}

View File

@ -1150,10 +1150,7 @@ static struct Damage battle_calc_weapon_attack(
if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
hitrate += hitrate * ( 2 * skill ) / 100;
if (hitrate > battle_config.max_hitrate)
hitrate = battle_config.max_hitrate;
else if (hitrate < battle_config.min_hitrate)
hitrate = battle_config.min_hitrate;
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
if(rand()%100 >= hitrate)
wd.dmg_lv = ATK_FLEE;

View File

@ -34,7 +34,7 @@ enum log_what {
LOG_TRADES = 0x002,
LOG_VENDING = 0x004,
LOG_PLAYER_ITEMS = 0x008, // dropped/picked
LOG_MONTER_ITEMS = 0x010, // dropped/looted
LOG_MONSTER_ITEMS = 0x010, // dropped/looted
LOG_NPC_TRANSACTIONS = 0x020, // npc shops?
LOG_SCRIPT_TRANSACTIONS = 0x040,
LOG_STOLEN_ITEMS = 0x080, // stolen from mobs

View File

@ -181,8 +181,6 @@ static int parse_options=0;
struct dbt* script_get_label_db(){ return scriptlabel_db; }
struct dbt* script_get_userfunc_db(){ return userfunc_db; }
static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
struct Script_Config script_config;
static jmp_buf error_jump;
@ -3152,7 +3150,7 @@ void run_script_main(struct script_state *st)
default:
if(battle_config.error_log)
ShowError("unknown command : %d @ %d\n",c,pos);
ShowError("unknown command : %d @ %d\n",c,st->pos);
st->state=END;
break;
}
@ -3479,28 +3477,6 @@ static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
return 0;
}
/*==========================================
*
*------------------------------------------*/
static int set_posword(char *p)
{
char* np,* str[15];
int i=0;
for(i=0;i<11;i++) {
if((np=strchr(p,','))!=NULL) {
str[i]=p;
*np=0;
p=np+1;
} else {
str[i]=p;
p+=strlen(p);
}
if(str[i])
strcpy(pos[i],str[i]);
}
return 0;
}
int script_config_read_sub(char *cfgName)
{
int i;
@ -3520,10 +3496,8 @@ int script_config_read_sub(char *cfgName)
i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
if(i!=2)
continue;
if(strcmpi(w1,"refine_posword")==0) {
set_posword(w2);
}
else if(strcmpi(w1,"verbose_mode")==0) {
if(strcmpi(w1,"verbose_mode")==0) {
script_config.verbose_mode = config_switch(w2);
}
else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
@ -4988,11 +4962,9 @@ BUILDIN_FUNC(warp)
if(strcmp(str,"Random")==0)
pc_randomwarp(sd,3);
else if(strcmp(str,"SavePoint")==0){
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x,sd->status.save_point.y,3);
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
}else if(strcmp(str,"Save")==0){
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x,sd->status.save_point.y,3);
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
}else
pc_setpos(sd,mapindex_name2id(str),x,y,0);
return 0;
@ -5071,8 +5043,7 @@ BUILDIN_FUNC(warpchar)
pc_randomwarp(sd, 3);
else if(strcmp(str, "SavePoint") == 0)
pc_setpos(sd, sd->status.save_point.map,
sd->status.save_point.x, sd->status.save_point.y, 3);
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, 3);
else
pc_setpos(sd, mapindex_name2id(str), x, y, 3);
@ -6542,14 +6513,18 @@ BUILDIN_FUNC(getcharid)
script_pushint(st,0); //return 0, according docs
return 0;
}
if(num==0)
script_pushint(st,sd->status.char_id);
if(num==1)
script_pushint(st,sd->status.party_id);
if(num==2)
script_pushint(st,sd->status.guild_id);
if(num==3)
script_pushint(st,sd->status.account_id);
switch (num) {
