* Removed ridiculous refine_posword config switch
* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do * Fixed a silly mistake in the main script engine loop ('pos' variable) * Fixed monter -> monster typos * Compacted some script function code (fewer LoC -> faster trac :) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
dae10a43b7
commit
ef0fff1720
@ -3,6 +3,13 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/07/28
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* Removed ridiculous refine_posword config switch
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- TODO: remove getequipname() func, it can be fully replaced by editing
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a few scripts, plus it doesn't do what the docs say it should do
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* Fixed a silly mistake in the main script engine loop ('pos' variable)
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* Fixed monter -> monster typos
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* Compacted some script function code (fewer LoC -> faster trac ^^)
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2007/07/27
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* Simplified exp gain equations (now more FPU-friendly and precise)
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- also fixes the uninitialized variable problem... sorry 'bout that >.>
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@ -1,5 +1,7 @@
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Date Added
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2007/07/28
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* Removed useless refine_posword setting from script_athena.conf
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2007/07/25
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* Adjusted motd.txt to not crash new clients
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* Removed backup_txt code since it's not needed anymore
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@ -193,7 +193,7 @@
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177: Impossible to decrease a stat.
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178: Impossible to increase a stat.
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179: Guild level changed.
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180: The monter/egg name/ID doesn't exist.
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180: The monster/egg name/ID doesn't exist.
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181: You already have a pet.
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182: Pet friendly value changed!
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183: Pet friendly is already in the good value.
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@ -15,9 +15,6 @@
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//--------------------------------------------------------
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// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
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refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
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//If you are getting crashes during script loading, you can set this to yes
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//to find out which script causes it. Otherwise leave it as no since the amount
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//of extra console output is staggering.
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@ -4053,7 +4053,7 @@ int atcommand_makeegg(const int fd, struct map_session_data* sd, const char* com
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nullpo_retr(-1, sd);
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if (!message || !*message) {
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clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>).");
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clif_displaymessage(fd, "Please, enter a monster/egg name/id (usage: @makeegg <pet_id>).");
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return -1;
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}
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@ -4073,7 +4073,7 @@ int atcommand_makeegg(const int fd, struct map_session_data* sd, const char* com
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(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
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100, 0, 1, pet_db[pet_id].jname);
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} else {
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clif_displaymessage(fd, msg_txt(180)); // The monter/egg name/id doesn't exist.
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clif_displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist.
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return -1;
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}
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@ -1150,10 +1150,7 @@ static struct Damage battle_calc_weapon_attack(
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if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
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hitrate += hitrate * ( 2 * skill ) / 100;
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if (hitrate > battle_config.max_hitrate)
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hitrate = battle_config.max_hitrate;
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else if (hitrate < battle_config.min_hitrate)
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hitrate = battle_config.min_hitrate;
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hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
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if(rand()%100 >= hitrate)
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wd.dmg_lv = ATK_FLEE;
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@ -34,7 +34,7 @@ enum log_what {
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LOG_TRADES = 0x002,
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LOG_VENDING = 0x004,
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LOG_PLAYER_ITEMS = 0x008, // dropped/picked
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LOG_MONTER_ITEMS = 0x010, // dropped/looted
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LOG_MONSTER_ITEMS = 0x010, // dropped/looted
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LOG_NPC_TRANSACTIONS = 0x020, // npc shops?
