* Fixed npc class HIDDEN_WARP_NPC (139) being sent to the client, causing client crashes in poring war. It's a server-side "sprite" only.
- Updated Aegis NPC ID constants from current npcidentity.lub (569~603). - Reintroduced HIDDEN_WARP_NPC script constant, which was removed by accident (since r14679). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14993 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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2011/11/12
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* Fixed npc class HIDDEN_WARP_NPC (139) being sent to the client, causing client crashes in poring war. It's a server-side "sprite" only. [Ai4rei]
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- Updated Aegis NPC ID constants from current npcidentity.lub (569~603).
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- Reintroduced HIDDEN_WARP_NPC script constant, which was removed by accident (since r14679).
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2011/11/03
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* Organized items in VS2010 projects into groups like in other projects (follow up to r14562). [Ai4rei]
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2011/10/28
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36
db/const.txt
36
db/const.txt
@ -1505,6 +1505,7 @@ HIDDEN_NPC 111
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2_F_MAGICMASTER 123
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4_F_TELEPORTER 124
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4_M_TELEPORTER 125
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HIDDEN_WARP_NPC 139
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4_M_MUT2 401
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4_M_SCIENCE 402
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4_F_VALKYRIE2 403
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@ -1673,6 +1674,41 @@ MOB_TOMB 565
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4_MYSTCASE 566
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4_M_SIT_NOVICE 567
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4_OCTOPUS_LEG 568
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4_F_NURSE 569
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4_MAL_SOLDIER 570
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4_MAL_CAPTAIN 571
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4_MAL_BUDIDAI 572
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4_M_MAYOR 573
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4_M_BARYO_OLD 574
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4_F_BARYO_OLD 575
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4_F_BARYO_GIRL 576
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4_M_BARYO_BOY 577
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4_M_BARYO_MAN 578
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4_F_BARYO_WOMAN 579
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4_BARYO_CHIEF 580
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4_MAL_KAFRA 581
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4_M_MALAYA 582
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4_F_MALAYA 583
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4_F_PATIENT 584
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4_M_PATIENT 585
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4_F_KR_TIGER 586
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4_M_KR_BOY 587
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4_M_KAGE_OLD 588
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4_WHIKEBAIN 589
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4_EREND 590
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4_RAWREL 591
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4_ARMAIA 592
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4_KAVAC 593
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4_YGNIZEM 594
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4_EREMES 595
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4_MAGALETA 596
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4_KATRINN 597
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4_SHECIL 598
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4_SEYREN 599
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4_HARWORD 600
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4_F_JP_CYNTHIA 601
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4_M_JP_GUSTON 602
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4_M_JP_BERKUT 603
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//Free Ids
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8_F_GIRL 700
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4_F_GODEMOM 701
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@ -96,7 +96,7 @@ static struct script_event_s
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struct view_data* npc_get_viewdata(int class_)
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{ //Returns the viewdata for normal npc classes.
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if (class_ == INVISIBLE_CLASS)
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if( class_ == HIDDEN_WARP_CLASS || class_ == INVISIBLE_CLASS )
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return &npc_viewdb[0];
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if (npcdb_checkid(class_) || class_ == WARP_CLASS)
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return &npc_viewdb[class_];
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@ -69,15 +69,19 @@ struct npc_data {
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#define START_NPC_NUM 110000000
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#define WARP_CLASS 45
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#define WARP_DEBUG_CLASS 722
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#define FLAG_CLASS 722
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#define INVISIBLE_CLASS 32767
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enum actor_classes
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{
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WARP_CLASS = 45,
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HIDDEN_WARP_CLASS = 139, // server-side only, never sent to client
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WARP_DEBUG_CLASS = 722,
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FLAG_CLASS = 722,
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INVISIBLE_CLASS = 32767,
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};
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#define MAX_NPC_CLASS 1000
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == 139 || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS )
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#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS )
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#ifdef PCRE_SUPPORT
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void npc_chat_finalize(struct npc_data* nd);
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