case 0: script_pushint(st,sd->status.char_id); break;
case 1: script_pushint(st,sd->status.party_id); break;
case 2: script_pushint(st,sd->status.guild_id); break;
case 3: script_pushint(st,sd->status.account_id); break;
default:
ShowError("buildin_getcharid: invalid .\n");
script_pushconststr(st,"");
break;
}
return 0;
}
/*==========================================
@ -6647,24 +6622,12 @@ BUILDIN_FUNC(getpartyleader)
}
switch (type) {
case 1:
script_pushint(st,p->party.member[i].account_id);
break;
case 2:
script_pushint(st,p->party.member[i].char_id);
break;
case 3:
script_pushint(st,p->party.member[i].class_);
break;
case 4:
script_pushstr(st,aStrdup(mapindex_id2name(p->party.member[i].map)));
break;
case 5:
script_pushint(st,p->party.member[i].lv);
break;
default:
script_pushstr(st,aStrdup(p->party.member[i].name));
break;
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
case 3: script_pushint(st,p->party.member[i].class_); break;
case 4: script_pushstr(st,aStrdup(mapindex_id2name(p->party.member[i].map))); break;
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstr(st,aStrdup(p->party.member[i].name)); break;
}
return 0;
}
@ -6829,6 +6792,8 @@ BUILDIN_FUNC(getequipname)
struct item_data* item;
char *buf;
static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
buf=(char *)aMallocA(64*sizeof(char));
sd=script_rid2sd(st);
num=script_getnum(st,2);
@ -9159,8 +9124,7 @@ BUILDIN_FUNC(warpwaitingpc)
if( map[sd->bl.m].flag.noteleport )
return 0;// can't teleport on this map
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x, sd->status.save_point.y, 3);
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3);
}
else
pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
@ -9277,139 +9241,50 @@ BUILDIN_FUNC(setmapflag)
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO:
map[m].flag.nomemo=1;
break;
case MF_NOTELEPORT:
map[m].flag.noteleport=1;
break;
case MF_NOBRANCH:
map[m].flag.nobranch=1;
break;
case MF_NOPENALTY:
map[m].flag.noexppenalty=1;
map[m].flag.nozenypenalty=1;
break;
case MF_NOZENYPENALTY:
map[m].flag.nozenypenalty=1;
break;
case MF_PVP:
map[m].flag.pvp=1;
break;
case MF_PVP_NOPARTY:
map[m].flag.pvp_noparty=1;
break;
case MF_PVP_NOGUILD:
map[m].flag.pvp_noguild=1;
break;
case MF_GVG:
map[m].flag.gvg=1;
break;
case MF_GVG_NOPARTY:
map[m].flag.gvg_noparty=1;
break;
case MF_GVG_DUNGEON:
map[m].flag.gvg_dungeon=1;
break;
case MF_GVG_CASTLE:
map[m].flag.gvg_castle=1;
break;
case MF_NOTRADE:
map[m].flag.notrade=1;
break;
case MF_NODROP:
map[m].flag.nodrop=1;
break;
case MF_NOSKILL:
map[m].flag.noskill=1;
break;
case MF_NOWARP:
map[m].flag.nowarp=1;
break;
case MF_NOICEWALL: // [Valaris]
map[m].flag.noicewall=1;
break;
case MF_SNOW: // [Valaris]
map[m].flag.snow=1;
break;
case MF_CLOUDS:
map[m].flag.clouds=1;
break;
case MF_CLOUDS2: // [Valaris]
map[m].flag.clouds2=1;
break;
case MF_FOG: // [Valaris]
map[m].flag.fog=1;
break;
case MF_FIREWORKS:
map[m].flag.fireworks=1;
break;
case MF_SAKURA: // [Valaris]
map[m].flag.sakura=1;
break;
case MF_LEAVES: // [Valaris]
map[m].flag.leaves=1;
break;
case MF_RAIN: // [Valaris]
map[m].flag.rain=1;
break;
case MF_INDOORS: // celest
map[m].flag.indoors=1;
break;
case MF_NIGHTENABLED:
map[m].flag.nightenabled=1;
break;
case MF_NOGO: // celest
map[m].flag.nogo=1;
