- Fixed negative value exploit (view changelog)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7647 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/12
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2006/07/12
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* Fixed exploit in pc_bonus there are no checks that check that the value being
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added onto a status don't make it go below zero, which means if you have a mineral
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card and reset stats it reduces your base attack to lower than zero, making it
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go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend
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doing it for other status bonuses also [Zido]
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* Recoded NJ_BAKUENRYU to behave as I understand it best from the
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* Recoded NJ_BAKUENRYU to behave as I understand it best from the
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skill-description (since Haplo told me this skill doesn't really has video
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skill-description (since Haplo told me this skill doesn't really has video
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information or anything...) [Skotlex]
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information or anything...) [Skotlex]
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@ -1278,8 +1278,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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status->lhw->atk2+=val;
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status->lhw->atk2+=val;
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break;
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break;
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case SP_BASE_ATK:
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case SP_BASE_ATK:
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if(sd->state.lr_flag != 2)
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if(sd->state.lr_flag != 2) {
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if(!(val<0 && ((val-val-val)>status->batk)))
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status->batk+=val;
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status->batk+=val;
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}
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break;
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break;
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case SP_MATK1:
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case SP_MATK1:
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if(sd->state.lr_flag != 2)
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if(sd->state.lr_flag != 2)
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