* RFIFOREST returns 0 when the session is eof (input data is implicitly discarted).
* Reworked the player fame update: - would crash if an invalid pos was received - the wrong player could be updated on certain conditions git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10640 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/05/28
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* RFIFOREST returns 0 when the session is eof (input data is implicitly
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discarted).
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* Reworked the player fame update: [FlavioJS]
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- would crash if an invalid pos was received
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- the wrong player could be updated on certain conditions
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2007/05/26
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* Identified several more glitches, too tired to fix these...
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* Fixed server not removing member minimap dot when you leave a guild
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109
src/char/char.c
109
src/char/char.c
@ -3104,68 +3104,79 @@ int parse_frommap(int fd)
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// case 0x2b0f: Not used anymore, available for future use
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case 0x2b10: // Update and send fame ranking list
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if (RFIFOREST(fd) < 12)
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if (RFIFOREST(fd) < 11)
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return 0;
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{
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int cid = RFIFOL(fd, 2);
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int fame = RFIFOL(fd, 6);
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char type = RFIFOB(fd, 10);
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char pos = RFIFOB(fd, 11);
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int size;
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struct fame_list *list = NULL;
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switch(type) {
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case 1:
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size = fame_list_size_smith;
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list = smith_fame_list;
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break;
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case 2:
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size = fame_list_size_chemist;
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list = chemist_fame_list;
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break;
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case 3:
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size = fame_list_size_taekwon;
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list = taekwon_fame_list;
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break;
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default:
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size = 0;
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break;
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}
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if(!size) break; //No list.
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if(pos)
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switch(type)
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{
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pos--; //Convert from pos to index.
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if(
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(pos == 0 || fame < list[pos-1].fame) &&
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(pos == size-1 || fame > list[pos+1].fame)
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) { //No change in order.
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list[(int)pos].fame = fame;
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char_update_fame_list(type, pos, fame);
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break;
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case 1 : size = fame_list_size_smith; list = smith_fame_list; break;
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case 2 : size = fame_list_size_chemist; list = chemist_fame_list; break;
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case 3 : size = fame_list_size_taekwon; list = taekwon_fame_list; break;
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default: size = 0; break;
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}
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if( size == 0 )
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break;// No list
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for( i = 0; i < size; ++i )
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{
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if( list[i].id != cid )
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continue;
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// player found, update position
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if( i > 0 && fame >= list[i - 1].fame )
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{// moved up
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struct fame_list entry;
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int t;
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for( t = 0; fame < list[t].fame ; ++t )
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;// get target position (always < i)
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memcpy(&entry, &list[i], sizeof(struct fame_list));
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entry.fame = fame;
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memmove(&list[t + 1], &list[t], (t - i)*sizeof(struct fame_list));
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memcpy(&list[t], &entry, sizeof(struct fame_list));
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char_send_fame_list(-1);
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}
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// If the player's already in the list, remove the entry and shift the following ones 1 step up
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memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
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//Clear out last entry.
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list[size-1].id = 0;
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list[size-1].fame = 0;
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else if( i < size - 1 && fame < list[i + 1].fame )
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{// moved down - always stays in the list
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struct fame_list entry;
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int t;
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for( t = i + 2; t < size && fame < list[t].fame ; ++t )
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;// get target position
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--t;
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memcpy(&entry, &list[i], sizeof(struct fame_list));
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entry.fame = fame;
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memmove(&list[i], &list[i + 1], (t - i)*sizeof(struct fame_list));
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memcpy(&list[t], &entry, sizeof(struct fame_list));
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char_send_fame_list(-1);
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}
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else
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{// same position
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list[i].fame = fame;
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char_update_fame_list(type, i, fame);
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}
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break;
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}
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// Find the position where the player has to be inserted
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for(i = 0; i < size && fame < list[i].fame; i++);
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if(i >= size) break; //Out of ranking.
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// When found someone with less or as much fame, insert just above
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memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
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list[i].id = cid;
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list[i].fame = fame;
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// Look for the player's name
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for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++);
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if(j < char_num)
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strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
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else //Not found??
