- Implementing a correct update of mercenary status window on status change updates.
- Fixed Mercenary Heal is reduced 50%. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13185 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -12376,36 +12376,56 @@ void clif_send_quest_status(struct map_session_data * sd, int quest_id, bool act
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void clif_mercenary_updatestatus(struct map_session_data *sd, int type)
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{
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struct mercenary_data *md;
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struct status_data *status;
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int fd;
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if( sd == NULL || (md = sd->md) == NULL )
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return;
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fd = sd->fd;
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status = &md->battle_status;
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WFIFOHEAD(fd,8);
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WFIFOW(fd,0) = 0x02a2;
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WFIFOW(fd,2) = type;
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switch( type )
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{
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case SP_HP:
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WFIFOL(fd,4) = md->battle_status.hp;
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break;
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case SP_MAXHP:
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WFIFOL(fd,4) = md->battle_status.max_hp;
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break;
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case SP_SP:
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WFIFOL(fd,4) = md->battle_status.sp;
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break;
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case SP_MAXSP:
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WFIFOL(fd,4) = md->battle_status.max_sp;
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break;
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case SP_MERCFLEE:
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WFIFOL(fd,4) = md->battle_status.flee;
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break;
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case SP_ATK1:
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WFIFOL(fd,4) = md->battle_status.rhw.atk + md->battle_status.rhw.atk2;
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{
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int atk = rand()%(status->rhw.atk2 - status->rhw.atk + 1) + status->rhw.atk;
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WFIFOL(fd,4) = cap_value(atk, 0, SHRT_MAX);
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}
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break;
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case SP_MATK1:
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WFIFOL(fd,4) = cap_value(status->matk_max, 0, SHRT_MAX);
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break;
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case SP_HIT:
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WFIFOL(fd,4) = md->battle_status.hit;
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WFIFOL(fd,4) = status->hit;
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break;
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case SP_CRITICAL:
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WFIFOL(fd,4) = status->cri/10;
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break;
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case SP_DEF1:
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WFIFOL(fd,4) = status->def;
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break;
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case SP_MDEF1:
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WFIFOL(fd,4) = status->mdef;
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break;
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case SP_MERCFLEE:
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WFIFOL(fd,4) = status->flee;
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break;
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case SP_ASPD:
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WFIFOL(fd,4) = status->amotion;
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break;
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case SP_HP:
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WFIFOL(fd,4) = status->hp;
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break;
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case SP_MAXHP:
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WFIFOL(fd,4) = status->max_hp;
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break;
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case SP_SP:
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WFIFOL(fd,4) = status->sp;
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break;
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case SP_MAXSP:
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WFIFOL(fd,4) = status->max_sp;
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break;
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case SP_MERCKILLS:
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WFIFOL(fd,4) = md->mercenary.kill_count;
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@ -12433,13 +12453,15 @@ void clif_mercenary_info(struct map_session_data *sd)
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WFIFOHEAD(fd,80);
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WFIFOW(fd,0) = 0x029b;
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WFIFOL(fd,2) = md->bl.id;
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// Mercenary shows ATK as a random value between ATK ~ ATK2
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atk = rand()%(status->rhw.atk - status->rhw.atk2 + 1) + status->rhw.atk;
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atk = rand()%(status->rhw.atk2 - status->rhw.atk + 1) + status->rhw.atk;
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WFIFOW(fd,6) = cap_value(atk, 0, SHRT_MAX);
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WFIFOW(fd,8) = cap_value(status->matk_max, 0, SHRT_MAX);
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WFIFOW(fd,10) = status->hit;
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WFIFOW(fd,12) = status->cri/10;
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WFIFOW(fd,14) = status->def + (status->vit/2);
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WFIFOW(fd,14) = status->def;
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WFIFOW(fd,16) = status->mdef;
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WFIFOW(fd,18) = status->flee;
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WFIFOW(fd,20) = status->amotion;
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@ -346,13 +346,14 @@ int mercenary_kills(struct mercenary_data *md)
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md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
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if( (md->mercenary.kill_count % 50) == 0 )
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{
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mercenary_set_faith(md, 1);
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mercenary_killbonus(md);
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}
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if( md->master )
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clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
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mercenary_killbonus(md);
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return 0;
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}
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@ -407,7 +408,7 @@ int read_mercenarydb(void)
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status->max_sp = atoi(str[5]);
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status->rhw.range = atoi(str[6]);
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status->rhw.atk = atoi(str[7]);
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status->rhw.atk2 = atoi(str[8]);
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status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
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status->def = atoi(str[9]);
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status->mdef = atoi(str[10]);
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status->str = atoi(str[11]);
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@ -275,8 +275,8 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil
