From f000e76ba44ea6decc2db423ff5284783fc98bfd Mon Sep 17 00:00:00 2001 From: Sapito Sucio <7357354+SapitoSucio@users.noreply.github.com> Date: Mon, 30 Oct 2023 02:43:27 -0600 Subject: [PATCH] Fixed some typos in several city scripts (#7995) Co-authored-by: Daegaladh --- npc/cities/alberta.txt | 18 +++++++++--------- npc/cities/aldebaran.txt | 18 +++++++++--------- npc/cities/amatsu.txt | 2 +- npc/cities/einbech.txt | 2 +- npc/cities/einbroch.txt | 2 +- npc/cities/geffen.txt | 2 +- npc/cities/izlude.txt | 2 +- npc/cities/lighthalzen.txt | 6 +++--- npc/cities/lutie.txt | 4 ++-- npc/cities/morocc.txt | 4 ++-- npc/cities/payon.txt | 2 +- npc/cities/splendide.txt | 2 +- 12 files changed, 32 insertions(+), 32 deletions(-) diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index f8d31435fc..730ca37394 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -293,15 +293,15 @@ alberta,190,173,4 script Phelix 4_M_03,{ mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!"; next; mes "[Phelix]"; - mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?"; - mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot."; + mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?"; + mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot."; next; mes "[Phelix]"; mes "If you're interested in my offer, get me the stuff I mentioned."; @event_zelopy = 1; close; } - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?"; next; switch(select("Red Potions please.","Carrots please.")) { case 1: @@ -312,7 +312,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ next; mes "[Phelix]"; if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; + mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?"; close; } else { .@max = countitem(909)/10; @@ -327,7 +327,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ break; case 2: mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'."; mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; input .@amount; next; @@ -341,7 +341,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ close; } if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me."; close; } delitem 909,.@amount*10;// Jellopy @@ -363,7 +363,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ next; mes "[Phelix]"; if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?"; close; } .@max = countitem(909)/3; @@ -377,7 +377,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ break; case 2: mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'."; input .@amount; next; mes "[Phelix]"; @@ -386,7 +386,7 @@ alberta,190,173,4 script Phelix 4_M_03,{ close; } if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!"; close; } if (countitem(909) < .@amount*3) { diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index f930a6a2e2..43a4c94b32 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -27,7 +27,7 @@ //= Kafra and Clock Tower NPCs pending remake. [DZeroX] //= 2.01 removed all .GATs [Lupus] //= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf] -//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] +//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.3 Fixed exploit with kafra pass //= 2.4 Updated Kafra Reserve to official dialog. [Capuche] //============================================================ @@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{ mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran."; next; mes "[Chemirre]"; - mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran."; + mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran."; next; mes "[Chemirre]"; mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth..."; @@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{ mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination."; next; mes "[Nastasia]"; - mes "But isn't killing illegal? And do they even collect educational tutition?"; + mes "But isn't killing illegal? And do they even collect educational tuition?"; next; if (select("Continue conversation.:End Conversation.") == 1) { mes "[Nastasia]"; @@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{ mes "[RS125]"; mes "It's been 3 years already."; mes "My brother 996 used to be a short track athlete in the Al De Baran city field team."; - mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',"; + mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',"; mes "for his amazingly fast legs..."; next; mes "[RS125]"; @@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{ mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!"; next; mes "[Master]"; - mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!"; + mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!"; next; mes "[Master]"; mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!"; @@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{ mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!"; next; mes "[Master]"; - mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!"; + mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!"; mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!"; next; switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) { @@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{ getitem 504,30;// White_Potion mes "What a pity!"; mes "You got the 4th prize!!"; - mes "The prize is ^00FF00White_Potion 30°³~^000000"; + mes "The prize is ^00FF0030 White Potions~^000000"; next; mes "[Kafra Employee]"; mes "The greatest among potions! Use it before you fall into faint~"; @@ -1505,7 +1505,7 @@ function script F_ClockTowerGate { switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) { case 1: mes "[Gatekeeper Boy]"; - mes "Homeland of Alchemy,Aldebaran!"; + mes "Homeland of Alchemy, Aldebaran!"; mes "Long Time ago, there were"; mes "3 Legendary Alchemists...They are"; mes "Bruke Seimer"; @@ -1567,7 +1567,7 @@ function script F_ClockTowerGate { mes "[Gatekeeper Boy]"; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; - mes "Please,You may enter."; + mes "Please, you may enter."; mes "May God bless you .."; close2; delitem .