break;
case MF_NOBASEEXP:
map[m].flag.nobaseexp=1;
break;
case MF_NOJOBEXP:
map[m].flag.nojobexp=1;
break;
case MF_NOMOBLOOT:
map[m].flag.nomobloot=1;
break;
case MF_NOMVPLOOT:
map[m].flag.nomvploot=1;
break;
case MF_NORETURN:
map[m].flag.noreturn=1;
break;
case MF_NOWARPTO:
map[m].flag.nowarpto=1;
break;
case MF_NIGHTMAREDROP:
map[m].flag.pvp_nightmaredrop=1;
break;
case MF_RESTRICTED:
map[m].flag.restricted=1;
break;
case MF_NOCOMMAND:
map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val);
break;
case MF_JEXP:
map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
break;
case MF_BEXP:
map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
break;
case MF_NOVENDING:
map[m].flag.novending=1;
break;
case MF_LOADEVENT:
map[m].flag.loadevent=1;
break;
case MF_NOCHAT:
map[m].flag.nochat=1;
break;
case MF_PARTYLOCK:
map[m].flag.partylock=1;
break;
case MF_GUILDLOCK:
map[m].flag.guildlock=1;
break;
case MF_NOMEMO: map[m].flag.nomemo=1; break;
case MF_NOTELEPORT: map[m].flag.noteleport=1; break;
case MF_NOBRANCH: map[m].flag.nobranch=1; break;
case MF_NOPENALTY: map[m].flag.noexppenalty=1; map[m].flag.nozenypenalty=1; break;
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break;
case MF_PVP: map[m].flag.pvp=1; break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break;
case MF_GVG: map[m].flag.gvg=1; break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break;
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=1; break;
case MF_GVG_CASTLE: map[m].flag.gvg_castle=1; break;
case MF_NOTRADE: map[m].flag.notrade=1; break;
case MF_NODROP: map[m].flag.nodrop=1; break;
case MF_NOSKILL: map[m].flag.noskill=1; break;
case MF_NOWARP: map[m].flag.nowarp=1; break;
case MF_NOICEWALL: map[m].flag.noicewall=1; break;
case MF_SNOW: map[m].flag.snow=1; break;
case MF_CLOUDS: map[m].flag.clouds=1; break;
case MF_CLOUDS2: map[m].flag.clouds2=1; break;
case MF_FOG: map[m].flag.fog=1; break;
case MF_FIREWORKS: map[m].flag.fireworks=1; break;
case MF_SAKURA: map[m].flag.sakura=1; break;
case MF_LEAVES: map[m].flag.leaves=1; break;
case MF_RAIN: map[m].flag.rain=1; break;
case MF_INDOORS: map[m].flag.indoors=1; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
case MF_NOGO: map[m].flag.nogo=1; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
case MF_NOJOBEXP: map[m].flag.nojobexp=1; break;
case MF_NOMOBLOOT: map[m].flag.nomobloot=1; break;
case MF_NOMVPLOOT: map[m].flag.nomvploot=1; break;
case MF_NORETURN: map[m].flag.noreturn=1; break;
case MF_NOWARPTO: map[m].flag.nowarpto=1; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=1; break;
case MF_RESTRICTED: map[m].flag.restricted=1; break;
case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
case MF_NOVENDING: map[m].flag.novending=1; break;
case MF_LOADEVENT: map[m].flag.loadevent=1; break;
case MF_NOCHAT: map[m].flag.nochat=1; break;
case MF_PARTYLOCK: map[m].flag.partylock=1; break;
case MF_GUILDLOCK: map[m].flag.guildlock=1; break;
}
}
@ -9426,142 +9301,51 @@ BUILDIN_FUNC(removemapflag)
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO:
map[m].flag.nomemo=0;
break;
case MF_NOTELEPORT:
map[m].flag.noteleport=0;
break;
case MF_NOSAVE:
map[m].flag.nosave=0;
break;
case MF_NOBRANCH:
map[m].flag.nobranch=0;
break;
case MF_NOPENALTY:
map[m].flag.noexppenalty=0;
