* Added a char config that allows GMs that have a certain level or above to bypass the server's user limit [Codemaster] [SVN 885]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@885 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -136,6 +136,7 @@ int char_id_count = 150000;
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struct mmo_charstatus *char_dat;
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int char_num,char_max;
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int max_connect_user = 0;
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int gm_allow_level = 99;
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int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
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int start_zeny = 500;
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int start_weapon = 1201;
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@@ -1525,6 +1526,10 @@ int parse_tologin(int fd) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else if(isGM(sd->account_id) >= gm_allow_level) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else {
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// refuse connection: too much online players
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// printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
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@@ -3167,6 +3172,10 @@ int char_config_read(const char *cfgName) {
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max_connect_user = atoi(w2);
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if (max_connect_user < 0)
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max_connect_user = 0; // unlimited online players
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} else if(strcmpi(w1, "gm_allow_level") == 0) {
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gm_allow_level = atoi(w2);
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if(gm_allow_level < 0)
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gm_allow_level = 99;
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} else if (strcmpi(w1, "check_ip_flag") == 0) {
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check_ip_flag = config_switch(w2);
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} else if (strcmpi(w1, "autosave_time") == 0) {
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