Updated attribute table values and made it cleaner.
Fixed Battle Hook item (bugreport:3335). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13966 54d463be-8e91-2dee-dedb-b68131a5f0ec
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// Attribute correction
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// Side:Attribute of monster // Length:Attribute of attack
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//Neutral,Water,Earth,Fire,Wind,Poison,Holy,Shadow,Ghost,Undead
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// Row: Monster's Attribute // Column: Attack's Attribute
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1,10 // lv1 Attribute table
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//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
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100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
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100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water
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100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth
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100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
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100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind
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100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
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100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
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100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
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25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Sense
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100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Immortality
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// Side:Attribute of monster // Length:Attribute of attack
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100,100,100,100,100,100,100,100,25,100, // Neutral
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100,25,100,150,50,100,75,100,100,100, // Water
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100,100,100,50,150,100,75,100,100,100, // Earth
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100,50,150,25,100,100,75,100,100,125, // Fire
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100,175,50,100,25,100,75,100,100,100, // Wind
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100,100,125,125,125,0,75,50,100,-25, // Poison
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100,100,100,100,100,100,0,125,100,150, // Holy
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100,100,100,100,100,50,125,0,100,-25, // Shadow
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25,100,100,100,100,100,75,75,125,100, // Ghost
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100,100,100,100,100,50,100,0,100,0, // Undead
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2,10 // lv2 Attribute table
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//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
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100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
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100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water
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100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth
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100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
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100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind
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100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
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100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
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100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
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0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Sense
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100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Immortality
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// Side:Attribute of monster // Length:Attribute of attack
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100,100,100,100,100,100,100,100,25,100, // Neutral
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100,0,100,175,25,100,50,75,100,100, // Water
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100,100,50,25,175,100,50,75,100,100, // Earth
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100,25,175,0,100,100,50,75,100,150, // Fire
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100,175,25,100,0,100,50,75,100,100, // Wind
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100,75,125,125,125,0,50,25,75,-50, // Poison
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100,100,100,100,100,100,-25,150,100,175,// Holy
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100,100,100,100,100,25,150,-25,100,-50, // Shadow
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0,75,75,75,75,75,50,50,150,125, // Ghost
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100,75,75,75,75,25,125,0,100,0, // Undead
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3,10 // lv3 Attribute table
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//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water
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100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth
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100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
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100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind
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100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
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100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
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100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
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0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Sense
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100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Immortality
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// Side:Attribute of monster // Length:Attribute of attack
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100,100,100,100,100,100,100,100,0,100, // Neutral
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100,-25,100,200,0,100,25,50,100,125, // Water
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100,100,0,0,200,100,25,50,100,75, // Earth
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100,0,200,-25,100,100,25,50,100,175, // Fire
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100,200,0,100,-25,100,25,50,100,100, // Wind
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100,50,100,100,100,0,25,0,50,-75, // Poison
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100,100,100,100,100,125,-50,175,100,200,// Holy
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100,100,100,100,100,0,175,-50,100,-75, // Shadow
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0,50,50,50,50,50,25,25,175,150, // Ghost
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100,50,50,50,50,0,150,0,100,0, // Undead
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4,10 // lv4 Attribute table
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//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water
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100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth
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100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
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100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind
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100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
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100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
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100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
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0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Sense
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100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Immortality
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100,100,100,100,100,100,100,100,0,100, // Neutral
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100,-50,100,200,0,75,0,25,100,150, // Water
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100,100,-25,0,200,75,0,25,100,50, // Earth
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100,0,200,-50,100,75,0,25,100,200, // Fire
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100,200,0,100,-50,75,0,25,100,100, // Wind
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100,25,75,75,75,0,0,-25,25,-100, // Poison
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100,75,75,75,75,125,-100,200,100,200, // Holy
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100,75,75,75,75,-25,200,-100,100,-100, // Shadow
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0,25,25,25,25,25,0,0,200,175, // Ghost
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100,25,25,25,25,-25,175,0,100,0, // Undead
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@ -696,7 +696,7 @@
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1418,Gungnir_,Gungnir,4,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
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1419,Pole_Axe_C,Refined Pole Axe,4,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
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1420,Long_Horn,Long Horn,4,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; if(isequipped(2115)) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; },{},{}
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1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,10; skill "KN_PIERCE",3; },{},{}
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1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{}
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1422,Hunting_Spear,Hunting Spear,4,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
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1423,Pole_XO,Pole XO,4,20,,0,120,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
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1424,Skewer_C,Refined Brocca,4,1,,0,149,,3,0,0x00004082,7,2,2,4,1,0,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddSize,1,20; },{},{}
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