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LOG_SCRIPT_TRANSACTIONS = 0x040,
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LOG_STOLEN_ITEMS = 0x080, // stolen from mobs
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841
src/map/script.c
841
src/map/script.c
@ -181,8 +181,6 @@ static int parse_options=0;
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struct dbt* script_get_label_db(){ return scriptlabel_db; }
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struct dbt* script_get_userfunc_db(){ return userfunc_db; }
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static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
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struct Script_Config script_config;
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static jmp_buf error_jump;
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@ -3152,7 +3150,7 @@ void run_script_main(struct script_state *st)
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default:
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if(battle_config.error_log)
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ShowError("unknown command : %d @ %d\n",c,pos);
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ShowError("unknown command : %d @ %d\n",c,st->pos);
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st->state=END;
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break;
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}
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@ -3479,28 +3477,6 @@ static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------*/
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static int set_posword(char *p)
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{
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char* np,* str[15];
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int i=0;
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for(i=0;i<11;i++) {
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if((np=strchr(p,','))!=NULL) {
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str[i]=p;
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*np=0;
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p=np+1;
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} else {
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str[i]=p;
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p+=strlen(p);
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}
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if(str[i])
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strcpy(pos[i],str[i]);
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}
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return 0;
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}
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int script_config_read_sub(char *cfgName)
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{
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int i;
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@ -3520,10 +3496,8 @@ int script_config_read_sub(char *cfgName)
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i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
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if(i!=2)
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continue;
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if(strcmpi(w1,"refine_posword")==0) {
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set_posword(w2);
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}
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else if(strcmpi(w1,"verbose_mode")==0) {
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if(strcmpi(w1,"verbose_mode")==0) {
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script_config.verbose_mode = config_switch(w2);
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}
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else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
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@ -4988,11 +4962,9 @@ BUILDIN_FUNC(warp)
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if(strcmp(str,"Random")==0)
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pc_randomwarp(sd,3);
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else if(strcmp(str,"SavePoint")==0){
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pc_setpos(sd,sd->status.save_point.map,
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sd->status.save_point.x,sd->status.save_point.y,3);
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pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
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}else if(strcmp(str,"Save")==0){
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pc_setpos(sd,sd->status.save_point.map,
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sd->status.save_point.x,sd->status.save_point.y,3);
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pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
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}else
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pc_setpos(sd,mapindex_name2id(str),x,y,0);
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return 0;
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@ -5071,8 +5043,7 @@ BUILDIN_FUNC(warpchar)
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pc_randomwarp(sd, 3);
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else if(strcmp(str, "SavePoint") == 0)
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pc_setpos(sd, sd->status.save_point.map,
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sd->status.save_point.x, sd->status.save_point.y, 3);
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pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, 3);
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else
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pc_setpos(sd, mapindex_name2id(str), x, y, 3);
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@ -6542,14 +6513,18 @@ BUILDIN_FUNC(getcharid)
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script_pushint(st,0); //return 0, according docs
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return 0;
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}
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if(num==0)
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script_pushint(st,sd->status.char_id);
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if(num==1)
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script_pushint(st,sd->status.party_id);
