Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12953 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-07-14 04:47:29 +00:00
parent af4359b20f
commit f17b22e948
2 changed files with 9 additions and 0 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/07/14
* Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
2008/07/13
* Modified storage data loading (bugreport:1425) [ultramage]
- storage is now loaded/saved along with character status

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@ -7266,6 +7266,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (ud && ud->walktimer != -1)
rate/=2;
regen->tick.hp += rate;
// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
if(bl->type==BL_HOM) regen->tick.hp *=2;
if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
{
@ -7283,6 +7286,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if(flag&RGN_SP)
{
regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
if(bl->type==BL_HOM) regen->tick.p *=2;
if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
{