* RFIFOREST returns 0 when the session is eof (input data is implicitly discarted).

* Reworked the player fame update:
- would crash if an invalid pos was received
- the wrong player could be updated on certain conditions

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10640 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2007-05-28 18:25:32 +00:00
parent 1aec42d51a
commit f3bb9a322d
5 changed files with 122 additions and 97 deletions

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@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/05/28
* RFIFOREST returns 0 when the session is eof (input data is implicitly
discarted).
* Reworked the player fame update: [FlavioJS]
- would crash if an invalid pos was received
- the wrong player could be updated on certain conditions
2007/05/26 2007/05/26
* Identified several more glitches, too tired to fix these... * Identified several more glitches, too tired to fix these...
* Fixed server not removing member minimap dot when you leave a guild * Fixed server not removing member minimap dot when you leave a guild

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@ -3104,68 +3104,79 @@ int parse_frommap(int fd)
// case 0x2b0f: Not used anymore, available for future use // case 0x2b0f: Not used anymore, available for future use
case 0x2b10: // Update and send fame ranking list case 0x2b10: // Update and send fame ranking list
if (RFIFOREST(fd) < 12) if (RFIFOREST(fd) < 11)
return 0; return 0;
{ {
int cid = RFIFOL(fd, 2); int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6); int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10); char type = RFIFOB(fd, 10);
char pos = RFIFOB(fd, 11);
int size; int size;
struct fame_list *list = NULL; struct fame_list *list = NULL;
switch(type) { switch(type)
case 1:
size = fame_list_size_smith;
list = smith_fame_list;
break;
case 2:
size = fame_list_size_chemist;
list = chemist_fame_list;
break;
case 3:
size = fame_list_size_taekwon;
list = taekwon_fame_list;
break;
default:
size = 0;
break;
}
if(!size) break; //No list.
if(pos)
{ {
pos--; //Convert from pos to index. case 1 : size = fame_list_size_smith; list = smith_fame_list; break;
if( case 2 : size = fame_list_size_chemist; list = chemist_fame_list; break;
(pos == 0 || fame < list[pos-1].fame) && case 3 : size = fame_list_size_taekwon; list = taekwon_fame_list; break;
(pos == size-1 || fame > list[pos+1].fame) default: size = 0; break;
) { //No change in order. }
list[(int)pos].fame = fame; if( size == 0 )
char_update_fame_list(type, pos, fame); break;// No list
break; for( i = 0; i < size; ++i )
{
if( list[i].id != cid )
continue;
// player found, update position
if( i > 0 && fame >= list[i - 1].fame )
{// moved up
struct fame_list entry;
int t;
for( t = 0; fame < list[t].fame ; ++t )
;// get target position (always < i)
memcpy(&entry, &list[i], sizeof(struct fame_list));
entry.fame = fame;
memmove(&list[t + 1], &list[t], (t - i)*sizeof(struct fame_list));
memcpy(&list[t], &entry, sizeof(struct fame_list));
char_send_fame_list(-1);
} }
// If the player's already in the list, remove the entry and shift the following ones 1 step up else if( i < size - 1 && fame < list[i + 1].fame )
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list)); {// moved down - always stays in the list
//Clear out last entry. struct fame_list entry;
list[size-1].id = 0; int t;
list[size-1].fame = 0; for( t = i + 2; t < size && fame < list[t].fame ; ++t )
;// get target position
--t;
memcpy(&entry, &list[i], sizeof(struct fame_list));
entry.fame = fame;
memmove(&list[i], &list[i + 1], (t - i)*sizeof(struct fame_list));
memcpy(&list[t], &entry, sizeof(struct fame_list));
char_send_fame_list(-1);
}
else
{// same position
list[i].fame = fame;
char_update_fame_list(type, i, fame);
}
break;
} }
// Find the position where the player has to be inserted if( i == size && fame >= list[size - 1].fame )
for(i = 0; i < size && fame < list[i].fame; i++); {// not on list and has enough fame
if(i >= size) break; //Out of ranking. size_t j;
// When found someone with less or as much fame, insert just above for( i = 0; fame < list[i].fame; ++i )
memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list)); ;// get target position
list[i].id = cid; list[i].id = cid;
list[i].fame = fame; list[i].fame = fame;
// Look for the player's name for( j = 0; j < char_num && char_dat[j].status.char_id != cid; ++j )
for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++); ;// find char
if(j < char_num) if( j < char_num )
strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH); strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
else //Not found?? else
strncpy(list[i].name, "Unknown", NAME_LENGTH); strncpy(list[i].name, "Unknown", NAME_LENGTH);
char_send_fame_list(-1); char_send_fame_list(-1);
}
RFIFOSKIP(fd,12); RFIFOSKIP(fd,11);
} }
break; break;

