Fixed soul drain visual effect not being displayed to mobs, bugreport:2980

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15193 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-21 04:44:17 +00:00
parent 77d02f16bb
commit f0e3ef3e2e
4 changed files with 16 additions and 8 deletions

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@ -738,17 +738,17 @@ int clif_clearunit_area(struct block_list* bl, clr_type type)
static int clif_clearunit_delayed_sub(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl = (struct block_list *)data;
clif_clearunit_area(bl, CLR_OUTSIGHT);
clif_clearunit_area(bl, (clr_type) id);
aFree(bl);
return 0;
}
int clif_clearunit_delayed(struct block_list* bl, unsigned int tick)
int clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick)
{
struct block_list *tbl;
tbl = (struct block_list*)aMalloc(sizeof (struct block_list));
memcpy (tbl, bl, sizeof (struct block_list));
add_timer(tick, clif_clearunit_delayed_sub, 0, (intptr_t)tbl);
add_timer(tick, clif_clearunit_delayed_sub, (int)type, (intptr_t)tbl);
return 0;
}

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@ -231,7 +231,7 @@ int clif_clearflooritem(struct flooritem_data *,int);
int clif_clearunit_single(int id, clr_type type, int fd);
int clif_clearunit_area(struct block_list* bl, clr_type type);
int clif_clearunit_delayed(struct block_list* bl, unsigned int tick);
int clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick);
int clif_spawn(struct block_list*); //area
int clif_walkok(struct map_session_data*); // self
void clif_move(struct unit_data *ud); //area

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@ -2458,8 +2458,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(pcdb_checkid(md->vd->class_))
{ //Player mobs are not removed automatically by the client.
clif_clearunit_delayed(&md->bl, tick+3000);
}
clif_clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000);
} else
/**
* We give the client some time to breath and this allows it to display anything it'd like with the dead corpose
* For example, this delay allows it to display soul drain effect
**/
clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250);
if(!md->spawn) //Tell status_damage to remove it from memory.
return 5; // Note: Actually, it's 4. Oh well...

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@ -2107,8 +2107,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
default: ;// do nothing
}
clif_clearunit_area(bl,clrtype);
/**
* BL_MOB is handled by mob_dead
**/
if( bl->type != BL_MOB )
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
map_freeblock_unlock();
return 1;