map[m].flag.nozenypenalty=0;
break;
case MF_PVP:
map[m].flag.pvp=0;
break;
case MF_PVP_NOPARTY:
map[m].flag.pvp_noparty=0;
break;
case MF_PVP_NOGUILD:
map[m].flag.pvp_noguild=0;
break;
case MF_GVG:
map[m].flag.gvg=0;
break;
case MF_GVG_NOPARTY:
map[m].flag.gvg_noparty=0;
break;
case MF_GVG_DUNGEON:
map[m].flag.gvg_dungeon=0;
break;
case MF_GVG_CASTLE:
map[m].flag.gvg_castle=0;
break;
case MF_NOZENYPENALTY:
map[m].flag.nozenypenalty=0;
break;
case MF_NOTRADE:
map[m].flag.notrade=0;
break;
case MF_NODROP:
map[m].flag.nodrop=0;
break;
case MF_NOSKILL:
map[m].flag.noskill=0;
break;
case MF_NOWARP:
map[m].flag.nowarp=0;
break;
case MF_NOICEWALL: // [Valaris]
map[m].flag.noicewall=0;
break;
case MF_SNOW: // [Valaris]
map[m].flag.snow=0;
break;
case MF_CLOUDS:
map[m].flag.clouds=0;
break;
case MF_CLOUDS2: // [Valaris]
map[m].flag.clouds2=0;
break;
case MF_FOG: // [Valaris]
map[m].flag.fog=0;
break;
case MF_FIREWORKS:
map[m].flag.fireworks=0;
break;
case MF_SAKURA: // [Valaris]
map[m].flag.sakura=0;
break;
case MF_LEAVES: // [Valaris]
map[m].flag.leaves=0;
break;
case MF_RAIN: // [Valaris]
map[m].flag.rain=0;
break;
case MF_INDOORS: // celest
map[m].flag.indoors=0;
break;
case MF_NIGHTENABLED:
map[m].flag.nightenabled=0;
break;
case MF_NOGO: // celest
map[m].flag.nogo=0;
break;
case MF_NOBASEEXP:
map[m].flag.nobaseexp=0;
break;
case MF_NOJOBEXP:
map[m].flag.nojobexp=0;
break;
case MF_NOMOBLOOT:
map[m].flag.nomobloot=0;
break;
case MF_NOMVPLOOT:
map[m].flag.nomvploot=0;
break;
case MF_NORETURN:
map[m].flag.noreturn=0;
break;
case MF_NOWARPTO:
map[m].flag.nowarpto=0;
break;
case MF_NIGHTMAREDROP:
map[m].flag.pvp_nightmaredrop=0;
break;
case MF_RESTRICTED:
map[m].flag.restricted=0;
break;
case MF_NOCOMMAND:
map[m].nocommand=0;
break;
case MF_JEXP:
map[m].jexp=100;
break;
case MF_BEXP:
map[m].bexp=100;
break;
case MF_NOVENDING:
map[m].flag.novending=0;
break;
case MF_LOADEVENT:
map[m].flag.loadevent=0;
break;
case MF_NOCHAT:
map[m].flag.nochat=0;
break;
case MF_PARTYLOCK:
map[m].flag.partylock=0;
break;
case MF_GUILDLOCK:
map[m].flag.guildlock=0;
break;
case MF_NOMEMO: map[m].flag.nomemo=0; break;
case MF_NOTELEPORT: map[m].flag.noteleport=0; break;
case MF_NOSAVE: map[m].flag.nosave=0; break;
case MF_NOBRANCH: map[m].flag.nobranch=0; break;
case MF_NOPENALTY: map[m].flag.noexppenalty=0; map[m].flag.nozenypenalty=0; break;
case MF_PVP: map[m].flag.pvp=0; break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break;
case MF_GVG: map[m].flag.gvg=0; break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break;
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=0; break;
case MF_GVG_CASTLE: map[m].flag.gvg_castle=0; break;
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break;
case MF_NOTRADE: map[m].flag.notrade=0; break;
case MF_NODROP: map[m].flag.nodrop=0; break;
case MF_NOSKILL: map[m].flag.noskill=0; break;
case MF_NOWARP: map[m].flag.nowarp=0; break;
case MF_NOICEWALL: map[m].flag.noicewall=0; break;
case MF_SNOW: map[m].flag.snow=0; break;
case MF_CLOUDS: map[m].flag.clouds=0; break;
case MF_CLOUDS2: map[m].flag.clouds2=0; break;
case MF_FOG: map[m].flag.fog=0; break;
case MF_FIREWORKS: map[m].flag.fireworks=0; break;
case MF_SAKURA: map[m].flag.sakura=0; break;
case MF_LEAVES: map[m].flag.leaves=0; break;
