diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cfb9b523b1..a4eb02aa19 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/04/29 + * added script command skillpointcount. Returns total amount of skill + points a char has (the value returned is the same that SkillPoint would + have after invoking a skill reset) [Skotlex] + * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on + devoted chars is 5+5*lv%. These values are custom, but should be closer to + "reality" than what we had. [Skotlex] + * When you have the wrong ammo type equipped, the equip arrows first + message will be sent, as suggested by Haplo [Skotlex] * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex] * Corrected TK_JUMPKICK to place the caster on the tile next to the target rather than on top of it. [Skotlex] diff --git a/src/map/pc.c b/src/map/pc.c index a524ca6698..a4db9bcfa0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4370,7 +4370,8 @@ int pc_resetstate(struct map_session_data* sd) /*========================================== * /resetskill - * if flag is 1, perform block resync and status_calc call. + * if flag&1, perform block resync and status_calc call. + * if flag&2, just count total amount of skill points used by player, do not really reset. *------------------------------------------ */ int pc_resetskill(struct map_session_data* sd, int flag) @@ -4391,10 +4392,12 @@ int pc_resetskill(struct map_session_data* sd, int flag) skill_point += skill; else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) skill_point += (sd->status.skill[i].flag - 2); - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; + if (!(flag&2)) { + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } } - else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL)) + else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL) && !(flag&2)) { sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; @@ -4404,18 +4407,19 @@ int pc_resetskill(struct map_session_data* sd, int flag) } } - if (sd->status.skill_point > USHRT_MAX - skill_point) - sd->status.skill_point = USHRT_MAX; - else - sd->status.skill_point += skill_point; + if (!(flag&2)) { + if (sd->status.skill_point > USHRT_MAX - skill_point) + sd->status.skill_point = USHRT_MAX; + else + sd->status.skill_point += skill_point; - if (flag) { - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - status_calc_pc(sd,0); + if (flag&1) { + clif_updatestatus(sd,SP_SKILLPOINT); + clif_skillinfoblock(sd); + status_calc_pc(sd,0); + } } - - return 0; + return skill_point; } /*========================================== diff --git a/src/map/script.c b/src/map/script.c index 145b09ea6b..99f8269f0f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -271,6 +271,7 @@ int buildin_birthpet(struct script_state *st); int buildin_resetlvl(struct script_state *st); int buildin_resetstatus(struct script_state *st); int buildin_resetskill(struct script_state *st); +int buildin_skillpointcount(struct script_state *st); int buildin_changebase(struct script_state *st); int buildin_changesex(struct script_state *st); int buildin_waitingroom(struct script_state *st); @@ -594,6 +595,7 @@ struct { {buildin_resetlvl,"resetlvl","i"}, {buildin_resetstatus,"resetstatus",""}, {buildin_resetskill,"resetskill",""}, + {buildin_skillpointcount,"skillpointcount",""}, {buildin_changebase,"changebase","i"}, {buildin_changesex,"changesex",""}, {buildin_waitingroom,"waitingroom","si*"}, @@ -6321,6 +6323,18 @@ int buildin_resetskill(struct script_state *st) return 0; } +/*========================================== + * Counts total amount of skill points. + *------------------------------------------ + */ +int buildin_skillpointcount(struct script_state *st) +{ + struct map_session_data *sd; + sd=script_rid2sd(st); + push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2)); + return 0; +} + /*========================================== * *------------------------------------------ diff --git a/src/map/skill.c b/src/map/skill.c index 49b65f2cc4..3ed3a90d23 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8096,7 +8096,8 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ if (!(ammo&1<inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message //which is the closest we have to wrong ammo type. [Skotlex] - clif_skill_fail(sd,skill,6,0); + clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] + //clif_skill_fail(sd,skill,6,0); return 0; } } diff --git a/src/map/status.c b/src/map/status.c index ba6031c7cb..8ceae398cb 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2160,7 +2160,7 @@ int status_calc_speed(struct block_list *bl, int speed) if(sc->data[SC_DONTFORGETME].timer!=-1) speed += speed * sc->data[SC_DONTFORGETME].val3/100; if(sc->data[SC_DEFENDER].timer!=-1) - speed += speed * (55-5*sc->data[SC_DEFENDER].val1)/100; + speed += speed * (35-5*sc->data[SC_DEFENDER].val1)/100; if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) speed += speed * 25/100; if(sc->data[SC_JOINTBEAT].timer!=-1) { @@ -4229,7 +4229,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val for (i = 0; i < 5; i++) { //See if there are devoted characters, and pass the status to them. [Skotlex] if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) - status_change_start(&tsd->bl,SC_DEFENDER,10000,val1,val2,0,0,tick,1); + status_change_start(&tsd->bl,SC_DEFENDER,10000,val1,5+val1*5,0,0,tick,1); } } break;