Cleaned up equipment stripping skills (#3493)

* Fixes #3476.
* Centralized all equipment stripping skills to skill_strip_equip.
* Updated success rates and durations to match official.
Thanks to @mrjnumber1!
This commit is contained in:
Aleos 2018-09-24 14:51:51 -04:00 committed by GitHub
parent b614092b75
commit f0dfdf9219
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@ -130,6 +130,7 @@ int overbrand_brandish_nounit_pos;
static char dir_ka = -1; // Holds temporary direction to the target for SR_KNUCKLEARROW
//Early declaration
bool skill_strip_equip(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
static int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv);
static int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv, bool isNearNPC);
@ -1529,9 +1530,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start(src,bl,SC_FLING,100, sd?sd->spiritball_old:5,skill_get_time(skill_id,skill_lv));
break;
case GS_DISARM:
rate = sstatus->dex / (4 * (7 - skill_lv)) + sstatus->luk / (4 * (6 - skill_lv));
rate = rate + status_get_lv(src) - (tstatus->agi * rate / 100) - tstatus->luk - status_get_lv(bl);
skill_strip_equip(src,bl, EQP_WEAPON, rate, skill_lv, skill_get_time(skill_id,skill_lv));
skill_strip_equip(src, bl, skill_id, skill_lv);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
case NPC_EVILLAND:
@ -1563,15 +1562,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
break;
case WL_EARTHSTRAIN:
{
uint16 i;
const int pos[5] = { EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR, EQP_ACC };
if (dmg_lv != ATK_DEF) // Only strip if we make a successful hit.
break;
for (i = 0; i < skill_lv; i++)
skill_strip_equip(src, bl, pos[i], 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
}
skill_strip_equip(src, bl, skill_id, skill_lv);
break;
case WL_JACKFROST:
case NPC_JACKFROST:
@ -2623,32 +2617,135 @@ int skill_break_equip(struct block_list *src, struct block_list *bl, unsigned sh
return where; //Return list of pieces broken.
}
int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned short where, int rate, int lv, int time)
/**
* Strip equipment from a target
* @param src: Source of call
* @param target: Target to strip
* @param skill_id: Skill used
* @param skill_lv: Skill level used
* @return True on successful strip or false otherwise
*/
bool skill_strip_equip(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv)
{
struct status_change *sc;
nullpo_retr(false, src);
nullpo_retr(false, target);
struct status_change *tsc = status_get_sc(target);
if (!tsc || tsc->option&OPTION_MADOGEAR) // Mado Gear cannot be divested [Ind]
return false;
const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC};
const enum sc_type sc_atk[5] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY};
const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, SC_NONE};
int i;
struct status_data *sstatus = status_get_status_data(src), *tstatus = status_get_status_data(target);
int rate, time, location;
switch (skill_id) { // Rate
case RG_STRIPWEAPON:
case RG_STRIPARMOR:
case RG_STRIPSHIELD:
case RG_STRIPHELM:
case GC_WEAPONCRUSH:
rate = 50 * (skill_lv + 1) + 2 * (sstatus->dex - tstatus->dex);
break;
case ST_FULLSTRIP: {
int min_rate = 50 + 20 * skill_lv;
rate = min_rate + 2 * (sstatus->dex - tstatus->dex);
rate = max(min_rate, rate);
break;
}
case GS_DISARM:
rate = sstatus->dex / (4 * (7 - skill_lv)) + sstatus->luk / (4 * (6 - skill_lv));
rate = rate + status_get_lv(src) - (tstatus->agi * rate / 100) - tstatus->luk - status_get_lv(target);
break;
case WL_EARTHSTRAIN: {
int job_lv = 0;
if (src->type == BL_PC)
job_lv = ((TBL_PC*)src)->status.job_level;
rate = 6 * skill_lv + job_lv / 4 + sstatus->dex / 10;
break;
}
case SC_STRIPACCESSARY:
rate = 12 + 2 * skill_lv;
break;
default:
return false;
}
if (rnd()%100 >= rate)
return 0;
return false;
sc = status_get_sc(bl);
if (!sc || sc->option&OPTION_MADOGEAR ) //Mado Gear cannot be divested [Ind]
return 0;
switch (skill_id) { // Duration
case SC_STRIPACCESSARY:
case GS_DISARM:
time = skill_get_time(skill_id, skill_lv);
break;
case WL_EARTHSTRAIN:
case RG_STRIPWEAPON:
case RG_STRIPARMOR:
case RG_STRIPSHIELD:
case RG_STRIPHELM:
case GC_WEAPONCRUSH:
case ST_FULLSTRIP:
if (skill_id == WL_EARTHSTRAIN)
time = skill_get_time2(skill_id, skill_lv);
else
time = skill_get_time(skill_id, skill_lv);
for (i = 0; i < ARRAYLENGTH(pos); i++) {
if (where&pos[i] && sc_def[i] > SC_NONE && sc->data[sc_def[i]])
where&=~pos[i];
if (target->type == BL_PC)
time += skill_lv + 500 * (sstatus->dex - tstatus->dex);
else {
time += 15000;
time += skill_lv + 500 * (sstatus->dex - tstatus->dex);
}
if (!where) return 0;
for (i = 0; i < ARRAYLENGTH(pos); i++) {
if (where&pos[i] && !sc_start(src,bl, sc_atk[i], 100, lv, time))
where&=~pos[i];
break;
}
return where?1:0;
switch (skill_id) { // Location
case GC_WEAPONCRUSH:
case RG_STRIPWEAPON:
case GS_DISARM:
location = EQP_WEAPON;
break;
case RG_STRIPARMOR:
location = EQP_ARMOR;
break;
case RG_STRIPSHIELD:
location = EQP_SHIELD;
break;
case RG_STRIPHELM:
location = EQP_HELM;
break;
case ST_FULLSTRIP:
location = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
break;
case SC_STRIPACCESSARY:
location = EQP_ACC;
break;
case WL_EARTHSTRAIN:
location = EQP_SHIELD|EQP_ARMOR|EQP_HELM;
if (skill_lv >= 4)
location |= EQP_WEAPON;
if (skill_lv >= 5)
location |= EQP_ACC;
break;
}
for (uint8 i = 0; i < ARRAYLENGTH(pos); i++) {
if (location&pos[i] && sc_def[i] > SC_NONE && tsc->data[sc_def[i]])
location &=~ pos[i];
}
if (!location)
return false;
for (uint8 i = 0; i < ARRAYLENGTH(pos); i++) {
if (location&pos[i] && !sc_start(src, target, sc_atk[i], 100, skill_lv, time))
location &=~ pos[i];
}
return location ? true : false;
}
/**
@ -7594,53 +7691,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case ST_FULLSTRIP:
case GC_WEAPONCRUSH:
case SC_STRIPACCESSARY: {
unsigned short location = 0;
int d = 0;
//Rate in percent
if ( skill_id == ST_FULLSTRIP ) {
i = 5 + 2*skill_lv + (sstatus->dex - tstatus->dex)/5;
} else if( skill_id == SC_STRIPACCESSARY ) {
i = 12 + 2 * skill_lv + (sstatus->dex - tstatus->dex)/5;
} else {
i = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5;
}
if (i < 5) i = 5; //Minimum rate 5%
//Duration in ms
if( skill_id == GC_WEAPONCRUSH){
d = skill_get_time(skill_id,skill_lv);
if(bl->type == BL_PC)
d += skill_lv * 15 + (sstatus->dex - tstatus->dex);
else
d += skill_lv * 30 + (sstatus->dex - tstatus->dex) / 2;
}else
d = skill_get_time(skill_id,skill_lv) + (sstatus->dex - tstatus->dex)*500;
if (d < 0) d = 0; //Minimum duration 0ms
switch (skill_id) {
case RG_STRIPWEAPON:
case GC_WEAPONCRUSH:
location = EQP_WEAPON;
break;
case RG_STRIPSHIELD:
location = EQP_SHIELD;
break;
case RG_STRIPARMOR:
location = EQP_ARMOR;
break;
case RG_STRIPHELM:
location = EQP_HELM;
break;
case ST_FULLSTRIP:
location = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
break;
case SC_STRIPACCESSARY:
location = EQP_ACC;
break;
}
bool i;
//Special message when trying to use strip on FCP [Jobbie]
if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD])
@ -7649,8 +7700,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
//Attempts to strip at rate i and duration d
if( (i = skill_strip_equip(src,bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) )
if( (i = skill_strip_equip(src, bl, skill_id, skill_lv)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) )
clif_skill_nodamage(src,bl,skill_id,skill_lv,i);
//Nothing stripped.