* Added a char config that allows GMs that have a certain level or above to bypass the server's user limit [Codemaster] [SVN 885]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@885 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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01/01
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* Added a char config that allows GMs that have a certain level or above to
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bypass the server's user limit [Codemaster]
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* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
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* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
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monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
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@ -59,6 +59,9 @@ char_new: 0
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// Maximum users able to connect to the server. Set to 0 for unlimited.
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max_connect_user: 0
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// Minimum GM level that is allowed to bypass the server limit of users.
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gm_allow_level: 99
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// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
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// If player doesn't have same IP, connection is refused.
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// Set to 0/off/no to not check IP of player.
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@ -103,6 +103,7 @@ int char_id_count = 150000;
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struct mmo_charstatus *char_dat;
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int char_num, char_max;
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int max_connect_user = 0;
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int gm_allow_level = 99;
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int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
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int start_zeny = 500;
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int start_weapon = 1201;
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@ -1660,6 +1661,10 @@ int parse_tologin(int fd) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else if(isGM(sd->account_id) >= gm_allow_level) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else {
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// refuse connection: too much online players
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// printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
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@ -3216,6 +3221,10 @@ int char_config_read(const char *cfgName) {
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max_connect_user = atoi(w2);
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if (max_connect_user < 0)
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max_connect_user = 0; // unlimited online players
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} else if(strcmpi(w1, "gm_allow_level") == 0) {
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gm_allow_level = atoi(w2);
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if(gm_allow_level < 0)
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gm_allow_level = 99;
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} else if (strcmpi(w1, "check_ip_flag") == 0) {
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check_ip_flag = config_switch(w2);
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} else if (strcmpi(w1, "autosave_time") == 0) {
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@ -136,6 +136,7 @@ int char_id_count = 150000;
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struct mmo_charstatus *char_dat;
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int char_num,char_max;
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int max_connect_user = 0;
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int gm_allow_level = 99;
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int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
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int start_zeny = 500;
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int start_weapon = 1201;
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@ -1525,6 +1526,10 @@ int parse_tologin(int fd) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else if(isGM(sd->account_id) >= gm_allow_level) {
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sd->connect_until_time = (time_t)RFIFOL(fd,47);
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// send characters to player
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mmo_char_send006b(i, sd);
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} else {
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// refuse connection: too much online players
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// printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
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@ -3167,6 +3172,10 @@ int char_config_read(const char *cfgName) {
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max_connect_user = atoi(w2);
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if (max_connect_user < 0)
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max_connect_user = 0; // unlimited online players
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} else if(strcmpi(w1, "gm_allow_level") == 0) {
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gm_allow_level = atoi(w2);
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if(gm_allow_level < 0)
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gm_allow_level = 99;
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} else if (strcmpi(w1, "check_ip_flag") == 0) {
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check_ip_flag = config_switch(w2);
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} else if (strcmpi(w1, "autosave_time") == 0) {
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