case MF_RAIN: map[m].flag.rain=0; break;
case MF_INDOORS: map[m].flag.indoors=0; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
case MF_NOGO: map[m].flag.nogo=0; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
case MF_NOJOBEXP: map[m].flag.nojobexp=0; break;
case MF_NOMOBLOOT: map[m].flag.nomobloot=0; break;
case MF_NOMVPLOOT: map[m].flag.nomvploot=0; break;
case MF_NORETURN: map[m].flag.noreturn=0; break;
case MF_NOWARPTO: map[m].flag.nowarpto=0; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=0; break;
case MF_RESTRICTED: map[m].flag.restricted=0; break;
case MF_NOCOMMAND: map[m].nocommand=0; break;
case MF_JEXP: map[m].jexp=100; break;
case MF_BEXP: map[m].bexp=100; break;
case MF_NOVENDING: map[m].flag.novending=0; break;
case MF_LOADEVENT: map[m].flag.loadevent=0; break;
case MF_NOCHAT: map[m].flag.nochat=0; break;
case MF_PARTYLOCK: map[m].flag.partylock=0; break;
case MF_GUILDLOCK: map[m].flag.guildlock=0; break;
}
}
@ -10373,27 +10157,13 @@ BUILDIN_FUNC(strmobinfo)
}
switch (num) {
case 1:
script_pushconststr(st,mob_db(class_)->name);
break;
case 2:
script_pushconststr(st,mob_db(class_)->jname);
break;
case 3:
script_pushint(st,mob_db(class_)->lv);
break;
case 4:
script_pushint(st,mob_db(class_)->status.max_hp);
break;
case 5:
script_pushint(st,mob_db(class_)->status.max_sp);
break;
case 6:
script_pushint(st,mob_db(class_)->base_exp);
break;
case 7:
script_pushint(st,mob_db(class_)->job_exp);
break;
case 1: script_pushconststr(st,mob_db(class_)->name); break;
case 2: script_pushconststr(st,mob_db(class_)->jname); break;
case 3: script_pushint(st,mob_db(class_)->lv); break;
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
default:
script_pushint(st,0);
break;
@ -11286,27 +11056,12 @@ BUILDIN_FUNC(getpetinfo)
if(sd && sd->status.pet_id && sd->pd){
pd = sd->pd;
switch(type){
case 0:
script_pushint(st,sd->status.pet_id);
break;
case 1:
script_pushint(st,pd->pet.class_);
break;
case 2:
if(pd->pet.name)
script_pushconststr(st,pd->pet.name);
else
script_pushconststr(st,"null");
break;
case 3:
script_pushint(st,pd->pet.intimate);
break;
case 4:
script_pushint(st,pd->pet.hungry);
break;
case 5:
script_pushint(st,pd->pet.rename_flag);
break;
case 0: script_pushint(st,sd->status.pet_id); break;
case 1: script_pushint(st,pd->pet.class_); break;
case 2: script_pushstr(st,aStrdup(pd->pet.name)); break;
case 3: script_pushint(st,pd->pet.intimate); break;
case 4: script_pushint(st,pd->pet.hungry); break;
case 5: script_pushint(st,pd->pet.rename_flag); break;
default:
script_pushint(st,0);
break;
@ -11526,33 +11281,16 @@ BUILDIN_FUNC(getlook)
type=script_getnum(st,2);
val=-1;
switch(type){
case LOOK_HAIR: //1
val=sd->status.hair;
break;
case LOOK_WEAPON: //2
val=sd->status.weapon;
break;
case LOOK_HEAD_BOTTOM: //3
val=sd->status.head_bottom;
break;
case LOOK_HEAD_TOP: //4
val=sd->status.head_top;
break;
case LOOK_HEAD_MID: //5
val=sd->status.head_mid;
break;
case LOOK_HAIR_COLOR: //6
val=sd->status.hair_color;
break;
case LOOK_CLOTHES_COLOR: //7
val=sd->status.clothes_color;
break;
case LOOK_SHIELD: //8
val=sd->status.shield;
break;
case LOOK_SHOES: //9
break;
switch(type) {
case LOOK_HAIR: val=sd->status.hair; break; //1
case LOOK_WEAPON: val=sd->status.weapon; break; //2
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