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if(num==2)
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script_pushint(st,sd->status.guild_id);
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if(num==3)
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script_pushint(st,sd->status.account_id);
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switch (num) {
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case 0: script_pushint(st,sd->status.char_id); break;
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case 1: script_pushint(st,sd->status.party_id); break;
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case 2: script_pushint(st,sd->status.guild_id); break;
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case 3: script_pushint(st,sd->status.account_id); break;
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default:
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ShowError("buildin_getcharid: invalid .\n");
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script_pushconststr(st,"");
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break;
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}
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return 0;
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}
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/*==========================================
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@ -6647,24 +6622,12 @@ BUILDIN_FUNC(getpartyleader)
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}
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switch (type) {
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case 1:
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script_pushint(st,p->party.member[i].account_id);
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break;
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case 2:
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script_pushint(st,p->party.member[i].char_id);
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break;
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case 3:
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script_pushint(st,p->party.member[i].class_);
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break;
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case 4:
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script_pushstr(st,aStrdup(mapindex_id2name(p->party.member[i].map)));
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break;
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case 5:
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script_pushint(st,p->party.member[i].lv);
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break;
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default:
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script_pushstr(st,aStrdup(p->party.member[i].name));
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break;
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case 1: script_pushint(st,p->party.member[i].account_id); break;
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case 2: script_pushint(st,p->party.member[i].char_id); break;
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case 3: script_pushint(st,p->party.member[i].class_); break;
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case 4: script_pushstr(st,aStrdup(mapindex_id2name(p->party.member[i].map))); break;
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case 5: script_pushint(st,p->party.member[i].lv); break;
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default: script_pushstr(st,aStrdup(p->party.member[i].name)); break;
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}
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return 0;
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}
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@ -6829,6 +6792,8 @@ BUILDIN_FUNC(getequipname)
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struct item_data* item;
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char *buf;
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static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
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buf=(char *)aMallocA(64*sizeof(char));
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sd=script_rid2sd(st);
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num=script_getnum(st,2);
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@ -9159,8 +9124,7 @@ BUILDIN_FUNC(warpwaitingpc)
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if( map[sd->bl.m].flag.noteleport )
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return 0;// can't teleport on this map
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pc_setpos(sd,sd->status.save_point.map,
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sd->status.save_point.x, sd->status.save_point.y, 3);
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pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3);
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}
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else
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pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
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@ -9277,139 +9241,50 @@ BUILDIN_FUNC(setmapflag)
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m = map_mapname2mapid(str);
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if(m >= 0) {
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switch(i) {
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case MF_NOMEMO:
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map[m].flag.nomemo=1;
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break;
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case MF_NOTELEPORT:
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map[m].flag.noteleport=1;
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break;
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case MF_NOBRANCH:
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map[m].flag.nobranch=1;
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break;
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case MF_NOPENALTY:
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map[m].flag.noexppenalty=1;
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map[m].flag.nozenypenalty=1;
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break;
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case MF_NOZENYPENALTY:
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map[m].flag.nozenypenalty=1;
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break;
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case MF_PVP:
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map[m].flag.pvp=1;
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break;
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case MF_PVP_NOPARTY:
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map[m].flag.pvp_noparty=1;
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break;
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case MF_PVP_NOGUILD:
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map[m].flag.pvp_noguild=1;
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break;
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case MF_GVG:
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map[m].flag.gvg=1;
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break;
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case MF_GVG_NOPARTY:
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map[m].flag.gvg_noparty=1;
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break;
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case MF_GVG_DUNGEON:
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map[m].flag.gvg_dungeon=1;
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break;
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case MF_GVG_CASTLE:
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map[m].flag.gvg_castle=1;
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break;
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case MF_NOTRADE:
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map[m].flag.notrade=1;
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break;
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case MF_NODROP:
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map[m].flag.nodrop=1;
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break;
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case MF_NOSKILL:
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map[m].flag.noskill=1;
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break;
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case MF_NOWARP:
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map[m].flag.nowarp=1;
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break;
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case MF_NOICEWALL: // [Valaris]
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map[m].flag.noicewall=1;
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break;
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case MF_SNOW: // [Valaris]
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map[m].flag.snow=1;
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break;
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case MF_CLOUDS:
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map[m].flag.clouds=1;
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break;
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case MF_CLOUDS2: // [Valaris]
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map[m].flag.clouds2=1;
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break;
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case MF_FOG: // [Valaris]
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map[m].flag.fog=1;
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break;
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case MF_FIREWORKS:
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map[m].flag.fireworks=1;
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break;
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case MF_SAKURA: // [Valaris]
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map[m].flag.sakura=1;
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break;
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case MF_LEAVES: // [Valaris]
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map[m].flag.leaves=1;
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break;
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case MF_RAIN: // [Valaris]
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map[m].flag.rain=1;
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break;
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case MF_INDOORS: // celest
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map[m].flag.indoors=1;
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break;
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case MF_NIGHTENABLED:
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map[m].flag.nightenabled=1;
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break;
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case MF_NOGO: // celest
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map[m].flag.nogo=1;
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break;
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case MF_NOBASEEXP:
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map[m].flag.nobaseexp=1;
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break;
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case MF_NOJOBEXP:
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map[m].flag.nojobexp=1;
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break;
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case MF_NOMOBLOOT:
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map[m].flag.nomobloot=1;
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break;
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case MF_NOMVPLOOT:
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map[m].flag.nomvploot=1;
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break;
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case MF_NORETURN:
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map[m].flag.noreturn=1;
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break;
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case MF_NOWARPTO:
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map[m].flag.nowarpto=1;
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break;
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case MF_NIGHTMAREDROP:
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map[m].flag.pvp_nightmaredrop=1;
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break;
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case MF_RESTRICTED:
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map[m].flag.restricted=1;
