From f0c8989cb0fe822a0cc7c93b8086eb3906d3b2a4 Mon Sep 17 00:00:00 2001 From: cookiecrumbs Date: Fri, 17 Aug 2012 22:58:04 +0000 Subject: [PATCH] Fixed bugreport:2101 and bugreport:4216 where Cracker doesn't stun players. Per official standards it does. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16659 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index fff7902d9f..f15c972aac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7162,15 +7162,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case GS_CRACKER: - if (!dstsd) // according to latest patch, should not work on players [Reddozen] + /* per official standards, this skill works on players and mobs. */ + if (sd && (dstsd || dstmd)) { i =65 -5*distance_bl(src,bl); //Base rate if (i < 30) i = 30; clif_skill_nodamage(src,bl,skillid,skilllv,1); sc_start(bl,SC_STUN, i,skilllv,skill_get_time2(skillid,skilllv)); } - else if (sd) - clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; case AM_CALLHOMUN: //[orn]