- Added some missing quests to quest_db.
- Fixed an issue on some 1-1 job quest log commands. - Fixed some issues with hair_style. (bugreport:3558) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14041 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -19,6 +19,8 @@
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1012,0,0,0,0,0,0,0,"Job Change to Merchant"
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1013,0,0,0,0,0,0,0,"Job Change to Thief"
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1014,0,0,0,0,0,0,0,"Job Change to Swordman"
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1015,0,0,0,0,0,0,0,"Your first quest"
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1016,0,0,0,0,0,0,0,"Gaining base levels"
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2000,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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2001,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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2002,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.1
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//= 2.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -27,6 +27,7 @@
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//= 1.9 Changed Marthilda to Mathilda. [L0ne_W0llf]
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//= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf]
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//= 2.1 Added Quest Log commands. [L0ne_W0lf]
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//= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka]
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//============================================================
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prt_church,184,41,4 script Cleric#aco 60,{
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@ -183,9 +184,15 @@ prt_church,184,41,4 script Cleric#aco 60,{
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skill 143,0,0;
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callfunc "Job_Change",Job_Acolyte;
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callfunc "F_ClearJobVar";
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if(checkquest(1001) != "-1") {
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completequest 1001;
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}
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else if(checkquest(1002) != "-1") {
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completequest 1002;
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}
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else {
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completequest 1003;
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}
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mes "[Father Mareusis]";
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mes "Always remember to be thankful to God, who is taking care of us all the time.";
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next;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.8
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//= 1.9
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -21,6 +21,7 @@
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//= No longer uses function "F_ToHigh"
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//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
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//= 1.8 Added Quest Log commands. [L0ne_W0lf]
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//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
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//============================================================
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geffen_in,164,124,4 script Mage Guildsman 123,{
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@ -208,10 +209,18 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
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callfunc "Job_Change",Job_Mage;
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callfunc "F_ClearJobVar";
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set Zeny,Zeny+50;
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if(checkquest(1005) != "-1") {
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completequest 1005;
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}
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else if(checkquest(1006) != "-1") {
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completequest 1006;
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}
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else if(checkquest(1007) != "-1") {
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completequest 1007;
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}
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else {
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completequest 1008;
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}
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mes "[Mage Guildsman]";
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mes "'Welcome to My World~'";
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mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.2
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//= 2.3
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -27,6 +27,7 @@
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//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
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//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
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//= 2.2 Added Quest Log commands. [L0ne_W0lf]
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//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
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//============================================================
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alberta_in,53,43,6 script Merchant#mer 86,{
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@ -152,10 +153,18 @@ alberta_in,53,43,6 script Merchant#mer 86,{
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mes "Congratulations!";
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callfunc "Job_Change",Job_Merchant;
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callfunc "F_ClearJobVar";
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if(checkquest(1009) != "-1") {
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completequest 1009;
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}
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else if(checkquest(1010) != "-1") {
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completequest 1010;
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}
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else if(checkquest(1011) != "-1") {
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completequest 1011;
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}
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else {
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completequest 1012;
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}
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mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy.";
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next;
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if (quest_alb_01 == 1) {
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@ -231,7 +231,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
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mes "care how I look at all.'";
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close2; cutin "",255; end;
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}
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mes "Oh, that's 'Intimidate' style!"";
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mes "Oh, that's 'Intimidate' style!";
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mes "The Rogue women seem to like";
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mes "this style...although I imagine";
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mes "that more of them would prefer";
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@ -353,6 +353,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
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mes "casting those windy spells.";
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close2; cutin "",255; end;
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}
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}
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case 2:
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if(BaseLevel < 60) {
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mes "[Veronica]";
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@ -410,7 +411,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
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}
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callsub L_cutin,.@style;
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mes "[Veronica]";
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mes "You have chosen style no. (" + input + ").";
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mes "You have chosen style no. (" + .@style + ").";
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mes "I shall proceed with your request.";
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mes "Would you mind?";
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next;
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@ -484,7 +485,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
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mes "[Veronica]";
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mes "Alright, it's done~";
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mes "I hope you like";
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mes "this style no.(" + input + ").";
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mes "this style no.(" + .@style + ").";
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mes "Feel free to come back anytime";
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mes "when you want a new hairstyle. Hohohohohoho~";
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setlook 1,.@style;
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