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if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0)
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heal += heal * skill * 2 / 100;
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if(src->type == BL_MER)
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heal /= 2;
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if(target && target->type == BL_MER)
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heal >>= 1;
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sc = status_get_sc(target);
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if( sc && sc->count )
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@ -2945,6 +2945,54 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
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clif_hominfo(hd->master,hd,0);
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}
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void status_calc_bl_sub_mer(struct mercenary_data *md, unsigned long flag)
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{
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struct status_data
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*status = &md->battle_status,
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*b_status = &md->base_status;
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if( flag&(SCB_MAXHP|SCB_VIT) )
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{
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flag |= SCB_MAXHP;
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status->max_hp = cap_value(status->max_hp, 1, battle_config.max_hp);
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status->hp = cap_value(status->hp, 0, status->max_hp);
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}
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if( flag&(SCB_MAXSP|SCB_INT) )
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{
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flag |= SCB_MAXSP;
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status->max_sp = cap_value(status->max_sp, 1, battle_config.max_sp);
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status->sp = cap_value(status->sp, 0, status->max_sp);
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}
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if( flag&SCB_VIT )
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{
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flag |= SCB_DEF;
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status->def += status->vit; // Doddler says Merc DEF = DEF + VIT
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}
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if( flag == SCB_ALL )
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return; // Client Refresh invoked by status_calc_mercenary
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if( flag&SCB_WATK ) clif_mercenary_updatestatus(md->master, SP_ATK1);
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if( flag&SCB_MATK ) clif_mercenary_updatestatus(md->master, SP_MATK1);
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if( flag&SCB_HIT ) clif_mercenary_updatestatus(md->master, SP_HIT);
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if( flag&SCB_CRI ) clif_mercenary_updatestatus(md->master, SP_CRITICAL);
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if( flag&SCB_DEF ) clif_mercenary_updatestatus(md->master, SP_DEF1);
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if( flag&SCB_MDEF ) clif_mercenary_updatestatus(md->master, SP_MDEF1);
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if( flag&SCB_FLEE ) clif_mercenary_updatestatus(md->master, SP_MERCFLEE);
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if( flag&SCB_ASPD ) clif_mercenary_updatestatus(md->master, SP_ASPD);
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if( flag&SCB_MAXHP )
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{
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clif_mercenary_updatestatus(md->master, SP_MAXHP);
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clif_mercenary_updatestatus(md->master, SP_HP);
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}
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if( flag&SCB_MAXSP )
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{
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clif_mercenary_updatestatus(md->master, SP_MAXSP);
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clif_mercenary_updatestatus(md->master, SP_SP);
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}
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}
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void status_calc_bl(struct block_list *bl, unsigned long flag)
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{
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struct status_data *b_status, *status;
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@ -3166,6 +3214,9 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
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if(flag&SCB_REGEN)
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status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
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}
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if(bl->type == BL_MER)
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status_calc_bl_sub_mer((TBL_MER*)bl, flag);
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}
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/*==========================================
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* Apply shared stat mods from status changes [DracoRPG]
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@ -6241,22 +6292,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
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break;
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case SC_MERC_HPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXHP);
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status_percent_heal(bl, 100, 0); // Recover Full HP
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break;
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case SC_MERC_SPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXSP);
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status_percent_heal(bl, 0, 100); // Recover Full SP
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break;
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case SC_MERC_FLEEUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MERCFLEE);
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break;
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case SC_MERC_ATKUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_ATK1);
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break;
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case SC_MERC_HITUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_HIT);
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break;
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}
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return 1;
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@ -6784,26 +6824,6 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
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if (calc_flag)
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status_calc_bl(bl,calc_flag);
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if( bl->type == BL_MER )
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switch( type )
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{ // Update Status Window
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case SC_MERC_HPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXHP);
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break;
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case SC_MERC_SPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXSP);
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break;
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case SC_MERC_FLEEUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MERCFLEE);
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break;
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case SC_MERC_ATKUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_ATK1);
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break;
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case SC_MERC_HITUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_HIT);
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break;
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}
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if(opt_flag&4) //Out of hiding, invoke on place.
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skill_unit_move(bl,gettick(),1);
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