* Fixed @allskill not adding points into advanced job skills

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1165 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-02-23 02:57:13 +00:00
parent 77756f1502
commit ef85b4ff38
3 changed files with 7 additions and 5 deletions

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@ -1,6 +1,8 @@
Date Added Date Added
02/23 02/23
* Fixed another bad typo causing @allskill to not add points into advanced job
skills [celest]
* Fixed a bad typo in status.c's StatusChangeTable [celest] * Fixed a bad typo in status.c's StatusChangeTable [celest]
* Corrected Spiral Pierce's hits in the skill_db [celest] * Corrected Spiral Pierce's hits in the skill_db [celest]
* Moved /common/*.o into a obj folder when compiling [celest] * Moved /common/*.o into a obj folder when compiling [celest]

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@ -297,8 +297,8 @@ Problem: Compilers Bug: Some skills don't work under win32 builds
e.g. Whispers can't cloak... Players can't Hide, etc e.g. Whispers can't cloak... Players can't Hide, etc
LINUX builds work fine (or maybe 116x fukked them up...) LINUX builds work fine (or maybe 116x fukked them up...)
oh yeah, Celest mentoned it oh yeah, Celest mentoned it
Assigned: N/A Assigned: Celest
Progress: 0% Progress: 100% [My bad, fixed ^^; ]
Problem: Rogues Skill "back stab" works without PREPARING arrows. Problem: Rogues Skill "back stab" works without PREPARING arrows.
It consumes arrows, but works even when them aren't prepered (equipped) It consumes arrows, but works even when them aren't prepered (equipped)

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@ -1001,7 +1001,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
} }
if (sd->status.job_level < skill_tree[s][c][i].joblv) if (sd->status.job_level < skill_tree[s][c][i].joblv)
f=0; f=0;
if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9)
f=0; f=0;
} }
if(f && sd->status.skill[id].id==0 ){ if(f && sd->status.skill[id].id==0 ){
@ -4348,9 +4348,9 @@ int pc_allskillup(struct map_session_data *sd)
} }
if(battle_config.enable_upper_class){ //confで無?でなければ?み?む if(battle_config.enable_upper_class){ //confで無?でなければ?み?む
for(i=355;i<411;i++) for(i=355;i<411;i++)
sd->status.skill[i].id=i; sd->status.skill[i].lv=skill_get_max(i);
for(i=475;i<480;i++) for(i=475;i<480;i++)
sd->status.skill[i].id=i; sd->status.skill[i].lv=skill_get_max(i);
} }
} }
else { else {