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break;
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case MF_NOCOMMAND:
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map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val);
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break;
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case MF_JEXP:
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map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
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||||
break;
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||||
case MF_BEXP:
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map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
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break;
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||||
case MF_NOVENDING:
|
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map[m].flag.novending=1;
|
||||
break;
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||||
case MF_LOADEVENT:
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map[m].flag.loadevent=1;
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break;
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||||
case MF_NOCHAT:
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map[m].flag.nochat=1;
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||||
break;
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||||
case MF_PARTYLOCK:
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map[m].flag.partylock=1;
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||||
break;
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||||
case MF_GUILDLOCK:
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map[m].flag.guildlock=1;
|
||||
break;
|
||||
case MF_NOMEMO: map[m].flag.nomemo=1; break;
|
||||
case MF_NOTELEPORT: map[m].flag.noteleport=1; break;
|
||||
case MF_NOBRANCH: map[m].flag.nobranch=1; break;
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||||
case MF_NOPENALTY: map[m].flag.noexppenalty=1; map[m].flag.nozenypenalty=1; break;
|
||||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break;
|
||||
case MF_PVP: map[m].flag.pvp=1; break;
|
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case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break;
|
||||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break;
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||||
case MF_GVG: map[m].flag.gvg=1; break;
|
||||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break;
|
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case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=1; break;
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case MF_GVG_CASTLE: map[m].flag.gvg_castle=1; break;
|
||||
case MF_NOTRADE: map[m].flag.notrade=1; break;
|
||||
case MF_NODROP: map[m].flag.nodrop=1; break;
|
||||
case MF_NOSKILL: map[m].flag.noskill=1; break;
|
||||
case MF_NOWARP: map[m].flag.nowarp=1; break;
|
||||
case MF_NOICEWALL: map[m].flag.noicewall=1; break;
|
||||
case MF_SNOW: map[m].flag.snow=1; break;
|
||||
case MF_CLOUDS: map[m].flag.clouds=1; break;
|
||||
case MF_CLOUDS2: map[m].flag.clouds2=1; break;
|
||||
case MF_FOG: map[m].flag.fog=1; break;
|
||||
case MF_FIREWORKS: map[m].flag.fireworks=1; break;
|
||||
case MF_SAKURA: map[m].flag.sakura=1; break;
|
||||
case MF_LEAVES: map[m].flag.leaves=1; break;
|
||||
case MF_RAIN: map[m].flag.rain=1; break;
|
||||
case MF_INDOORS: map[m].flag.indoors=1; break;
|
||||
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
|
||||
case MF_NOGO: map[m].flag.nogo=1; break;
|
||||
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
|
||||
case MF_NOJOBEXP: map[m].flag.nojobexp=1; break;
|
||||
case MF_NOMOBLOOT: map[m].flag.nomobloot=1; break;
|
||||
case MF_NOMVPLOOT: map[m].flag.nomvploot=1; break;
|
||||
case MF_NORETURN: map[m].flag.noreturn=1; break;
|
||||
case MF_NOWARPTO: map[m].flag.nowarpto=1; break;
|
||||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=1; break;
|
||||
case MF_RESTRICTED: map[m].flag.restricted=1; break;
|
||||
case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
|
||||
case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||||
case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||||
case MF_NOVENDING: map[m].flag.novending=1; break;
|
||||
case MF_LOADEVENT: map[m].flag.loadevent=1; break;
|
||||
case MF_NOCHAT: map[m].flag.nochat=1; break;
|
||||
case MF_PARTYLOCK: map[m].flag.partylock=1; break;
|
||||
case MF_GUILDLOCK: map[m].flag.guildlock=1; break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -9426,142 +9301,51 @@ BUILDIN_FUNC(removemapflag)
|
||||
m = map_mapname2mapid(str);
|
||||
if(m >= 0) {
|
||||
switch(i) {
|
||||
case MF_NOMEMO:
|
||||
map[m].flag.nomemo=0;
|
||||
break;
|
||||
case MF_NOTELEPORT:
|
||||
map[m].flag.noteleport=0;
|
||||
break;
|
||||
case MF_NOSAVE:
|
||||
map[m].flag.nosave=0;
|
||||
break;
|
||||
case MF_NOBRANCH:
|
||||
map[m].flag.nobranch=0;
|
||||
break;
|
||||
case MF_NOPENALTY:
|
||||
map[m].flag.noexppenalty=0;
|
||||
map[m].flag.nozenypenalty=0;
|
||||
break;
|
||||
case MF_PVP:
|
||||
map[m].flag.pvp=0;
|
||||
break;
|
||||
case MF_PVP_NOPARTY:
|
||||
map[m].flag.pvp_noparty=0;
|
||||
break;
|
||||
case MF_PVP_NOGUILD:
|
||||
map[m].flag.pvp_noguild=0;
|
||||
break;
|
||||
case MF_GVG:
|
||||
map[m].flag.gvg=0;
|
||||
break;
|
||||
case MF_GVG_NOPARTY:
|
||||
map[m].flag.gvg_noparty=0;
|
||||
break;
|
||||
case MF_GVG_DUNGEON:
|
||||
map[m].flag.gvg_dungeon=0;
|
||||
break;
|
||||
case MF_GVG_CASTLE:
|
||||
map[m].flag.gvg_castle=0;
|
||||
break;
|
||||
case MF_NOZENYPENALTY:
|
||||
map[m].flag.nozenypenalty=0;
|
||||
break;
|
||||
case MF_NOTRADE:
|
||||
map[m].flag.notrade=0;
|
||||
break;
|
||||
case MF_NODROP:
|
||||
map[m].flag.nodrop=0;
|
||||
break;
|
||||
case MF_NOSKILL:
|
||||
map[m].flag.noskill=0;
|
||||
break;
|
||||
case MF_NOWARP:
|
||||
map[m].flag.nowarp=0;
|
||||
break;
|
||||
case MF_NOICEWALL: // [Valaris]
|
||||
map[m].flag.noicewall=0;
|
||||
break;
|
||||
case MF_SNOW: // [Valaris]
|
||||
map[m].flag.snow=0;
|
||||
break;
|
||||
case MF_CLOUDS:
|
||||
map[m].flag.clouds=0;
|
||||
break;
|
||||
case MF_CLOUDS2: // [Valaris]
|
||||
map[m].flag.clouds2=0;
|
||||
break;
|
||||
case MF_FOG: // [Valaris]
|
||||
map[m].flag.fog=0;
|
||||
break;
|
||||
case MF_FIREWORKS:
|
||||
map[m].flag.fireworks=0;
|
||||
break;
|
||||
case MF_SAKURA: // [Valaris]
|
||||
map[m].flag.sakura=0;
|
||||
break;
|
||||
case MF_LEAVES: // [Valaris]
|
||||
map[m].flag.leaves=0;
|
||||
break;
|
||||
