Applied renewal skill changes: (bugreport:5302)

- Arrow Shower's attack power (50+10*SkillLvl)
- Wind Blade's MATK per hit (from 100% to 150%)
- Storm Gust's chance of freezing (65-5*SkillLvl)
- Land Mine, Blast Mine, Claymore Trap's damage formula
- Spear Quicken's ASPD (fixed 7), CRIT (3*SkillLvl) and FLEE (2*SkillLvl)
- Holy Cross's double damage with 2-handed spear
- Axe Mastery's damage increase also applies to Sword class weapons
- Spiral Pierce's weapon requirement (now allows swords)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15626 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
xantara 2012-02-22 02:08:57 +00:00
parent 7ed49a2dad
commit ef2e407b17
4 changed files with 57 additions and 9 deletions

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@ -299,7 +299,7 @@
394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_ARROWVULCAN#アロ?バルカン#
395,0,0,30:40:50:60:70,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
396,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#マリオネットコントロ?ル#
397,0,0,18:21:24:27:30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
397,0,0,18:21:24:27:30,0,0,0,2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
398,0,0,23,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#ヘッドクラッシュ#
399,0,0,12:12:14:14:16:16:18:18:20:20,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#ジョイントビ?ト#
400,0,0,10:25:40:55:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#ナパ?ムバルカン#

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@ -892,12 +892,20 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
weapon = sd->weapontype2;
switch(weapon)
{
case W_DAGGER:
case W_1HSWORD:
#if REMODE
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
case W_DAGGER:
if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
damage += (skill * 4);
break;
case W_2HSWORD:
#if REMODE
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
damage += (skill * 4);
break;
@ -1617,7 +1625,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
break;
case AC_SHOWER:
case MA_SHOWER:
skillratio += 5*skill_lv-25;
#if REMODE
skillratio += 50+10*skill_lv;
#else
skillratio += -25+5*skill_lv;
#endif
break;
case AC_CHARGEARROW:
case MA_CHARGEARROW:
@ -1718,8 +1730,15 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
break;
case NPC_DARKCROSS:
case CR_HOLYCROSS:
skillratio += 35*skill_lv;
{
int ratio = 35*skill_lv;
#if REMODE
if(sd && sd->status.weapon == W_2HSPEAR)
ratio *= 2;
#endif
skillratio += ratio;
break;
}
case AM_DEMONSTRATION:
skillratio += 20*skill_lv;
break;
@ -3063,6 +3082,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case NJ_RAIGEKISAI:
skillratio += 60 + 40*skill_lv;
break;
#if REMODE
case NJ_HUUJIN:
skillratio += 50;
break;
#endif
case NJ_KAMAITACHI:
case NPC_ENERGYDRAIN:
skillratio += 100*skill_lv;
@ -3472,6 +3496,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
switch( skill_num )
{
#if REMODE
case HT_LANDMINE:
case MA_LANDMINE:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
{
int level = sd?sd->status.base_level:status_get_lv(src);
md.damage = skill_lv*sstatus->dex*(3+level/100)*(1+sstatus->int_/35);
md.damage+= md.damage*(rand()%20-10)/100;
md.damage+= 40*(sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
}
#else
case HT_LANDMINE:
case MA_LANDMINE:
md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100;
@ -3482,6 +3518,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_CLAYMORETRAP:
md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100;
break;
#endif
case HT_BLITZBEAT:
case SN_FALCONASSAULT:
//Blitz-beat Damage.

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@ -829,7 +829,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
* Storm Gust counter was dropped in renewal
**/
#if REMODE
sc_start(bl,SC_FREEZE,20+(5*skilllv),skilllv,skill_get_time2(skillid,skilllv));
sc_start(bl,SC_FREEZE,65-(5*skilllv),skilllv,skill_get_time2(skillid,skilllv));
#else
//Tharis pointed out that this is normal freeze chance with a base of 300%
if(tsc->sg_counter >= 3 &&

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@ -246,7 +246,7 @@ void initChangeTables(void)
add_sc( CR_DEVOTION , SC_DEVOTION );
set_sc( CR_PROVIDENCE , SC_PROVIDENCE , SI_PROVIDENCE , SCB_ALL );
set_sc( CR_DEFENDER , SC_DEFENDER , SI_DEFENDER , SCB_SPEED|SCB_ASPD );
set_sc( CR_SPEARQUICKEN , SC_SPEARQUICKEN , SI_SPEARQUICKEN , SCB_ASPD );
set_sc( CR_SPEARQUICKEN , SC_SPEARQUICKEN , SI_SPEARQUICKEN , SCB_ASPD|SCB_CRI|SCB_FLEE );
set_sc( MO_STEELBODY , SC_STEELBODY , SI_STEELBODY , SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED );
add_sc( MO_BLADESTOP , SC_BLADESTOP_WAIT );
add_sc( MO_BLADESTOP , SC_BLADESTOP );
@ -1604,6 +1604,8 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
sd->sc.data[i=SC_ASPDPOTION1] ||
sd->sc.data[i=SC_ASPDPOTION0] )
amotion -= sd->sc.data[i]->val1*10;
if( sd->sc.data[SC_SPEARQUICKEN] )
amotion -= 70;
}
#endif
return amotion;
@ -4135,7 +4137,10 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
critical += 100;
if(sc->data[SC__UNLUCKY])
critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100;
#if REMODE
if (sc->data[SC_SPEARQUICKEN])
critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10;
#endif
return (short)cap_value(critical,10,SHRT_MAX);
}
@ -4241,7 +4246,10 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee += flee * sc->data[SC_ZEPHYR]->val2 / 100;
if( sc->data[SC_MARSHOFABYSS] )
flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1);
#if REMODE
if( sc->data[SC_SPEARQUICKEN] )
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
#endif
return (short)cap_value(flee,1,SHRT_MAX);
}
@ -4674,9 +4682,11 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
max < sc->data[SC_ADRENALINE]->val3)
max = sc->data[SC_ADRENALINE]->val3;
#if isOFF(REMODE)
if(sc->data[SC_SPEARQUICKEN] &&
max < sc->data[SC_SPEARQUICKEN]->val2)
max = sc->data[SC_SPEARQUICKEN]->val2;
#endif
if(sc->data[SC_GATLINGFEVER] &&
max < sc->data[SC_GATLINGFEVER]->val2)
@ -6469,10 +6479,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_MERC_QUICKEN:
val2 = 300;
break;
#if isOFF(REMODE)
case SC_SPEARQUICKEN:
val2 = 200+10*val1;
break;
#endif
case SC_DANCING:
//val1 : Skill ID + LV
//val2 : Skill Group of the Dance.