From f28019a7986321fd8fa537af6864d48d9e4c092e Mon Sep 17 00:00:00 2001 From: Daegaladh Date: Fri, 23 Oct 2020 16:21:48 +0200 Subject: [PATCH] Fixed Acid Terror armor break rate on renewal (#5475) *Follow up to ea8da71cdda5cddbc05cdc736683487e5c14bf08 --- src/map/skill.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 2f5925bf70..0e96062234 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -1296,7 +1296,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 //"While the damage can be blocked by Pneuma, the chance to break armor remains", irowiki. [Cydh] if (dmg_lv == ATK_BLOCK && skill_id == AM_ACIDTERROR) { sc_start2(src,bl,SC_BLEEDING,(skill_lv*3),skill_lv,src->id,skill_get_time2(skill_id,skill_lv)); +#ifdef RENEWAL + if (skill_break_equip(src,bl, EQP_ARMOR, (1000 * skill_lv + 500) - 1000, BCT_ENEMY)) +#else if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY)) +#endif clif_emotion(bl,ET_HUK); } }