- Fixed flag.elefix not being respected in battle_calc_misc_damage.

- Some code cleanups in battle_calc_damage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8139 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-04 21:29:09 +00:00
parent a7b8adfa3e
commit f2acf50b24
2 changed files with 12 additions and 9 deletions

View File

@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/04
* Fixed flag.elefix not being respected in battle_calc_misc_damage.
[Skotlex]
* Some code cleanups in battle_calc_damage. [Skotlex]
* Modified bAddItemHealRate so it can receive both item-id and item-group
values (since the first item-id is +500, there's no risk of mixing them
up). [Skotlex]

View File

@ -251,12 +251,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
sc = status_get_sc(bl);
if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
(flag&BF_MISC && skill_num != PA_PRESSURE)
)){
if(flag&(BF_MAGIC|BF_LONG) == BF_LONG &&
map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
skill_num != NPC_GUIDEDATTACK)
return 0;
}
if (sc && sc->count) {
//First, sc_*'s that reduce damage to 0.
@ -340,7 +338,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
//Now damage increasing effects
if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PF_SOULBURN){
damage<<=1;
status_change_end( bl,SC_AETERNA,-1 );
}
@ -2699,6 +2697,7 @@ struct Damage battle_calc_misc_attack(
if(md.damage && flag.cardfix && tsd){
int cardfix = 10000;
int race2 = status_get_race2(src);
if (flag.elefix)
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
cardfix=cardfix*(100-tsd->subrace2[race2])/100;
@ -2725,6 +2724,7 @@ struct Damage battle_calc_misc_attack(
else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure can vaporize plants. // damage=1 on plant with Throw zeny ?
md.damage = 1;
if(flag.elefix)
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);