* Fixed @allskill not adding points into advanced job skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1165 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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Date Added
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02/23
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02/23
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* Fixed another bad typo causing @allskill to not add points into advanced job
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skills [celest]
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* Fixed a bad typo in status.c's StatusChangeTable [celest]
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* Fixed a bad typo in status.c's StatusChangeTable [celest]
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* Corrected Spiral Pierce's hits in the skill_db [celest]
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* Corrected Spiral Pierce's hits in the skill_db [celest]
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* Moved /common/*.o into a obj folder when compiling [celest]
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* Moved /common/*.o into a obj folder when compiling [celest]
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@ -297,8 +297,8 @@ Problem: Compilers Bug: Some skills don't work under win32 builds
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e.g. Whispers can't cloak... Players can't Hide, etc
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e.g. Whispers can't cloak... Players can't Hide, etc
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LINUX builds work fine (or maybe 116x fukked them up...)
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LINUX builds work fine (or maybe 116x fukked them up...)
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oh yeah, Celest mentoned it
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oh yeah, Celest mentoned it
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Assigned: N/A
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Assigned: Celest
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Progress: 0%
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Progress: 100% [My bad, fixed ^^; ]
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Problem: Rogues Skill "back stab" works without PREPARING arrows.
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Problem: Rogues Skill "back stab" works without PREPARING arrows.
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It consumes arrows, but works even when them aren't prepered (equipped)
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It consumes arrows, but works even when them aren't prepered (equipped)
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@ -1001,7 +1001,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
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}
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}
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if (sd->status.job_level < skill_tree[s][c][i].joblv)
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if (sd->status.job_level < skill_tree[s][c][i].joblv)
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f=0;
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f=0;
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if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9)
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else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9)
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f=0;
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f=0;
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}
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}
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if(f && sd->status.skill[id].id==0 ){
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if(f && sd->status.skill[id].id==0 ){
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@ -4348,9 +4348,9 @@ int pc_allskillup(struct map_session_data *sd)
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}
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}
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if(battle_config.enable_upper_class){ //confで無?でなければ?み?む
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if(battle_config.enable_upper_class){ //confで無?でなければ?み?む
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for(i=355;i<411;i++)
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for(i=355;i<411;i++)
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sd->status.skill[i].id=i;
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sd->status.skill[i].lv=skill_get_max(i);
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for(i=475;i<480;i++)
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for(i=475;i<480;i++)
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sd->status.skill[i].id=i;
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sd->status.skill[i].lv=skill_get_max(i);
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}
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}
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}
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}
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else {
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else {
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