case MF_RAIN: // [Valaris]
|
||||
map[m].flag.rain=0;
|
||||
break;
|
||||
case MF_INDOORS: // celest
|
||||
map[m].flag.indoors=0;
|
||||
break;
|
||||
case MF_NIGHTENABLED:
|
||||
map[m].flag.nightenabled=0;
|
||||
break;
|
||||
case MF_NOGO: // celest
|
||||
map[m].flag.nogo=0;
|
||||
break;
|
||||
case MF_NOBASEEXP:
|
||||
map[m].flag.nobaseexp=0;
|
||||
break;
|
||||
case MF_NOJOBEXP:
|
||||
map[m].flag.nojobexp=0;
|
||||
break;
|
||||
case MF_NOMOBLOOT:
|
||||
map[m].flag.nomobloot=0;
|
||||
break;
|
||||
case MF_NOMVPLOOT:
|
||||
map[m].flag.nomvploot=0;
|
||||
break;
|
||||
case MF_NORETURN:
|
||||
map[m].flag.noreturn=0;
|
||||
break;
|
||||
case MF_NOWARPTO:
|
||||
map[m].flag.nowarpto=0;
|
||||
break;
|
||||
case MF_NIGHTMAREDROP:
|
||||
map[m].flag.pvp_nightmaredrop=0;
|
||||
break;
|
||||
case MF_RESTRICTED:
|
||||
map[m].flag.restricted=0;
|
||||
break;
|
||||
case MF_NOCOMMAND:
|
||||
map[m].nocommand=0;
|
||||
break;
|
||||
case MF_JEXP:
|
||||
map[m].jexp=100;
|
||||
break;
|
||||
case MF_BEXP:
|
||||
map[m].bexp=100;
|
||||
break;
|
||||
case MF_NOVENDING:
|
||||
map[m].flag.novending=0;
|
||||
break;
|
||||
case MF_LOADEVENT:
|
||||
map[m].flag.loadevent=0;
|
||||
break;
|
||||
case MF_NOCHAT:
|
||||
map[m].flag.nochat=0;
|
||||
break;
|
||||
case MF_PARTYLOCK:
|
||||
map[m].flag.partylock=0;
|
||||
break;
|
||||
case MF_GUILDLOCK:
|
||||
map[m].flag.guildlock=0;
|
||||
break;
|
||||
case MF_NOMEMO: map[m].flag.nomemo=0; break;
|
||||
case MF_NOTELEPORT: map[m].flag.noteleport=0; break;
|
||||
case MF_NOSAVE: map[m].flag.nosave=0; break;
|
||||
case MF_NOBRANCH: map[m].flag.nobranch=0; break;
|
||||
case MF_NOPENALTY: map[m].flag.noexppenalty=0; map[m].flag.nozenypenalty=0; break;
|
||||
case MF_PVP: map[m].flag.pvp=0; break;
|
||||
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break;
|
||||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break;
|
||||
case MF_GVG: map[m].flag.gvg=0; break;
|
||||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break;
|
||||
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=0; break;
|
||||
case MF_GVG_CASTLE: map[m].flag.gvg_castle=0; break;
|
||||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break;
|
||||
case MF_NOTRADE: map[m].flag.notrade=0; break;
|
||||
case MF_NODROP: map[m].flag.nodrop=0; break;
|
||||
case MF_NOSKILL: map[m].flag.noskill=0; break;
|
||||
case MF_NOWARP: map[m].flag.nowarp=0; break;
|
||||
case MF_NOICEWALL: map[m].flag.noicewall=0; break;
|
||||
case MF_SNOW: map[m].flag.snow=0; break;
|
||||
case MF_CLOUDS: map[m].flag.clouds=0; break;
|
||||
case MF_CLOUDS2: map[m].flag.clouds2=0; break;
|
||||
case MF_FOG: map[m].flag.fog=0; break;
|
||||
case MF_FIREWORKS: map[m].flag.fireworks=0; break;
|
||||
case MF_SAKURA: map[m].flag.sakura=0; break;
|
||||
case MF_LEAVES: map[m].flag.leaves=0; break;
|
||||
case MF_RAIN: map[m].flag.rain=0; break;
|
||||
case MF_INDOORS: map[m].flag.indoors=0; break;
|
||||
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
|
||||
case MF_NOGO: map[m].flag.nogo=0; break;
|
||||
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
|
||||
case MF_NOJOBEXP: map[m].flag.nojobexp=0; break;
|
||||
case MF_NOMOBLOOT: map[m].flag.nomobloot=0; break;
|
||||
case MF_NOMVPLOOT: map[m].flag.nomvploot=0; break;
|
||||
case MF_NORETURN: map[m].flag.noreturn=0; break;
|
||||
case MF_NOWARPTO: map[m].flag.nowarpto=0; break;
|
||||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=0; break;
|
||||
case MF_RESTRICTED: map[m].flag.restricted=0; break;
|
||||
case MF_NOCOMMAND: map[m].nocommand=0; break;
|
||||
case MF_JEXP: map[m].jexp=100; break;
|
||||
case MF_BEXP: map[m].bexp=100; break;
|
||||
case MF_NOVENDING: map[m].flag.novending=0; break;
|
||||
case MF_LOADEVENT: map[m].flag.loadevent=0; break;
|
||||
case MF_NOCHAT: map[m].flag.nochat=0; break;
|
||||
case MF_PARTYLOCK: map[m].flag.partylock=0; break;
|
||||
case MF_GUILDLOCK: map[m].flag.guildlock=0; break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -10373,27 +10157,13 @@ BUILDIN_FUNC(strmobinfo)
|
||||
}
|
||||
|
||||
switch (num) {
|
||||
case 1:
|
||||
script_pushconststr(st,mob_db(class_)->name);
|
||||
break;
|
||||
case 2:
|
||||
script_pushconststr(st,mob_db(class_)->jname);
|
||||
break;
|
||||
case 3:
|
||||
script_pushint(st,mob_db(class_)->lv);
|
||||
break;
|
||||
case 4:
|
||||
script_pushint(st,mob_db(class_)->status.max_hp);
|
||||
break;
|
||||
case 5:
|
||||
script_pushint(st,mob_db(class_)->status.max_sp);
|
||||
break;
|
||||
case 6:
|
||||
script_pushint(st,mob_db(class_)->base_exp);
|
||||
break;
|
||||
case 7:
|
||||
script_pushint(st,mob_db(class_)->job_exp);
|
||||
break;
|
||||
case 1: script_pushconststr(st,mob_db(class_)->name); break;
|
||||
case 2: script_pushconststr(st,mob_db(class_)->jname); break;
|
||||
case 3: script_pushint(st,mob_db(class_)->lv); break;
|
||||
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
|
||||
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
|
||||
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
|
||||
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
|
||||
default:
|
||||
script_pushint(st,0);
|
||||
break;
|
||||
@ -11286,27 +11056,12 @@ BUILDIN_FUNC(getpetinfo)
|
||||
if(sd && sd->status.pet_id && sd->pd){
|
||||
pd = sd->pd;
|
||||
switch(type){
|
||||
case 0:
|
||||
script_pushint(st,sd->status.pet_id);
|
||||
break;
|
||||
case 1:
|
||||
script_pushint(st,pd->pet.class_);
|
||||
break;
|
||||
case 2:
|
||||
if(pd->pet.name)
|
||||
script_pushconststr(st,pd->pet.name);
|
||||
else
|
||||
script_pushconststr(st,"null");
|
||||
break;
|
||||
case 3:
|
||||
script_pushint(st,pd->pet.intimate);
|
||||
break;
|
||||
case 4:
|
||||
script_pushint(st,pd->pet.hungry);
|
||||
break;
|
||||
case 5:
|
||||
script_pushint(st,pd->pet.rename_flag);
|
||||
break;
|
||||
case 0: script_pushint(st,sd->status.pet_id); break;
|
||||
case 1: script_pushint(st,pd->pet.class_); break;
|
||||
case 2: script_pushstr(st,aStrdup(pd->pet.name)); break;
|
||||
case 3: script_pushint(st,pd->pet.intimate); break;
|
||||
case 4: script_pushint(st,pd->pet.hungry); break;
|
||||
case 5: script_pushint(st,pd->pet.rename_flag); break;
|
||||
default:
|
||||
script_pushint(st,0);
|
||||
break;
|
||||
@ -11526,33 +11281,16 @@ BUILDIN_FUNC(getlook)
|
||||
|
||||
type=script_getnum(st,2);
|
||||
val=-1;
|
||||
switch(type){
|
||||
case LOOK_HAIR: //1
|
||||
val=sd->status.hair;
|
||||
break;
|
||||
case LOOK_WEAPON: //2
|
||||
val=sd->status.weapon;
|
||||
break;
|
||||
case LOOK_HEAD_BOTTOM: //3
|
||||
val=sd->status.head_bottom;
|
||||
break;
|
||||
