Rebalance Meister 2024-02-05 (#8137)
* Axe Stomp - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5. - Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5. * Mighty Smash - Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10. - Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10. * Spark Blaster - Increases base damage from 9250%Atk to 14600%Atk based on level 10. * Triple Laser - Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5. * Rush Quake - Buff no longer be removed by Dispell or Clearance. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@ -38184,7 +38184,7 @@ Body:
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Area: 3
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GiveAp: 3
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CastCancel: true
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AfterCastActDelay: 250
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AfterCastActDelay: 700
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Duration1:
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- Level: 1
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Time: 10000
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@ -42371,7 +42371,7 @@ Body:
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- Level: 10
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Area: 3
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CastCancel: true
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AfterCastActDelay: 250
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AfterCastActDelay: 700
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Cooldown: 500
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Requires:
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SpCost:
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@ -8749,6 +8749,10 @@ Body:
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DurationLookup: MT_RUSH_QUAKE
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CalcFlags:
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All: true
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Flags:
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NoDispell: true
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NoBanishingBuster: true
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NoClearance: true
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- Status: G_LIFEPOTION
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Icon: EFST_G_LIFEPOTION
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Flags:
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@ -5627,14 +5627,15 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case MT_AXE_STOMP:
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skillratio += -100 + 400 + 950 * skill_lv + 5 * sstatus->pow;
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skillratio += -100 + 450 + 1150 * skill_lv;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_MIGHTY_SMASH:
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skillratio += -100 + 25 + 180 * skill_lv;
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skillratio += -100 + 80 + 240 * skill_lv;
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skillratio += 5 * sstatus->pow;
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if (sc && sc->getSCE(SC_AXE_STOMP)) {
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skillratio += 25;
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skillratio += 20;
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skillratio += 5 * sstatus->pow;
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}
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RE_LVL_DMOD(100);
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@ -5650,12 +5651,12 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case MT_SPARK_BLASTER:
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skillratio += -100 + 250 + 900 * skill_lv;
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skillratio += -100 + 600 + 1400 * skill_lv;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_TRIPLE_LASER:
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skillratio += -100 + 550 + 900 * skill_lv;
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skillratio += -100 + 650 + 1150 * skill_lv;
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skillratio += 12 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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