@item_req,1; diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index f3eba8cbd1..8437eb417e 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -395,7 +395,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{ mes "The 'White Dryad' is a nymph of"; mes "cherry tree... It has been hard to"; mes "find a girl who can perform"; - mes "as the 'White Drayd...'"; + mes "as the 'White Dryad...'"; close; } emotion ET_SURPRISE; diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index 55473042e8..b47030ae78 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -888,7 +888,7 @@ einbech,148,246,5 script Franz#ein 851,{ mes "S-somebody..."; next; mes "[Franz]"; - mes "Hey, a traveller!"; + mes "Hey, a traveler!"; mes "Are you planning to explore"; mes "the Mine Dungeon or the fields"; mes "around here? Let's chat for a bit and maybe you'll learn something."; diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index 992b58d8cd..4fbb0c3ad3 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -919,7 +919,7 @@ einbroch,235,141,5 script Bulletin Board#ein22 858,{ einbroch,162,256,5 script Bulletin Board#ein33 858,{ mes "East - Train Station"; mes "Southeast - Hotel"; - mes "South - Weapon Shop,Factory"; + mes "South - Weapon Shop, Factory"; mes "Southwest - Airport, Airship Repair Shop, Laboratory"; close; } diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index 0ad77a0fd2..e035d4d385 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -1256,7 +1256,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{ mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets."; next; mes "[Psychic Advisor]"; - mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts..."; + mes "However, the people who buy these trees are the same kind who wear those really tacky shirts..."; next; mes "[Psychic Advisor]"; mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something."; diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 35b21acc0e..2c9505edc4 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -118,7 +118,7 @@ mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since."; next; mes "[Charfri]"; - mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there..."; + mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there..."; close; } } diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index eb98d77d92..f7c2560ff5 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -25,7 +25,7 @@ //= from npc\other\lighthalzen_???.txt [Lupus] //= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth] //= 1.3 Moved some other NPCs for quests purposes. [SinSloth] -//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] +//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf] //= added missing dialogs, fixed indentation, corrected some NPC @@ -33,12 +33,12 @@ //= whitespace (empty lines after header and before end curly) //= reduced usage of the command "goto", grammatical corrections. //= Added additional missing NPCs. -//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf] +//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf] //= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf] //= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf] //= 1.7b Another fix to Lucius (trivial). (bugreport:1125) //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] -//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf] +//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf] //= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard] //= 2.1 Commented out Duplicate NPCs. (bugreport:4555) //= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf] diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index c397c0648a..ffeeab5e74 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -756,7 +756,7 @@ xmas,134,112,4 script Snowman 710,{ cutin "rutie_snownow03.bmp",2; mes "[Snowysnow]"; mes "Bye bye, friend~!"; - mes "Thank you for listening me~"; + mes "Thank you for listening to me~"; mes "I'll see you again, someday! You'll always be in my heart~"; close2; cutin "",255; @@ -815,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{ mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat..."; next; mes "[Hashokii]"; - mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes."; + mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes."; next; mes "[Hashokii]"; mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~"; diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index c4bfe4ce25..702aee2364 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -131,7 +131,7 @@ morocc,223,102,0 script Volunteer - Morocc#06::MocVolunteer 741,{ specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06"; next; mes "[Morocc Volunteer]"; - mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody."; + mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody."; next; mes "[Ringing Voice]"; mes "Anyways, isn't that a crib? I think I heard something like that before.."; @@ -603,7 +603,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{ mes "before performing their duties."; mes "However, we no longer do so,"; mes "since insect or animal monsters are"; - mes "very senstive to the smell."; + mes "very sensitive to the smell."; next; mes "[Hashisid]"; mes "We strictly prohibit"; diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 2b4d021cbd..4b2fbce8d0 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -332,7 +332,7 @@ payon,132,235,3 script Monster Scholar#02 98,{ mes "[Monster Scholar Vuicokk]"; mes "As his subjects,"; mes "King Tristram III"; - mes "feels some responsbility"; + mes "feels some responsibility"; mes "to release their souls."; next; mes "[Monster Scholar Vuicokk]"; diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index fd2b93d1fd..5f253558e2 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -674,7 +674,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ mes "But nobody knows what's going to happen in this battlefield."; next; mes "[Laphine Soldier]"; - mes "Anyway, whats that instrument over there?"; + mes "Anyway, what's that instrument over there?"; mes "We have a similar one..."; mes "But it sounds totally different."; close;