Updated Weapon Repair, Aura Blade
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@357 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2399,6 +2399,8 @@ static struct Damage battle_calc_mob_weapon_attack(
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damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
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if(sc_data[SC_BERSERK].timer!=-1) // バーサーク
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damage += damage*2;
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if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG]
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damage += sc_data[SC_AURABLADE].val1 * 20;
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}
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if(skill_num>0){
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@ -2723,8 +2725,8 @@ static struct Damage battle_calc_mob_weapon_attack(
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if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
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damage=battle_attr_fix(damage, s_ele, battle_get_element(target) );
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if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
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damage += sc_data[SC_AURABLADE].val1 * 10;
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//if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
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// damage += sc_data[SC_AURABLADE].val1 * 10;
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if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */
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damage = 500+300*skill_lv;
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@ -3096,6 +3098,10 @@ static struct Damage battle_calc_pc_weapon_attack(
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damage += damage*2;
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damage2 += damage2*2;
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}
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if(sc_data && sc_data[SC_AURABLADE].timer!=-1) { //[DracoRPG]
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damage += sc_data[SC_AURABLADE].val1 * 20;
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damage2 += sc_data[SC_AURABLADE].val1 * 20;
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}
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}
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if(skill_num>0){
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@ -3785,10 +3791,10 @@ static struct Damage battle_calc_pc_weapon_attack(
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damage += sd->spiritball*3;
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damage2 += sd->spiritball*3;
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if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */
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damage += sc_data[SC_AURABLADE].val1 * 10;
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damage2 += sc_data[SC_AURABLADE].val1 * 10;
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}
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//if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */
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// damage += sc_data[SC_AURABLADE].val1 * 10;
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// damage2 += sc_data[SC_AURABLADE].val1 * 10;
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//}
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if(skill_num==PA_PRESSURE){ /* プレッシャー 必中? */
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damage = 500+300*skill_lv;
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damage2 = 500+300*skill_lv;
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@ -3708,9 +3708,30 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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break;
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case BS_REPAIRWEAPON: /* 武器修理 */
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if(sd)
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if(sd) { //Temporary Weapon Repair code [DracoRPG]
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//動作しないのでとりあえずコメントアウト
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// clif_item_repair_list(sd);
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int i,r=0;
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if (pc_search_inventory(sd, 999) <= 0 ) {
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clif_skill_fail(sd,sd->skillid,0,0);
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map_freeblock_unlock();
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return 1;
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}
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for(i=0; i<MAX_INVENTORY; i++) {
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if(sd->status.inventory[i].attribute == 1){
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sd->status.inventory[i].attribute = 0;
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pc_delitem(sd, pc_search_inventory(sd, 999), 1, 0);
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clif_equiplist(sd);
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clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
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clif_misceffect(&sd->bl, 3);
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clif_displaymessage(sd->fd,"Item has been repaired.");
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r++;
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break;
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}
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}
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if(!r)
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clif_skill_fail(sd,sd->skillid,0,0);
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}
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break;
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case MC_VENDING: /* 露店開設 */
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