case LOOK_HEAD_TOP: //4
|
||||
val=sd->status.head_top;
|
||||
break;
|
||||
case LOOK_HEAD_MID: //5
|
||||
val=sd->status.head_mid;
|
||||
break;
|
||||
case LOOK_HAIR_COLOR: //6
|
||||
val=sd->status.hair_color;
|
||||
break;
|
||||
case LOOK_CLOTHES_COLOR: //7
|
||||
val=sd->status.clothes_color;
|
||||
break;
|
||||
case LOOK_SHIELD: //8
|
||||
val=sd->status.shield;
|
||||
break;
|
||||
case LOOK_SHOES: //9
|
||||
break;
|
||||
switch(type) {
|
||||
case LOOK_HAIR: val=sd->status.hair; break; //1
|
||||
case LOOK_WEAPON: val=sd->status.weapon; break; //2
|
||||
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
|
||||
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
|
||||
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
|
||||
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
|
||||
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
|
||||
case LOOK_SHIELD: val=sd->status.shield; break; //8
|
||||
case LOOK_SHOES: break; //9
|
||||
}
|
||||
|
||||
script_pushint(st,val);
|
||||
@ -11564,32 +11302,24 @@ BUILDIN_FUNC(getlook)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(getsavepoint)
|
||||
{
|
||||
int x,y,type;
|
||||
char *mapname;
|
||||
TBL_PC *sd;
|
||||
TBL_PC* sd;
|
||||
int type;
|
||||
|
||||
sd=script_rid2sd(st);
|
||||
sd = script_rid2sd(st);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
type=script_getnum(st,2);
|
||||
type = script_getnum(st,2);
|
||||
|
||||
x=sd->status.save_point.x;
|
||||
y=sd->status.save_point.y;
|
||||
switch(type){
|
||||
case 0:
|
||||
mapname=(char *) aMallocA((MAP_NAME_LENGTH)*sizeof(char));
|
||||
memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
|
||||
mapname[MAP_NAME_LENGTH-1]='\0';
|
||||
script_pushstr(st,mapname);
|
||||
break;
|
||||
case 1:
|
||||
script_pushint(st,x);
|
||||
break;
|
||||
case 2:
|
||||
script_pushint(st,y);
|
||||
break;
|
||||
switch(type) {
|
||||
case 0: script_pushstr(st,aStrdup(mapindex_id2name(sd->status.save_point.map))); break;
|
||||
case 1: script_pushint(st,sd->status.save_point.x); break;
|
||||
case 2: script_pushint(st,sd->status.save_point.y); break;
|
||||
default:
|
||||
script_pushint(st,0);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -11643,7 +11373,7 @@ BUILDIN_FUNC(getmapxy)
|
||||
return 1;
|
||||
}
|
||||
|
||||
//??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
|
||||
// Possible needly check function parameters on C_STR,C_INT,C_INT
|
||||
type=script_getnum(st,5);
|
||||
|
||||
switch (type){
|
||||
@ -12220,22 +11950,17 @@ BUILDIN_FUNC(atoi)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------//
|
||||
// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA START //
|
||||
//-----------------------------------------------------------------------//
|
||||
// case-insensitive substring search [lordalfa]
|
||||
BUILDIN_FUNC(compare)
|
||||
{
|
||||
const char *message;
|
||||
const char *cmpstring;
|
||||
message = script_getstr(st,2);
|
||||
cmpstring = script_getstr(st,3);
|
||||
script_pushint(st,(stristr(message,cmpstring) != NULL));
|
||||
return 0;
|
||||
const char *cmpstring;
|
||||
message = script_getstr(st,2);
|
||||
cmpstring = script_getstr(st,3);
|
||||
script_pushint(st,(stristr(message,cmpstring) != NULL));
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------//
|
||||
// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA END //
|
||||
//-----------------------------------------------------------------------//
|
||||
// [zBuffer] List of mathematics commands --->
|
||||
BUILDIN_FUNC(sqrt)
|
||||
{
|
||||
@ -12431,34 +12156,22 @@ BUILDIN_FUNC(petstat)
|
||||
{
|
||||
TBL_PC *sd = NULL;
|
||||
struct pet_data *pd;
|
||||
char *tmp;
|
||||
int flag = script_getnum(st,2);
|
||||
sd = script_rid2sd(st);
|
||||
if(!sd || !sd->status.pet_id || !sd->pd){
|
||||
if(flag == 2)
|
||||
push_str(st->stack, C_CONSTSTR, "");
|
||||
script_pushconststr(st, "");
|
||||
else
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
}
|
||||
pd = sd->pd;
|
||||
switch(flag){
|
||||
case 1:
|
||||
script_pushint(st,(int)pd->pet.class_);
|
||||
break;
|
||||
case 2:
|
||||
tmp = aStrdup(pd->pet.name);
|
||||
push_str(st->stack, C_STR, tmp);
|
||||
break;
|
||||
case 3:
|
||||
script_pushint(st,(int)pd->pet.level);
|
||||
break;
|
||||
case 4:
|
||||
script_pushint(st,(int)pd->pet.hungry);
|
||||
break;
|
||||
case 5:
|
||||
script_pushint(st,(int)pd->pet.intimate);
|
||||
break;
|
||||
case 1: script_pushint(st,(int)pd->pet.class_); break;
|
||||
case 2: script_pushstr(st, aStrdup(pd->pet.name)); break;
|
||||
case 3: script_pushint(st,(int)pd->pet.level); break;
|
||||
case 4: script_pushint(st,(int)pd->pet.hungry); break;
|
||||
case 5: script_pushint(st,(int)pd->pet.intimate); break;
|
||||
default:
|
||||
script_pushint(st,0);
|
||||
break;
|
||||
@ -12748,74 +12461,29 @@ BUILDIN_FUNC(getmonsterinfo)
|
||||
}
|
||||
mob = mob_db(mob_id);
|
||||
switch ( script_getnum(st,3) ) {
|
||||
case 0: //Name
|
||||
script_pushconststr(st,mob->jname);
|
||||
break;
|
||||
case 1: //Lvl
|
||||
script_pushint(st,mob->lv);
|
||||
break;
|
||||
case 2: //MaxHP
|
||||
script_pushint(st,mob->status.max_hp);
|
||||
break;
|
||||
case 3: //Base EXP
|
||||
script_pushint(st,mob->base_exp);
|
||||
break;
|
||||
case 4: //Job EXP
|
||||
script_pushint(st,mob->job_exp);
|
||||
break;
|
||||
case 5: //Atk1
|
||||
script_pushint(st,mob->status.rhw.atk);
|
||||
break;
|
||||
case 6: //Atk2
|
||||
script_pushint(st,mob->status.rhw.atk2);
|
||||
break;
|
||||
case 7: //Def
|
||||
script_pushint(st,mob->status.def);
|
||||
break;
|
||||
case 8: //Mdef
|
||||
script_pushint(st,mob->status.mdef);
|
||||
break;
|
||||
case 9: //Str
|
||||
script_pushint(st,mob->status.str);
|
||||
break;
|
||||
case 10: //Agi
|
||||
script_pushint(st,mob->status.agi);
|
||||
break;
|
||||
case 11: //Vit
|
||||
script_pushint(st,mob->status.vit);
|
||||
break;
|
||||
case 12: //Int
|
||||
script_pushint(st,mob->status.int_);
|
||||
break;
|
||||
case 13: //Dex
|
||||
script_pushint(st,mob->status.dex);
|
||||
break;
|
||||
case 14: //Luk
|
||||
script_pushint(st,mob->status.luk);
|
||||
break;
|
||||
case 15: //Range
|
||||
script_pushint(st,mob->status.rhw.range);
|
||||
break;
|
||||
case 16: //Range2
|
||||
script_pushint(st,mob->range2);
|
||||
break;
|
||||
case 17: //Range3
|
||||
script_pushint(st,mob->range3);
|
||||
break;
|
||||
case 18: //Size
|
||||
script_pushint(st,mob->status.size);
|
||||
break;
|
||||
case 19: //Race
|
||||
script_pushint(st,mob->status.race);
|
||||
break;
|
||||
case 20: //Element
|
||||
script_pushint(st,mob->status.def_ele);
|
||||
break;
|
||||