case LOOK_SHIELD: val=sd->status.shield; break; //8
case LOOK_SHOES: break; //9
}
script_pushint(st,val);
@ -11564,32 +11302,24 @@ BUILDIN_FUNC(getlook)
*------------------------------------------*/
BUILDIN_FUNC(getsavepoint)
{
int x,y,type;
char *mapname;
TBL_PC *sd;
TBL_PC* sd;
int type;
sd=script_rid2sd(st);
sd = script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
type=script_getnum(st,2);
type = script_getnum(st,2);
x=sd->status.save_point.x;
y=sd->status.save_point.y;
switch(type){
case 0:
mapname=(char *) aMallocA((MAP_NAME_LENGTH)*sizeof(char));
memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
mapname[MAP_NAME_LENGTH-1]='\0';
script_pushstr(st,mapname);
break;
case 1:
script_pushint(st,x);
break;
case 2:
script_pushint(st,y);
break;
switch(type) {
case 0: script_pushstr(st,aStrdup(mapindex_id2name(sd->status.save_point.map))); break;
case 1: script_pushint(st,sd->status.save_point.x); break;
case 2: script_pushint(st,sd->status.save_point.y); break;
default:
script_pushint(st,0);
break;
break;
}
return 0;
}
@ -11643,7 +11373,7 @@ BUILDIN_FUNC(getmapxy)
return 1;
}
//??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
// Possible needly check function parameters on C_STR,C_INT,C_INT
type=script_getnum(st,5);
switch (type){
@ -12220,22 +11950,17 @@ BUILDIN_FUNC(atoi)
return 0;
}
//-----------------------------------------------------------------------//
// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA START //
//-----------------------------------------------------------------------//
// case-insensitive substring search [lordalfa]
BUILDIN_FUNC(compare)
{
const char *message;
const char *cmpstring;
message = script_getstr(st,2);
cmpstring = script_getstr(st,3);
script_pushint(st,(stristr(message,cmpstring) != NULL));
return 0;
const char *cmpstring;
message = script_getstr(st,2);
cmpstring = script_getstr(st,3);
script_pushint(st,(stristr(message,cmpstring) != NULL));
return 0;
}
//-----------------------------------------------------------------------//
// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA END //
//-----------------------------------------------------------------------//
// [zBuffer] List of mathematics commands --->
BUILDIN_FUNC(sqrt)
{
@ -12431,34 +12156,22 @@ BUILDIN_FUNC(petstat)
{
TBL_PC *sd = NULL;
struct pet_data *pd;
char *tmp;
int flag = script_getnum(st,2);
sd = script_rid2sd(st);
if(!sd || !sd->status.pet_id || !sd->pd){
if(flag == 2)
push_str(st->stack, C_CONSTSTR, "");
script_pushconststr(st, "");
else
script_pushint(st,0);
return 0;
}
pd = sd->pd;
switch(flag){
case 1:
script_pushint(st,(int)pd->pet.class_);
break;
case 2:
tmp = aStrdup(pd->pet.name);
push_str(st->stack, C_STR, tmp);
break;
case 3:
script_pushint(st,(int)pd->pet.level);
break;
case 4:
script_pushint(st,(int)pd->pet.hungry);
break;
case 5:
script_pushint(st,(int)pd->pet.intimate);
break;
case 1: script_pushint(st,(int)pd->pet.class_); break;
case 2: script_pushstr(st, aStrdup(pd->pet.name)); break;
case 3: script_pushint(st,(int)pd->pet.level); break;
case 4: script_pushint(st,(int)pd->pet.hungry); break;
case 5: script_pushint(st,(int)pd->pet.intimate); break;
default:
script_pushint(st,0);
break;
@ -12748,74 +12461,29 @@ BUILDIN_FUNC(getmonsterinfo)
}
mob = mob_db(mob_id);
