Updated Weapon Repair, Aura Blade

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@357 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-11-25 05:22:15 +00:00
parent 58eb17da2b
commit f3b7b7cb45
2 changed files with 34 additions and 7 deletions

View File

@ -2399,6 +2399,8 @@ static struct Damage battle_calc_mob_weapon_attack(
damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
if(sc_data[SC_BERSERK].timer!=-1) // バーサーク
damage += damage*2;
if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG]
damage += sc_data[SC_AURABLADE].val1 * 20;
}
if(skill_num>0){
@ -2723,8 +2725,8 @@ static struct Damage battle_calc_mob_weapon_attack(
if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
damage=battle_attr_fix(damage, s_ele, battle_get_element(target) );
if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
damage += sc_data[SC_AURABLADE].val1 * 10;
//if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
// damage += sc_data[SC_AURABLADE].val1 * 10;
if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */
damage = 500+300*skill_lv;
@ -3096,6 +3098,10 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += damage*2;
damage2 += damage2*2;
}
if(sc_data && sc_data[SC_AURABLADE].timer!=-1) { //[DracoRPG]
damage += sc_data[SC_AURABLADE].val1 * 20;
damage2 += sc_data[SC_AURABLADE].val1 * 20;
}
}
if(skill_num>0){
@ -3785,10 +3791,10 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += sd->spiritball*3;
damage2 += sd->spiritball*3;
if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */
damage += sc_data[SC_AURABLADE].val1 * 10;
damage2 += sc_data[SC_AURABLADE].val1 * 10;
}
//if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */
// damage += sc_data[SC_AURABLADE].val1 * 10;
// damage2 += sc_data[SC_AURABLADE].val1 * 10;
//}
if(skill_num==PA_PRESSURE){ /* プレッシャー 必中? */
damage = 500+300*skill_lv;
damage2 = 500+300*skill_lv;

View File

@ -3708,9 +3708,30 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case BS_REPAIRWEAPON: /* 武器修理 */
if(sd)
if(sd) { //Temporary Weapon Repair code [DracoRPG]
//動作しないのでとりあえずコメントアウト
// clif_item_repair_list(sd);
int i,r=0;
if (pc_search_inventory(sd, 999) <= 0 ) {
clif_skill_fail(sd,sd->skillid,0,0);
map_freeblock_unlock();
return 1;
}
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute == 1){
sd->status.inventory[i].attribute = 0;
pc_delitem(sd, pc_search_inventory(sd, 999), 1, 0);
clif_equiplist(sd);
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
clif_misceffect(&sd->bl, 3);
clif_displaymessage(sd->fd,"Item has been repaired.");
r++;
break;
}
}
if(!r)
clif_skill_fail(sd,sd->skillid,0,0);
}
break;
case MC_VENDING: /* 露店開設 */