Fixed #706
Changed y to atf to avoid confusion on 'bonus4 bAddEffWhenHit' & 'bonus5 bAddEffOnSkill' (Thanks to @joelolopez) Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
This commit is contained in:
@@ -35,19 +35,33 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
Size_Small, Size_Medium, Size_Large, Size_All
|
||||
|
||||
* Trigger criteria (bf)
|
||||
BF_SHORT: Trigger on melee attacks
|
||||
BF_LONG: Trigger on ranged attacks
|
||||
BF_SHORT = Trigger on melee attacks
|
||||
BF_LONG = Trigger on ranged attacks
|
||||
(Default: BF_SHORT+BF_LONG)
|
||||
|
||||
BF_WEAPON: Trigger on weapon skills
|
||||
BF_MAGIC: Trigger on magic skills
|
||||
BF_MISC: Trigger on misc skills
|
||||
BF_WEAPON = Trigger on weapon skills
|
||||
BF_MAGIC = Trigger on magic skills
|
||||
BF_MISC = Trigger on misc skills
|
||||
(Default: BF_WEAPON)
|
||||
|
||||
BF_NORMAL: Trigger on normal attacks
|
||||
BF_SKILL: Trigger on skills
|
||||
BF_NORMAL = Trigger on normal attacks
|
||||
BF_SKILL = Trigger on skills
|
||||
(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
|
||||
|
||||
* Trigger criteria (atf)
|
||||
Effect target: (Default: Attacked target)
|
||||
ATF_SELF = Trigger effect on self
|
||||
ATF_TARGET = Trigger effect on target
|
||||
|
||||
Attack range criteria: (Default: All attacks)
|
||||
ATF_SHORT = Trigger on melee attacks
|
||||
ATF_LONG = Trigger on ranged attacks
|
||||
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_WEAPON = Trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = Trigger on magic skills
|
||||
ATF_MISC = Trigger on misc skills
|
||||
|
||||
* Other values:
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Monster id (mid): see 'db/(pre-)re/mob_db.txt'
|
||||
@@ -277,8 +291,8 @@ bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
|
||||
bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking
|
||||
bonus4 bAddEff,eff,n,y,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
|
||||
bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
|
||||
bonus4 bAddEffWhenHit,eff,n,y,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
|
||||
y is the trigger criteria:
|
||||
bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
|
||||
atf is the trigger criteria:
|
||||
Effect target: (Default: Attacked target)
|
||||
ATF_SELF = trigger effect on self
|
||||
ATF_TARGET = trigger effect on target
|
||||
@@ -292,8 +306,8 @@ bonus4 bAddEffWhenHit,eff,n,y,t; Adds a n/100% chance to cause status eff for t
|
||||
|
||||
bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
|
||||
bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff on the target when using skill sk
|
||||
bonus5 bAddEffOnSkill,sk,eff,n,y,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
|
||||
y is the trigger criteria:
|
||||
bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
|
||||
atf is the trigger criteria:
|
||||
ATF_SELF = trigger effect on self
|
||||
ATF_TARGET = trigger effect on target
|
||||
|
||||
|
||||
Reference in New Issue
Block a user