switch ( script_getnum(st,3) ) {
case 0: //Name
script_pushconststr(st,mob->jname);
break;
case 1: //Lvl
script_pushint(st,mob->lv);
break;
case 2: //MaxHP
script_pushint(st,mob->status.max_hp);
break;
case 3: //Base EXP
script_pushint(st,mob->base_exp);
break;
case 4: //Job EXP
script_pushint(st,mob->job_exp);
break;
case 5: //Atk1
script_pushint(st,mob->status.rhw.atk);
break;
case 6: //Atk2
script_pushint(st,mob->status.rhw.atk2);
break;
case 7: //Def
script_pushint(st,mob->status.def);
break;
case 8: //Mdef
script_pushint(st,mob->status.mdef);
break;
case 9: //Str
script_pushint(st,mob->status.str);
break;
case 10: //Agi
script_pushint(st,mob->status.agi);
break;
case 11: //Vit
script_pushint(st,mob->status.vit);
break;
case 12: //Int
script_pushint(st,mob->status.int_);
break;
case 13: //Dex
script_pushint(st,mob->status.dex);
break;
case 14: //Luk
script_pushint(st,mob->status.luk);
break;
case 15: //Range
script_pushint(st,mob->status.rhw.range);
break;
case 16: //Range2
script_pushint(st,mob->range2);
break;
case 17: //Range3
script_pushint(st,mob->range3);
break;
case 18: //Size
script_pushint(st,mob->status.size);
break;
case 19: //Race
script_pushint(st,mob->status.race);
break;
case 20: //Element
script_pushint(st,mob->status.def_ele);
break;
case 21: //Mode
script_pushint(st,mob->status.mode);
break;
default: //wrong Index
script_pushint(st,-1);
case 0: script_pushconststr(st,mob->jname); break;
case 1: script_pushint(st,mob->lv); break;
case 2: script_pushint(st,mob->status.max_hp); break;
case 3: script_pushint(st,mob->base_exp); break;
case 4: script_pushint(st,mob->job_exp); break;
case 5: script_pushint(st,mob->status.rhw.atk); break;
case 6: script_pushint(st,mob->status.rhw.atk2); break;
case 7: script_pushint(st,mob->status.def); break;
case 8: script_pushint(st,mob->status.mdef); break;
case 9: script_pushint(st,mob->status.str); break;
case 10: script_pushint(st,mob->status.agi); break;
case 11: script_pushint(st,mob->status.vit); break;
case 12: script_pushint(st,mob->status.int_); break;
case 13: script_pushint(st,mob->status.dex); break;
case 14: script_pushint(st,mob->status.luk); break;
case 15: script_pushint(st,mob->status.rhw.range); break;
case 16: script_pushint(st,mob->range2); break;
case 17: script_pushint(st,mob->range3); break;
case 18: script_pushint(st,mob->status.size); break;
case 19: script_pushint(st,mob->status.race); break;
case 20: script_pushint(st,mob->status.def_ele); break;
case 21: script_pushint(st,mob->status.mode); break;
default: script_pushint(st,-1); //wrong Index
}
return 0;
}
@ -12901,23 +12569,14 @@ BUILDIN_FUNC(rid2name)
{
struct block_list *bl = NULL;
int rid = script_getnum(st,2);
if((bl = map_id2bl(rid))){
switch(bl->type){
case BL_MOB:
script_pushconststr(st,((TBL_MOB*)bl)->name);
break;
case BL_PC:
script_pushconststr(st,((TBL_PC*)bl)->status.name);
break;
case BL_NPC:
script_pushconststr(st,((TBL_NPC*)bl)->exname);
break;
case BL_PET:
script_pushconststr(st,((TBL_PET*)bl)->pet.name);
break;
case BL_HOM:
script_pushconststr(st,((TBL_HOM*)bl)->homunculus.name);
break;
if((bl = map_id2bl(rid)))
{
switch(bl->type) {
case BL_MOB: script_pushconststr(st,((TBL_MOB*)bl)->name); break;
case BL_PC: script_pushconststr(st,((TBL_PC*)bl)->status.name); break;