case 21: //Mode
|
||||
script_pushint(st,mob->status.mode);
|
||||
break;
|
||||
default: //wrong Index
|
||||
script_pushint(st,-1);
|
||||
case 0: script_pushconststr(st,mob->jname); break;
|
||||
case 1: script_pushint(st,mob->lv); break;
|
||||
case 2: script_pushint(st,mob->status.max_hp); break;
|
||||
case 3: script_pushint(st,mob->base_exp); break;
|
||||
case 4: script_pushint(st,mob->job_exp); break;
|
||||
case 5: script_pushint(st,mob->status.rhw.atk); break;
|
||||
case 6: script_pushint(st,mob->status.rhw.atk2); break;
|
||||
case 7: script_pushint(st,mob->status.def); break;
|
||||
case 8: script_pushint(st,mob->status.mdef); break;
|
||||
case 9: script_pushint(st,mob->status.str); break;
|
||||
case 10: script_pushint(st,mob->status.agi); break;
|
||||
case 11: script_pushint(st,mob->status.vit); break;
|
||||
case 12: script_pushint(st,mob->status.int_); break;
|
||||
case 13: script_pushint(st,mob->status.dex); break;
|
||||
case 14: script_pushint(st,mob->status.luk); break;
|
||||
case 15: script_pushint(st,mob->status.rhw.range); break;
|
||||
case 16: script_pushint(st,mob->range2); break;
|
||||
case 17: script_pushint(st,mob->range3); break;
|
||||
case 18: script_pushint(st,mob->status.size); break;
|
||||
case 19: script_pushint(st,mob->status.race); break;
|
||||
case 20: script_pushint(st,mob->status.def_ele); break;
|
||||
case 21: script_pushint(st,mob->status.mode); break;
|
||||
default: script_pushint(st,-1); //wrong Index
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -12901,23 +12569,14 @@ BUILDIN_FUNC(rid2name)
|
||||
{
|
||||
struct block_list *bl = NULL;
|
||||
int rid = script_getnum(st,2);
|
||||
if((bl = map_id2bl(rid))){
|
||||
switch(bl->type){
|
||||
case BL_MOB:
|
||||
script_pushconststr(st,((TBL_MOB*)bl)->name);
|
||||
break;
|
||||
case BL_PC:
|
||||
script_pushconststr(st,((TBL_PC*)bl)->status.name);
|
||||
break;
|
||||
case BL_NPC:
|
||||
script_pushconststr(st,((TBL_NPC*)bl)->exname);
|
||||
break;
|
||||
case BL_PET:
|
||||
script_pushconststr(st,((TBL_PET*)bl)->pet.name);
|
||||
break;
|
||||
case BL_HOM:
|
||||
script_pushconststr(st,((TBL_HOM*)bl)->homunculus.name);
|
||||
break;
|
||||
if((bl = map_id2bl(rid)))
|
||||
{
|
||||
switch(bl->type) {
|
||||
case BL_MOB: script_pushconststr(st,((TBL_MOB*)bl)->name); break;
|
||||
case BL_PC: script_pushconststr(st,((TBL_PC*)bl)->status.name); break;
|
||||
case BL_NPC: script_pushconststr(st,((TBL_NPC*)bl)->exname); break;
|
||||
case BL_PET: script_pushconststr(st,((TBL_PET*)bl)->pet.name); break;
|
||||
case BL_HOM: script_pushconststr(st,((TBL_HOM*)bl)->homunculus.name); break;
|
||||
default:
|
||||
ShowError("buildin_rid2name: BL type unknown.\n");
|
||||
script_pushconststr(st,"");
|
||||
@ -13089,87 +12748,33 @@ BUILDIN_FUNC(setmobdata)
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case 0:
|
||||
md->class_ = (short)value;
|
||||
break;
|
||||
case 1:
|
||||
md->level = (unsigned short)value;
|
||||
break;
|
||||
case 2:
|
||||
md->status.hp = (unsigned int)value;
|
||||
break;
|
||||
case 3:
|
||||
md->status.max_hp = (unsigned int)value;
|
||||
break;
|
||||
case 4:
|
||||
md->master_id = value;
|
||||
break;
|
||||
case 5:
|
||||
md->bl.m = (short)value;
|
||||
break;
|
||||
case 6:
|
||||
md->bl.x = (short)value;
|
||||
break;
|
||||
case 7:
|
||||
md->bl.y = (short)value;
|
||||
break;
|
||||
case 8:
|
||||
md->status.speed = (unsigned short)value;
|
||||
break;
|
||||
case 9:
|
||||
md->status.mode = (unsigned short)value;
|
||||
break;
|
||||
case 10:
|
||||
md->special_state.ai = (unsigned int)value;
|
||||
break;
|
||||
case 11:
|
||||
md->sc.option = (unsigned short)value;
|
||||
break;
|
||||
case 12:
|
||||
md->vd->sex = (char)value;
|
||||
break;
|
||||
case 13:
|
||||
md->vd->class_ = (unsigned short)value;
|
||||
break;
|
||||
case 14:
|
||||
md->vd->hair_style = (unsigned short)value;
|
||||
break;
|
||||
case 15:
|
||||
md->vd->hair_color = (unsigned short)value;
|
||||
break;
|
||||
case 16:
|
||||
md->vd->head_bottom = (unsigned short)value;
|
||||
break;
|
||||
case 17:
|
||||
md->vd->head_mid = (unsigned short)value;
|
||||
break;
|
||||
case 18:
|
||||
md->vd->head_top = (unsigned short)value;
|
||||
break;
|
||||
case 19:
|
||||
md->vd->cloth_color = (unsigned short)value;
|
||||
break;
|
||||
case 20:
|
||||
md->vd->shield = (unsigned short)value;
|
||||
break;
|
||||
case 21:
|
||||
md->vd->weapon = (unsigned short)value;
|
||||
break;
|
||||
case 22:
|
||||
md->vd->shield = (unsigned short)value;
|
||||
break;
|
||||
case 23:
|
||||
md->ud.dir = (unsigned char)value;
|
||||
break;
|
||||
case 24:
|
||||
md->state.killer = value > 0 ? 1 : 0;
|
||||
break;
|
||||
case 25:
|
||||
md->callback_flag = (short)value;
|
||||
break;
|
||||
case 26:
|
||||
md->state.no_random_walk = value > 0 ? 1 : 0;
|
||||
break;
|
||||
case 0: md->class_ = (short)value; break;
|
||||
case 1: md->level = (unsigned short)value; break;
|
||||
case 2: md->status.hp = (unsigned int)value; break;
|
||||
case 3: md->status.max_hp = (unsigned int)value; break;
|
||||
case 4: md->master_id = value; break;
|
||||
case 5: md->bl.m = (short)value; break;
|
||||
case 6: md->bl.x = (short)value; break;
|
||||
case 7: md->bl.y = (short)value; break;
|
||||
case 8: md->status.speed = (unsigned short)value; break;
|
||||
case 9: md->status.mode = (unsigned short)value; break;
|
||||
case 10: md->special_state.ai = (unsigned int)value; break;
|
||||
case 11: md->sc.option = (unsigned short)value; break;
|
||||
case 12: md->vd->sex = (char)value; break;
|
||||
case 13: md->vd->class_ = (unsigned short)value; break;
|
||||
case 14: md->vd->hair_style = (unsigned short)value; break;
|
||||
case 15: md->vd->hair_color = (unsigned short)value; break;
|
||||
case 16: md->vd->head_bottom = (unsigned short)value; break;
|
||||
case 17: md->vd->head_mid = (unsigned short)value; break;
|
||||
case 18: md->vd->head_top = (unsigned short)value; break;
|
||||
case 19: md->vd->cloth_color = (unsigned short)value; break;
|
||||
case 20: md->vd->shield = (unsigned short)value; break;
|
||||
case 21: md->vd->weapon = (unsigned short)value; break;
|
||||
case 22: md->vd->shield = (unsigned short)value; break;
|
||||
case 23: md->ud.dir = (unsigned char)value; break;
|
||||
case 24: md->state.killer = value > 0 ? 1 : 0; break;
|
||||
case 25: md->callback_flag = (short)value; break;
|
||||
case 26: md->state.no_random_walk = value > 0 ? 1 : 0; break;
|
||||
default:
|
||||
ShowError("script:setmobdata: unknown data identifier %d\n", type);
|
||||
return 1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user