Fixed bugreport:686 and bugreport:3603 where kaite magic reflected/reflecting damage (i.e. Reflect Shield) is directed to the Paladin (Devotion) instead of the player devoted. Per official standards, the player devoted should receive the damage in those instances.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16676 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
cookiecrumbs 2012-08-22 06:01:10 +00:00
parent b18005b227
commit f341332277

View File

@ -2616,8 +2616,29 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id)
) && check_distance_bl(bl, d_bl, sce->val3) )
{
clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL, d_bl, damage, 0);
/**
* Check for devotion and change targetted dmg.
* [d_bl = paladin; bl = player; src = source of dmg]
**/
bool devo_flag = false; /* false = paladin devoing; true = player */
if ( src )
{
struct status_change *tsc;
tsc = status_get_sc(src);
/* Per official standards, following skills should reflect at the bl */
if( (tsc->data[SC_KAITE] && attack_type == BF_MAGIC) ||
(tsc->data[SC_REFLECTDAMAGE] && attack_type != BF_MAGIC)
)
devo_flag = true;
}
clif_damage(
( (devo_flag) ? bl:d_bl),
( (devo_flag) ? bl:d_bl), gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(
( (devo_flag) ? bl:NULL),
( (devo_flag) ? bl:d_bl), damage, 0, 0);
}
else {
status_change_end(bl, SC_DEVOTION, INVALID_TIMER);