Added item bonus bNoWalkDelay (#3906)
* Fixes #131 and fixes #2699. * Added item bonus bNoWalkDelay to replace infinite SC_ENDURE bonus in items. * Added a warning if INFINITE_TICK is detected in the item combo bonus. * Included some minor cleanups and additions. Thanks to @exneval, @c0nflicts, and @esu1214!
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@@ -2086,8 +2086,6 @@ int map_quit(struct map_session_data *sd) {
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status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER);
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status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER);
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status_change_end(&sd->bl, SC_CHASEWALK2, INVALID_TIMER);
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if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
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status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure.
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if(sd->sc.data[SC_PROVOKE] && sd->sc.data[SC_PROVOKE]->timer == INVALID_TIMER)
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status_change_end(&sd->bl, SC_PROVOKE, INVALID_TIMER); //Infinite provoke ends on logout
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status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
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