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@ -2816,64 +2816,73 @@ int parse_frommap(int fd)
// case 0x2b0f: Not used anymore, available for future use // case 0x2b0f: Not used anymore, available for future use
case 0x2b10: // Update and send fame ranking list case 0x2b10: // Update and send fame ranking list
if (RFIFOREST(fd) < 12) if (RFIFOREST(fd) < 11)
return 0; return 0;
{ {
int cid = RFIFOL(fd, 2); int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6); int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10); char type = RFIFOB(fd, 10);
char pos = RFIFOB(fd, 11);
int size; int size;
struct fame_list *list = NULL; struct fame_list *list = NULL;
switch(type) { switch(type)
case 1:
size = fame_list_size_smith;
list = smith_fame_list;
break;
case 2:
size = fame_list_size_chemist;
list = chemist_fame_list;
break;
case 3:
size = fame_list_size_taekwon;
list = taekwon_fame_list;
break;
default:
size = 0;
break;
}
if(!size) break; //No list.
if(pos)
{ {
pos--; //Convert from pos to index. case 1 : size = fame_list_size_smith; list = smith_fame_list; break;
if( case 2 : size = fame_list_size_chemist; list = chemist_fame_list; break;
(pos == 0 || fame < list[pos-1].fame) && case 3 : size = fame_list_size_taekwon; list = taekwon_fame_list; break;
(pos == size-1 || fame > list[pos+1].fame) default: size = 0; break;
) { //No change in order. }
list[(int)pos].fame = fame; if( size == 0 )
char_update_fame_list(type, pos, fame); break;// No list
break; for( i = 0; i < size; ++i )
{
if( list[i].id != cid )
continue;
// player found, update position
if( i > 0 && fame >= list[i - 1].fame )
{// moved up
struct fame_list entry;
int t;
for( t = 0; fame < list[t].fame ; ++t )
;// get target position (always < i)
memcpy(&entry, &list[i], sizeof(struct fame_list));
entry.fame = fame;
memmove(&list[t + 1], &list[t], (t - i)*sizeof(struct fame_list));
memcpy(&list[t], &entry, sizeof(struct fame_list));
char_send_fame_list(-1);
} }
// If the player's already in the list, remove the entry and shift the following ones 1 step up else if( i < size - 1 && fame < list[i + 1].fame )
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list)); {// moved down - always stays in the list
//Clear out last entry. struct fame_list entry;
list[size-1].id = 0; int t;
list[size-1].fame = 0; for( t = i + 2; t < size && fame < list[t].fame ; ++t )
;// get target position
--t;
memcpy(&entry, &list[i], sizeof(struct fame_list));
entry.fame = fame;
memmove(&list[i], &list[i + 1], (t - i)*sizeof(struct fame_list));
memcpy(&list[t], &entry, sizeof(struct fame_list));
char_send_fame_list(-1);
}
else
{// same position
list[i].fame = fame;
char_update_fame_list(type, i, fame);
}
break;
} }
// Find the position where the player has to be inserted if( i == size && fame >= list[size - 1].fame )
for(i = 0; i < size && fame < list[i].fame; i++); {// not on list and has enough fame
if(i >= size) break; //Out of ranking. for( i = 0; fame < list[i].fame; ++i )
// When found someone with less or as much fame, insert just above ;// get target position
memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list)); list[i].id = cid;
list[i].id = cid; list[i].fame = fame;
list[i].fame = fame; char_loadName(list[i].id, list[i].name);
// Look for the player's name char_send_fame_list(-1);
char_loadName(list[i].id, list[i].name); }
char_send_fame_list(-1);
RFIFOSKIP(fd,12); RFIFOSKIP(fd,11);
} }
break; break;

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@ -35,7 +35,7 @@
#define RFIFOSPACE(fd) (session[fd]->max_rdata - session[fd]->rdata_size) #define RFIFOSPACE(fd) (session[fd]->max_rdata - session[fd]->rdata_size)
#define WFIFOSPACE(fd) (session[fd]->max_wdata - session[fd]->wdata_size) #define WFIFOSPACE(fd) (session[fd]->max_wdata - session[fd]->wdata_size)
#define RFIFOREST(fd) (session[fd]->rdata_size - session[fd]->rdata_pos) #define RFIFOREST(fd) (session[fd]->eof ? 0 : session[fd]->rdata_size - session[fd]->rdata_pos)
#define RFIFOFLUSH(fd) \ #define RFIFOFLUSH(fd) \
do { \ do { \
if(session[fd]->rdata_size == session[fd]->rdata_pos){ \ if(session[fd]->rdata_size == session[fd]->rdata_pos){ \

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@ -1071,8 +1071,7 @@ int chrif_updatefamelist(struct map_session_data *sd)
WFIFOL(char_fd,2) = sd->status.char_id; WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.fame; WFIFOL(char_fd,6) = sd->status.fame;
WFIFOB(char_fd,10) = type; WFIFOB(char_fd,10) = type;
WFIFOB(char_fd,11) = pc_famerank(sd->status.char_id, sd->class_&MAPID_UPPERMASK); WFIFOSET(char_fd,11);
WFIFOSET(char_fd,12);
return 0; return 0;
} }