- Some indentation corrections.
- Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7394 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/29
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* Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.
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[Skotlex]
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* [Fixed]
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- Scripting system screwing up script position after mixing timers with menus.
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- NPC attached AI mobs display as alive when dead.
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@ -36,7 +36,7 @@ static const int packet_len_table[0x3d] = {
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6,-1,18, 7,-1,49,30,10, // 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
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6,30,-1,10,86, 7,44,34, // 2b08-2b0f: U->2b08, U->2b09, U->2b0a, U->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
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0,-1,10, 6,11,-1, 0, 0, // 2b10-2b17: U->2b10, U->2b11, U->2b12, U->2b13, U->2b14, U->2b15, U->2b16, U->2b17
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-1,-1,-1,-1,-1,-1,2, 7, // 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
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-1,-1,-1,-1,-1,-1, 2, 7, // 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
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-1,-1,-1,-1,-1,-1,-1,-1, // 2b20-2b27: U->2b20, F->2b21, F->2b22, F->2b23, F->2b24, F->2b25, F->2b26, F->2b27
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};
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@ -1145,7 +1145,7 @@ int chrif_buildfamelist(void)
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{
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chrif_check(-1);
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WFIFOHEAD(char_fd, 2);
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WFIFOHEAD(char_fd, 2);
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WFIFOW(char_fd, 0) = 0x2b1a;
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WFIFOSET(char_fd, 2);
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@ -233,13 +233,13 @@ void pc_addfame(struct map_session_data *sd,int count) {
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sd->status.fame = MAX_FAME;
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switch(sd->class_&MAPID_UPPERMASK){
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case MAPID_BLACKSMITH: // Blacksmith
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clif_fame_blacksmith(sd,count);
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clif_fame_blacksmith(sd,count);
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break;
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case MAPID_ALCHEMIST: // Alchemist
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clif_fame_alchemist(sd,count);
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clif_fame_alchemist(sd,count);
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break;
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case MAPID_TAEKWON: // Taekwon
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clif_fame_taekwon(sd,count);
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clif_fame_taekwon(sd,count);
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break;
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}
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chrif_updatefamelist(sd);
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@ -5688,12 +5688,15 @@ int status_change_end( struct block_list* bl , int type,int tid )
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case SC_HIDING:
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sc->option &= ~OPTION_HIDE;
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opt_flag = 2; //Check for warp trigger.
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break;
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case SC_CLOAKING:
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sc->option &= ~OPTION_CLOAK;
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opt_flag = 2;
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break;
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case SC_CHASEWALK:
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sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
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opt_flag = 2;
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break;
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case SC_SIGHT:
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sc->option &= ~OPTION_SIGHT;
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@ -5781,6 +5784,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
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if (calc_flag)
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status_calc_bl(bl,calc_flag);
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if(opt_flag == 2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
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npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
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return 1;
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}
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