- Fixed flag.elefix not being respected in battle_calc_misc_damage.
- Some code cleanups in battle_calc_damage. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8139 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/04
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* Fixed flag.elefix not being respected in battle_calc_misc_damage.
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[Skotlex]
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* Some code cleanups in battle_calc_damage. [Skotlex]
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* Modified bAddItemHealRate so it can receive both item-id and item-group
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values (since the first item-id is +500, there's no risk of mixing them
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up). [Skotlex]
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@ -251,12 +251,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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sc = status_get_sc(bl);
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if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
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((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
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(flag&BF_MISC && skill_num != PA_PRESSURE)
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)){
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if(flag&(BF_MAGIC|BF_LONG) == BF_LONG &&
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map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
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skill_num != NPC_GUIDEDATTACK)
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return 0;
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}
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if (sc && sc->count) {
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//First, sc_*'s that reduce damage to 0.
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@ -340,7 +338,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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}
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//Now damage increasing effects
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if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
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if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PF_SOULBURN){
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damage<<=1;
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status_change_end( bl,SC_AETERNA,-1 );
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}
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@ -2699,7 +2697,8 @@ struct Damage battle_calc_misc_attack(
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if(md.damage && flag.cardfix && tsd){
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int cardfix = 10000;
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int race2 = status_get_race2(src);
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cardfix=cardfix*(100-tsd->subele[s_ele])/100;
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if (flag.elefix)
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cardfix=cardfix*(100-tsd->subele[s_ele])/100;
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cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
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cardfix=cardfix*(100-tsd->subrace2[race2])/100;
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cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
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@ -2724,8 +2723,9 @@ struct Damage battle_calc_misc_attack(
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md.damage = 0;
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else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure can vaporize plants. // damage=1 on plant with Throw zeny ?
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md.damage = 1;
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md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
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if(flag.elefix)
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md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
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md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
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if (map_flag_gvg(target->m))
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