* Martyr's Reckoning can be perfect dodged.
* Casting Flying Kick while running and in the spurt status doubles the damage dealt without spurt status. (bugreport:1898) - TODO: bonus on running is still not correct. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/07/03
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* Martyr's Reckoning can be perfect dodged. [Inkfish]
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* Casting Flying Kick while running and in the spurt status doubles the damage dealt without spurt status. (bugreport:1898) [Inkfish]
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- TODO: bonus on running is still not correct.
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09/07/02
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09/07/02
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* Updated autobonus [Inkfish]
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* Updated autobonus [Inkfish]
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- added documentation for autobonus.
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- added documentation for autobonus.
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@ -1031,7 +1031,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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} else //Range for normal attacks.
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} else //Range for normal attacks.
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wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
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wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
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if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
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if ( (!skill_num || skill_num == PA_SACRIFICE) && tstatus->flee2 && rand()%1000 < tstatus->flee2 )
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{ //Check for Lucky Dodge
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{ //Check for Lucky Dodge
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wd.type=0x0b;
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wd.type=0x0b;
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wd.dmg_lv=ATK_LUCKY;
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wd.dmg_lv=ATK_LUCKY;
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@ -1614,7 +1614,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
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if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
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skillratio += 10*status_get_lv(src)/3; //Tumble bonus
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skillratio += 10*status_get_lv(src)/3; //Tumble bonus
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if (wflag)
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if (wflag)
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{
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skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
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skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
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if( sc && sc->data[SC_SPURT] ) // Spurt bonus
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skillratio *= 2;
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}
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break;
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break;
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case GS_TRIPLEACTION:
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case GS_TRIPLEACTION:
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skillratio += 50*skill_lv;
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skillratio += 50*skill_lv;
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