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strncpy(list[i].name, "Unknown", NAME_LENGTH);
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char_send_fame_list(-1);
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if( i == size && fame >= list[size - 1].fame )
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{// not on list and has enough fame
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size_t j;
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for( i = 0; fame < list[i].fame; ++i )
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;// get target position
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list[i].id = cid;
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list[i].fame = fame;
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for( j = 0; j < char_num && char_dat[j].status.char_id != cid; ++j )
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;// find char
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if( j < char_num )
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strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
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else
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strncpy(list[i].name, "Unknown", NAME_LENGTH);
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char_send_fame_list(-1);
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}
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RFIFOSKIP(fd,12);
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RFIFOSKIP(fd,11);
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}
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break;
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@ -2816,64 +2816,73 @@ int parse_frommap(int fd)
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// case 0x2b0f: Not used anymore, available for future use
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case 0x2b10: // Update and send fame ranking list
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if (RFIFOREST(fd) < 12)
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if (RFIFOREST(fd) < 11)
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return 0;
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{
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int cid = RFIFOL(fd, 2);
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int fame = RFIFOL(fd, 6);
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char type = RFIFOB(fd, 10);
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char pos = RFIFOB(fd, 11);
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int size;
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struct fame_list *list = NULL;
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switch(type) {
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case 1:
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size = fame_list_size_smith;
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list = smith_fame_list;
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break;
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case 2:
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size = fame_list_size_chemist;
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list = chemist_fame_list;
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break;
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case 3:
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size = fame_list_size_taekwon;
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list = taekwon_fame_list;
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break;
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default:
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size = 0;
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break;
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}
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if(!size) break; //No list.
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if(pos)
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switch(type)
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{
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pos--; //Convert from pos to index.
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if(
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(pos == 0 || fame < list[pos-1].fame) &&
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(pos == size-1 || fame > list[pos+1].fame)
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) { //No change in order.
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list[(int)pos].fame = fame;
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char_update_fame_list(type, pos, fame);
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break;
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case 1 : size = fame_list_size_smith; list = smith_fame_list; break;
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case 2 : size = fame_list_size_chemist; list = chemist_fame_list; break;
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case 3 : size = fame_list_size_taekwon; list = taekwon_fame_list; break;
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default: size = 0; break;
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}
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if( size == 0 )
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break;// No list
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for( i = 0; i < size; ++i )
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{
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if( list[i].id != cid )
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continue;
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// player found, update position
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if( i > 0 && fame >= list[i - 1].fame )
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{// moved up
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struct fame_list entry;
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int t;
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for( t = 0; fame < list[t].fame ; ++t )
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;// get target position (always < i)
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memcpy(&entry, &list[i], sizeof(struct fame_list));
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entry.fame = fame;
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memmove(&list[t + 1], &list[t], (t - i)*sizeof(struct fame_list));
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memcpy(&list[t], &entry, sizeof(struct fame_list));
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char_send_fame_list(-1);
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}
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// If the player's already in the list, remove the entry and shift the following ones 1 step up
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memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
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//Clear out last entry.
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list[size-1].id = 0;
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list[size-1].fame = 0;
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else if( i < size - 1 && fame < list[i + 1].fame )
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{// moved down - always stays in the list
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struct fame_list entry;
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int t;
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for( t = i + 2; t < size && fame < list[t].fame ; ++t )
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;// get target position
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--t;
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memcpy(&entry, &list[i], sizeof(struct fame_list));
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entry.fame = fame;
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memmove(&list[i], &list[i + 1], (t - i)*sizeof(struct fame_list));
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memcpy(&list[t], &entry, sizeof(struct fame_list));
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char_send_fame_list(-1);
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}
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else
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{// same position
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list[i].fame = fame;
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char_update_fame_list(type, i, fame);
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}
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break;
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}
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// Find the position where the player has to be inserted
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for(i = 0; i < size && fame < list[i].fame; i++);
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if(i >= size) break; //Out of ranking.
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// When found someone with less or as much fame, insert just above
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memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
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list[i].id = cid;
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list[i].fame = fame;
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// Look for the player's name
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char_loadName(list[i].id, list[i].name);
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char_send_fame_list(-1);
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if( i == size && fame >= list[size - 1].fame )
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{// not on list and has enough fame
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for( i = 0; fame < list[i].fame; ++i )
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;// get target position
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list[i].id = cid;
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list[i].fame = fame;
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char_loadName(list[i].id, list[i].name);
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char_send_fame_list(-1);
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}
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RFIFOSKIP(fd,12);
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RFIFOSKIP(fd,11);
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}
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break;
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@ -35,7 +35,7 @@
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#define RFIFOSPACE(fd) (session[fd]->max_rdata - session[fd]->rdata_size)
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#define WFIFOSPACE(fd) (session[fd]->max_wdata - session[fd]->wdata_size)
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#define RFIFOREST(fd) (session[fd]->rdata_size - session[fd]->rdata_pos)
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#define RFIFOREST(fd) (session[fd]->eof ? 0 : session[fd]->rdata_size - session[fd]->rdata_pos)
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#define RFIFOFLUSH(fd) \
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do { \
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if(session[fd]->rdata_size == session[fd]->rdata_pos){ \
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WFIFOL(char_fd,2) = sd->status.char_id;
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WFIFOL(char_fd,6) = sd->status.fame;
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WFIFOB(char_fd,10) = type;
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WFIFOB(char_fd,11) = pc_famerank(sd->status.char_id, sd->class_&MAPID_UPPERMASK);
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WFIFOSET(char_fd,12);
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WFIFOSET(char_fd,11);
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return 0;
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}
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