Fixed holy and shadow elemental scrolls from dispelling on death, bugreport:3534

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15308 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-29 14:53:19 +00:00
parent b1632e804c
commit f03366dfdf

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@ -7543,6 +7543,9 @@ int status_change_clear(struct block_list* bl, int type)
if(type == 0)
switch (i)
{ //Type 0: PC killed -> Place here statuses that do not dispel on death.
case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death
if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )
break;
case SC_WEIGHT50:
case SC_WEIGHT90:
case SC_EDP:
@ -7570,6 +7573,7 @@ int status_change_clear(struct block_list* bl, int type)
case SC_FOOD_INT_CASH:
case SC_FOOD_LUK_CASH:
continue;
}
status_change_end(bl, (sc_type)i, INVALID_TIMER);