case BL_NPC: script_pushconststr(st,((TBL_NPC*)bl)->exname); break;
case BL_PET: script_pushconststr(st,((TBL_PET*)bl)->pet.name); break;
case BL_HOM: script_pushconststr(st,((TBL_HOM*)bl)->homunculus.name); break;
default:
ShowError("buildin_rid2name: BL type unknown.\n");
script_pushconststr(st,"");
@ -13089,87 +12748,33 @@ BUILDIN_FUNC(setmobdata)
switch( type )
{
case 0:
md->class_ = (short)value;
break;
case 1:
md->level = (unsigned short)value;
break;
case 2:
md->status.hp = (unsigned int)value;
break;
case 3:
md->status.max_hp = (unsigned int)value;
break;
case 4:
md->master_id = value;
break;
case 5:
md->bl.m = (short)value;
break;
case 6:
md->bl.x = (short)value;
break;
case 7:
md->bl.y = (short)value;
break;
case 8:
md->status.speed = (unsigned short)value;
break;
case 9:
md->status.mode = (unsigned short)value;
break;
case 10:
md->special_state.ai = (unsigned int)value;
break;
case 11:
md->sc.option = (unsigned short)value;
break;
case 12:
md->vd->sex = (char)value;
break;
case 13:
md->vd->class_ = (unsigned short)value;
break;
case 14:
md->vd->hair_style = (unsigned short)value;
break;
case 15:
md->vd->hair_color = (unsigned short)value;
break;
case 16:
md->vd->head_bottom = (unsigned short)value;
break;
case 17:
md->vd->head_mid = (unsigned short)value;
break;
case 18:
md->vd->head_top = (unsigned short)value;
break;
case 19:
md->vd->cloth_color = (unsigned short)value;
break;
case 20:
md->vd->shield = (unsigned short)value;
break;
case 21:
md->vd->weapon = (unsigned short)value;
break;
case 22:
md->vd->shield = (unsigned short)value;
break;
case 23:
md->ud.dir = (unsigned char)value;
break;
case 24:
md->state.killer = value > 0 ? 1 : 0;
break;
case 25:
md->callback_flag = (short)value;
break;
case 26:
md->state.no_random_walk = value > 0 ? 1 : 0;
break;
case 0: md->class_ = (short)value; break;
case 1: md->level = (unsigned short)value; break;
case 2: md->status.hp = (unsigned int)value; break;
case 3: md->status.max_hp = (unsigned int)value; break;
case 4: md->master_id = value; break;
case 5: md->bl.m = (short)value; break;
case 6: md->bl.x = (short)value; break;
case 7: md->bl.y = (short)value; break;
case 8: md->status.speed = (unsigned short)value; break;
case 9: md->status.mode = (unsigned short)value; break;
case 10: md->special_state.ai = (unsigned int)value; break;
case 11: md->sc.option = (unsigned short)value; break;
case 12: md->vd->sex = (char)value; break;
case 13: md->vd->class_ = (unsigned short)value; break;
case 14: md->vd->hair_style = (unsigned short)value; break;
case 15: md->vd->hair_color = (unsigned short)value; break;
case 16: md->vd->head_bottom = (unsigned short)value; break;
case 17: md->vd->head_mid = (unsigned short)value; break;
case 18: md->vd->head_top = (unsigned short)value; break;
case 19: md->vd->cloth_color = (unsigned short)value; break;
case 20: md->vd->shield = (unsigned short)value; break;
case 21: md->vd->weapon = (unsigned short)value; break;
case 22: md->vd->shield = (unsigned short)value; break;
case 23: md->ud.dir = (unsigned char)value; break;
case 24: md->state.killer = value > 0 ? 1 : 0; break;
case 25: md->callback_flag = (short)value; break;
case 26: md->state.no_random_walk = value > 0 ? 1 : 0; break;
default:
ShowError("script:setmobdata: unknown data identifier %d\n", type);
return 1;